Final Words

Bringing our review to a close, the launch of the Radeon HD 7790 is another precisely targeted launch by AMD. The 7790 is intended to fill AMD’s price and performance gaps between the 7770 and the 7850, and it does this very well, offering 84% of the 7850’s performance – or 130% of the 7770’s performance – for around $30 less than the 7850. In the world of sub-$200 video cards where every $10 matters, this is exactly what AMD needs to fill in their product lineup.

Meanwhile as the first GCN 1.1 GPU, Bonaire doesn’t greet us with any great surprises, and if not for the new PowerTune implementation it would be indistinguishable from Southern Islands (GCN 1.0). With that said AMD already had a strong architecture in GCN 1.0, so even minor changes such as PowerTune and a new GPU configuration serve to make a good architecture better. The new PowerTune will probably take enthusiasts a bit of time to get used to, but ultimately we’re happy to see AMD moving to using just full clock/voltage states and not relying on their clockspeed-only inferred states, as the former is going to offer more power savings. As for AMD’s functional unit layout for Bonaire – 14 CUs, 2 geometry pipelines, and 16 ROPs – it looks to have paid off handsomely for them. They’ve improved performance by quite a bit without having to add too many transistors or a larger memory bus, making it a great way to iterate on GCN midway between new process nodes.

The big question of course is whether 7790 is worth its $149 price tag, and factory overclocked models like the Sapphire worth the $159 price tag. From a pure price/performance perspective, right now things look pretty good for AMD and their partners. Against the rest of the 7000 series it has a very clear niche to fill, which is does so but without being so good as to make the 7850 redundant. Meanwhile against NVIDIA’s GeForce GTX 650 Ti things are still in AMD’s favor but it’s a bit murkier. A 12% performance advantage is distinct, but AMD’s also asking for nearly $20 more than most cheap GTX 650 Tis. At these prices there’s really no concept of a sweet spot since consumers often have fixed budgets, so instead we’ll point out that NVIDIA simply doesn’t have a suitable $150 video card right now; all they can offer are factory overclocked GTX 650 Ti cards.

Speaking of factory overclocked cards, our Sapphire HD 7790 Dual-X OC was exactly what we expected it to be. A 6-7% increase in clockspeeds leads to a 6% performance increase, showing that 7790 achieves the performance scaling necessary to make these cards viable. In this case overclocked cards are a very straightforward proposition: $10-$20 more for 6% more performance and typically a better cooler. This is all rather normal for factory overclocked cards, though we would point out that we have no reason to believe these overclocks aren’t achievable on stock-clocked cards.

Our one concern with the 7790 right now is one of memory size. Adding another 1GB of GDDR5 would definitely have a price impact, and having 2GB of GDDR5 on a 128bit bus would be a bit odd. But on the other hand we now know what the future of PC gaming holds: a lot of ports coming from a console with 8GB of GDDR5 memory. 1GB is going to look very small in a year’s time as those ports start arriving.

Ultimately we’re reminded of a discussion we had with the launch of the GTX 650 Ti last year, when we had the time to look at 2GB vs. 1GB on the 650 Ti and the 7850. Our conclusion at the time was such: “We have reached that point where if you’re going to be spending $150 or more that you shouldn’t be settling for a 1GB card; this is the time where 2GB cards are going to become the minimum for performance gaming video cards.” That conclusion has not changed. The 7790 looks good among the current crop of cards, but the 2GB 7850 is going to be so much more future-proof, at least in as much as a video card can be. At these prices consumer budgets are typically fixed and for good reason, but with 2GB 7850s available at around $180, it’s a very compelling upgrade for the extra $30. In 2013 it’s something worth considering if you want to keep a video card for at least a couple of years.

Power, Temperature, & Noise
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  • Spunjji - Friday, March 22, 2013 - link

    ...forgive my stupidity. Actual figures of the 7790 here:
    http://www.techpowerup.com/reviews/Sapphire/HD_779...

    Depends on whether we focus on Peak / Max figures to decide whether you or I am closer to the truth. :)
  • Ryan Smith - Friday, March 22, 2013 - link

    Typical Board Power, not Total. TBP is an average rather than a peak like TDP, which is why it's a lower number than TDP.
  • dbcoopernz - Friday, March 22, 2013 - link

    Any details on UVD module? Any changes?

    The Asus Direct Cu-II might make an interesting high power but quiet HTPC card. Any chance of a review?
  • Ryan Smith - Friday, March 22, 2013 - link

    There are no changes that we have been made aware of.
  • haplo602 - Friday, March 22, 2013 - link

    somebody please make this a single slot card and I am sold ... otherwise I'll wait for the 8k radeons ...
  • Shut up and drink - Friday, March 22, 2013 - link

    Has it occurred to anyone else that this is in all probability an OEM release of the "semi-custom" silicon that will find its way into Sony's Playstation 4 in the fall?

    Word has it that Sony has some form of GPU switching tech integrated into the PS4.

    - apologies for the link to something other than Anand but I don't think they ran anything on the story http://www.tomshardware.com/news/sony-ps4-patent-p...

    Initially I presumed this to be some "Optimus"-esque dynamic context switching power saving routine. However, the patent explicitly states, "This architecture lets a user run one or more GPUs in parallel, but only for the purpose of increasing performance, not to reduce power consumption."
    Which struck me as some kind of expansion on the nebulous "hybrid crossfire" tech that AMD has been playing w/since they birthed the 3000 series 780G igpu

    Based off of AMD's previous endeavors in this area on the PC side I would be skeptical of the benefits/merit of pairing the comparatively anemic iGPU's of Kabini w/a presumably Bonaire derived GPU.
    As an aside; since SLI/CFX work by issuing frames to the next GPU available, if one GPU is substantially faster than the other(s), frames get finished out-of-order and the IGP/slower-GPU's tardy frames simply get dropped which may make the final rendered video stuttery/choppy.

    Pairing an IGP with a disproportionately powerful discrete GPU simply does not work for realtime rendering.

    It is certainly possible that with the static nature of the console and perhaps especially the unified nature of the GDDR5 memory pool/bank that performance gains could be had

    However, my digression on the merits of the tech thus far is
    128 + 128 = 256 + 896 = Anand's own deduction of 1152sp's)
  • Shut up and drink - Friday, March 22, 2013 - link

    I pushed submit by mistake...damn...

    oh well...my last point of arithmetic was simply that 1 fully enabled 4 core Kabini's I'm suspecting would have a 128 shader count igpu. Factor in the much ballyhooed 8-core Cpu in the PS4 we would have two Kabini's (128+128=256) + a Bonaire derived 896sp GPU all on some kind of custom MCM style packaging "semi-custom APU" (rumor had it that the majority of Sony's R&D contributions were in the stacking/packaging dept.)

    Anyone concur?
  • Shut up and drink - Friday, March 22, 2013 - link

    ...which jives w/Anand's own piece that ran on the console's unveiling, "Sony claims the GPU features 18 compute units, which if this is GCN based we'd be looking at 1152 SPs and 72 texture units"

    http://www.anandtech.com/show/6770/sony-announces-...
  • A5 - Friday, March 22, 2013 - link

    Yeah, once this came in at 14 CUs with minor architecture changes, it seemed like a likely scenario to me.

    Obviously it isn't going to give you PS4 performance on ports with only 1GB of memory, though.
  • crimson117 - Friday, March 22, 2013 - link

    Good thought, but I sure hope Sony doesn't hamstring its PS4 with a 128-bit memory bus!

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