Xbox Live: Music, Video, and Gaming

The music and video players are now part of the Xbox Live family of services, so they’re connected to Xbox Music and Xbox Video respectively. The applications are separate but are very similarly designed and laid out, with local content on the left, featured content in a central location, and content stores to the right. The bottom edge swipe brings up the ability to specify a file for playback, as well as a now-playing control bar. The music application looks quite good when snapped to the edge, with various album art from your library appearing as the background for the music controls.

Hilariously, videos can also be played back when snapped, albeit in a very small window. It’s not the best way to watch a video (who enjoys watching video content in a 320x180 window? Anyone? No takers?) but you can do it if you really want to. The video playback controls are pretty elegant in full-screen mode, and both players seem to have taken a number of interface design cues from the Zune software. I’m a huge fan of the Zune desktop software and how elegantly it operates, so I think this is great. I’m also just glad to not have to deal with Windows Media Player.

Both Xbox Music and Xbox Video look very similar to the latest Xbox dashboard update, and it’s clear that Microsoft is pushing a unified entertainment content front here. I remember when Microsoft was supporting a half dozen different music stores when the original Zune launched in 2006, so I’m just glad that they’re finally consolidating all of their services and concentrating on a single content store. Xbox has been their most successful entertainment effort to date, so it’s no surprise to see Microsoft put their faith in it for media as well.

Now, we can’t discuss Xbox without touching on gaming. Xbox Live is obviously the gaming portal of choice for Windows RT, and offers various hubs for Windows and Xbox 360 games. The Xbox Live application didn’t appear to be ready at the time of posting, with broken links and missing pictures for all the games and hubs. This is still an unreleased software (until Friday, anyways) so it’s possible that we’ll see the application be updated between now and then for a working final release. We will also have to wait until then to see what game support will be like out of the box; currently, the Xbox Windows Game store shows titles like Reckless Racing, Hydro Thunder Hurricane, Fruit Ninja, Cut the Rope, and a number of Microsoft classic titles like Minesweeper and Solitaire, amongst others. 

Camera and Photos

The camera application is about as basic as you can get, with a translucent control bar that lets you switch cameras, change between still and video capture modes, set up a timer, and basic picture quality settings. Basic isn’t necessarily a bad thing though, as the application operates smoothly and quickly, with near-instant switching between modes and cameras. The controls are very straightforward - tap and hold to lock exposure is supported, and to capture an image you can just tap anywhere on the screen. It’s one of the easiest capture mechanisms out there, and fits right in with the simple UI.

The photo application pulls images from your local pictures folder and camera roll, as well as being able to connect to Facebook, Flickr, and SkyDrive. They show up as panels for each service, which show a full list of thumbnails. It’s worth pointing out that you can only see photos uploaded to Facebook from your own account, not friend’s images or pictures you’ve been tagged in. As is now the norm with tablet picture galleries, you can view images in slideshow form or just flick through them individually. For local images, the bottom edge swipe brings up an option to delete the images, as well as setting as the lockscreen image and starting a slideshow. For images on Facebook, there’s an option to view them in Facebook, though you need to actually be signed into Facebook in IE for this to work.

The overall takeaway from the camera and gallery applications is that they’re designed as minimally as possible and do exactly what they’re supposed to with a minimum of fuss. You won’t see any spectacular functionality, though the ability to slideshow through Facebook galleries is a nice touch. I think we’ll see manufacturers offer their own spin on these applications, like ASUS and their separate camera application, in an attempt to gain minor levels of platform differentiation. Microsoft has kept a pretty tight reign on the customizations allowed for the Windows Phone platform though, so I can’t see them allowing anything too invasive on Windows RT devices either.

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  • mcnabney - Thursday, October 25, 2012 - link

    CT is still Atom. These are processors that can be massively beaten by any Core2 Duo. A typical Core2 has 3-5x the performance power - so don't get too excited about productivity yet.

    They need to go the iPad3 route and just jam a huge battery in it. An i3 is what tablets need.
  • StormyParis - Thursday, October 25, 2012 - link

    Except the iPad3 has nowhere near the power of a Core i3, it's a dual (or quad core ?) ARM that has nowhere near the oomph, nor power consumption, of an i3.
  • Musafir_86 - Thursday, October 25, 2012 - link

    Hi,

    -Thanks for the review, but I have some (minor) things to ask:

    1. What's the Windows Experience Index (WEI) score? Could you put a screen capture of the individual ratings too?

    2. Is System Restore on by default? What's the default reserved space for it?

    3. Would you run some demos (or as many as you can) from IE Test Drive website for both Metro IE & Desktop IE and post the resulting FPS/scores here? Then compare the same demos on Atom's Win8 tablet and also maybe an x86 desktop/laptop Win8 system.

    -Your consideration is really appreciated, thanks again.

    Regards.
  • mcnabney - Thursday, October 25, 2012 - link

    You really think Microsoft would put WEI in RT? It would likely be a 1 or 2 based upon some of the weak components. Remember, an ARM CPU is really a very very very weak CPU.
  • Musafir_86 - Thursday, October 25, 2012 - link

    -Hmm, it seems you're right - WEI scores don't exist on Windows RT:

    http://msdn.microsoft.com/en-us/library/windows/ha...

    http://msdn.microsoft.com/en-us/library/windows/ha...

    -However, I still want to know about the answers for other 2 questions. :)

    Regards.
  • faizoff - Thursday, October 25, 2012 - link

    I really hope a Modern UI app is made, it would be an excellent tool especially the bench tool. There are already quite a handful of tech site apps and they do a fairly good job of placing the website in tablet format.
  • GotnoRice - Thursday, October 25, 2012 - link

    This is going to be many people's first impression of both Windows 8 and a Microsoft Tablet, and both experiences are going to be ruined by ARM.

    Most won't realize that the REAL surface tablet, the one that runs actual x86 programs and not a handful of glorified phone apps from the microsoft app store, isn't out yet.
  • cappasay - Thursday, October 25, 2012 - link

    If the price was better (i.e. $100 cheaper), I would easily go for the RT. I cannot imagine the Surface Pro replacing my full-time machine anyway, both in terms of screen size (my laptop is currently 13") and raw power.
  • karasaj - Thursday, October 25, 2012 - link

    Surface Pro will run an ULV ivy bridge, so I don't really see how it can't match a 13" ultrabook in terms of power.

    Unless you have something that isn't an ultrabook, but in that case, ULV will always lose to non-ULV, surface or not.
  • arcanetribe - Thursday, October 25, 2012 - link

    Anand/Vivek,

    I'd have liked to see an assessment of what you think RT's capabilities are as far as malware rejection and security is concerned. Is it going to be more resilient than standard Windows 8?

    Obviously it will be difficult to get a user to install a trojan with the MS Store requirement, but will drive-by infections still be a concern?

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