Crysis 3

Our final benchmark in our suite needs no introduction. With Crysis 3, Crytek has gone back to trying to kill computers, taking back the “most punishing game” title in our benchmark suite. Only in a handful of setups can we even run Crysis 3 at its highest (Very High) settings, and that’s still without AA. Crysis 1 was an excellent template for the kind of performance required to driver games for the next few years, and Crysis 3 looks to be much the same for 2013.

Crysis 3 - 5760x1200 - High Quality + FXAA

Crysis 3 - 2560x1440 - High Quality + FXAA

Crysis 3 - 1920x1080 - Very High Quality + FXAA

If the concept of karma exists for GPUs, then it would seem to be in full force here. While AMD has an easy time pulling ahead of NVIDIA’s cards in Crysis 1, in Crysis 3 it’s almost exactly the opposite. At both 1920 and 2560 the 7990 trails the GT 690 by around 10%, only to finally pull even at 5760 thanks to AMD’s better multi-monitor handling.

Meanwhile it’s interesting to note just how much rendering performance it takes to feed the beast that is Crysis 3. With everything turned up short of anti-aliasing, the mighty 7990 is the bare minimum needed to clear 60fps at 1920, and Very High quality is out of the question at 2560 and higher. It will probably be another year or two before we have a single cards that can smoothly play Crysis 3 at its highest settings; in the meantime it will take multiple high-end cards to make that happen.

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  • Ryan Smith - Wednesday, April 24, 2013 - link

    One of our goals this year is to get a 4K monitor. But if so it will be a bit more mundane; something cheaper and more accessible, and something that can do 4K off of 1 DP 1.2 connection and present itself as one monitor.
  • mayankleoboy1 - Wednesday, April 24, 2013 - link

    How do you use SSAA in Crysis:Warhead ?
  • Ryan Smith - Wednesday, April 24, 2013 - link

    You can force it through the drivers on both AMD and NVIDIA cards.
  • Veteranv2 - Wednesday, April 24, 2013 - link

    One giant massive pro for the 7990 is compute performance. Nvidia clearly misses the ball there.
  • StealthGhost - Wednesday, April 24, 2013 - link

    Massive...for the 5% of people who buy cards like this and don't game
  • Veteranv2 - Wednesday, April 24, 2013 - link

    Not all graphic cards are bought for gaming....
    And certainly in the future, compute for GPU will be more and more important.
    Have you looked at the graphs? AMD has a GIANT leap over Nvidia.
  • Ktracho - Wednesday, April 24, 2013 - link

    I think the compute benchmarking may be flawed. How many people who buy the Titan for compute will use OpenCL? I suspect almost all would be using CUDA. Since CUDA isn't available on AMD cards, I think a better benchmark would be HPL, which is a common benchmark in the HPC world. This would allow each manufacturer to show how much sustained performance a given card is capable of achieving, without being limited by the constraint of having to use OpenCL or DirectCompute, or whatever. Without such benchmark results, all that can be concluded without reservation is that if you must use OpenCL, then you really should limit yourself to AMD (at least for now).
  • BrightCandle - Wednesday, April 24, 2013 - link

    Lets be clear, you went live without FCAT results, which are singularly the most important aspect of reviewing this card as every other site has shown. Instead you chose to go with single FPS numbers, again.

    Pages upon pages of useless numbers, because the card doesn't actually display those frames. Using an older driver would have been better than using a prototype driver users aren't expecting to use for at least another month.
  • MartinT - Wednesday, April 24, 2013 - link

    I agree, the data set in this review is of very limited import, especially for a CF-on-a-stick solution.

    You probably should have devoted more time to getting frame times into your workflow, and less time benchmarking so many games using less than relevant methodology.

    Looking forward to your write up of the frame time data, but this article is a serious waste of time on your part, I'm afraid.
  • Ryan Smith - Wednesday, April 24, 2013 - link

    Obviously we planned to have full FCAT data for this, but fate wasn't so agreeable. In any case FCAT is meant to augment our FPS data, not replace it. So we needed to have the FPS numbers before we could dig into FCAT for the full breakdown.

    And as a point of clarification, we aren't using the prototype driver for these results. We're using Catalyst 13.5b2, which should see a public release in the very near future. The prototype driver is another driver entirely, which we aren't using for these tests.

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