Battery Life: The Downside

Despite having an integrated 42 Wh battery (similar in size to the 3rd and 4th gen iPads with Retina Display), battery life is a real sore spot for Surface Pro. Haswell is really designed to drive platform power down to very low levels, which should help close the gap between ARM/Atom based tablets and Core based tablets. Unfortunately, Haswell for tablets won’t hit until the third quarter of this year, which forced Microsoft to use Ivy Bridge.

In our tablet benchmarks, I never saw Surface Pro break the 6 hour mark on a single charge. In most cases I’d expect to see 5 - 6 hours out of Surface Pro in light, tablet usage. Video playback was especially disappointing as Surface Pro managed to use more power here than during our web browsing battery life test. I suspect this might have to do with the relative power efficiency of Ivy Bridge's video decoder. It'll be interesting to see how Haswell does in this department.

Web Browsing Battery Life

Video Playback - H.264 720p High Profile (4Mbps)

I also put Surface Pro through some of our new notebook battery life tests for 2013, and here it didn’t fare too bad. I only have Acer’s 13-inch S7 to compare to but Microsoft managed 3.85 hours in our medium workload compared to sub-3 hours for the larger Ultrabook:

Windows 8 Notebook Battery Tests
Battery Test Acer Aspire S7 (13-inch) Microsoft Surface Pro
AnandTech 2013 Light 4.00 hours 5.2 hours
AnandTech 2013 Medium 2.88 hours 3.85 hours

This is easily the biggest disappointment with Surface Pro. You just won’t get the all day battery life you do with an ARM based tablet out of this design. I expect Microsoft will have a solution to this problem with Haswell, but not until the end of the year.

Charging

Surface Pro retains the same large, magnetic power connector as Surface RT. In fact, Surface RT’s power adapter will still charge Surface Pro. The Pro model does however come with its own 48W adapter. It’s a nice looking, but large and still fairly traditional two piece power supply (brick + detachable wall cable). There’s no sophisticated cable management other than a tiny hook to help keep the device end of the cable together. One neat feature is the power adapter does feature an integrated USB port for charging your smartphone.

Under max charging load the power supply will draw around 27W at the wall. Microsoft included a 48W unit in order to be able to charge and power the device without slowing down charge time. It took me 2.692 hours to charge Surface Pro from completely empty to 100% with no additional power draw at the wall. The quick charge time is pretty nice and about the only reprieve here when talking about Surface Pro's battery.

I did notice something odd with the first power supply Microsoft sent me. When charging through my power meter, I picked up some interference in the capacitive touch screen itself resulting in around 10% of my taps not being recognized. Microsoft supplied another power supply that seemed to resolve the issue.

Display: Awesome if Calibrated Final Words
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  • Doominated - Wednesday, February 6, 2013 - link

    God forbid you have to play games just like

    oh my god

    every other device has to play games

    People that want to play battery killing games are obviously going to carry a secondary charger with them, as well as a halfway decent portable keyboard/mouse. This is a limitation EVERY "mobile gamer" would have to deal with, not just one who has a Surface Pro.
  • remain_insane - Wednesday, February 6, 2013 - link

    That is what I am talking about, not play touch based games, unless baldur's gate gets ported to windows 8. Or even carry an xbox controller with you when you are on the go! There are a lot of games that have seemless controller support(with other games that don't). You can even search steam for games with controller support. I am by no way implying that this is a gaming machine, but it will work quite nicely with the rise of a lot of indie games, and older games with controller support. A lot of games on steam backup save files to the cloud so you don't have to swap save files around from one machine to the other. This is just my 2 cents, sorry I was not as clear originally.
  • sweenish - Wednesday, February 6, 2013 - link

    So, thought I'd chime in and mention the fact that most games require you to just click on the screen, and maybe use some hotkeys. But plenty of games are purely mouse driven, and for those, touch translates beautifully.
  • Pfffman - Wednesday, February 6, 2013 - link

    Gaming benchmarks in general seem to have been missed, we could have some graphs and numbers.

    Still looking forward to the case where we can plug in a tablet a the end of the day to keyboard, monitor and mouse and just use it as a desktop. Almost could do it for this, just a bit cumbersome not to mention space management would be a pain.
  • PsychoPif - Wednesday, February 6, 2013 - link

    I agree. It's the only thing missing from an otherwise perfect review.

    I'm hoping that the Surface Pro get revisited as a portable gaming PC. I'm obviously not talking FPS, but League of Legend, FTL, and others would be games I'd like to play on the go.
  • Netscorer - Wednesday, February 6, 2013 - link

    If you want to understand a gaming performance, look at any ultrabook review. Surface is not going to be magically any different, except that you should not expect to go very far on battery alone and once you connect it to the charger, one of the biggest advantages of Surface (portability) vanishes.
    The Ivy Bridge CPUs come with Intel HD4000 GPU and it is OK for older games (2009 and earlier) and only on reduced resolutions and medium to low settings.
    My personal experience gaming on ultrabook:
    Skyrim - no go
    Fallout: New Vegas - on reduced resolution and minimum settings
    Bioshock - reduced resolution
    Medieval Total War - medium settings + reduced resolution
    Civ V - minimum settings, no need to reduce resolution (and it is touch friendly game, hurray!)
    Sorry, I don't play shooters or auto racers, so can not comment on these.
  • TheinsanegamerN - Thursday, August 8, 2013 - link

    Skyrim is playable on the surface pro on lowest settings at 720p. plays pretty well given the limitations.
  • oolzie - Wednesday, February 6, 2013 - link

    Baldurs Gate Enhanced works fantastically on these devices. Granted its' not "high end", but it definitely shows how cool a game like that can be on a touch enabled device. Give it time.
  • Doominated - Wednesday, February 6, 2013 - link

    This review is, far and away, the best review of the Surface Pro I've seen of the 15 or so I've read. The other reviews all mostly regurgitate the same exact information; It runs fast, it has Ultrabook specs, it has "poor" battery life, it can't sit on your lap easily, It's too thick/heavy to be a tablet, so on and so forth, all the stuff we've known for the past TWO MONTHS.

    The only thing I felt was lacking between all the graphs about color calibration and wifi range and whatnot was how altering system settings would change your expected battery life. For example, assuming the battery tests were being done @ 1920x1080 with ~65% brightness, how long would the battery last if you turned it down to 1600x900 @ 40% brightness? How does the battery do with WiFi turned off? Can we expect significantly better battery life if we stay away from a desktop internet browser?

    Obviously, making compromises isn't supposed to be what the device is about, but I wouldn't mind doing a little bit of power management if it means I can consistently get 7-8 hours of battery out of it.

    Outside of that though, fantastic review. The WiFi speed chart blew me away; I would have NEVER assumed there was going to be that large of a gap. Really unique info in this review that other reviewers would have never thought of to work out, a lot of which is lowkey important in how the device is going to be used on a day to day basis.
  • Cygni - Wednesday, February 6, 2013 - link

    This is a clear compromise product. Awkward to use as a laptop, awkward to use as a tablet. You know what happens to compromise products? Well, just ask Microsoft with the RT they just released.

    They fail.

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