Synthetic testing has a way of elevating what may be a minor difference between hardware into a larger-than-life comparison, despite the effect on the usage of the system being near minimal.  There are several benchmarks which straddle the line between synthetic and real world (such as Cinebench and SPECviewperf) which we include here, plus a couple which users at home can use to compare their memory settings.

SPECviewperf

The mix of real-world and synthetic benchmarks does not get more complex than SPECviewperf – a benchmarking tool designed to test various capabilities in several modern 3D renders.  Each of these rendering programs come with their own coding practices, and as such can either be memory bound, CPU bound or GPU bound.  In our testing, we use the standard benchmark on the IGP and report the results for comparison.

Each of these tools uses different methods in order to compute and display information.  Some of these are highly optimized to be less taxing on the system, and some are optimized to use less memory.  All the tests benefit in some way moving from DDR3-1333 to DDR3-2400, although some as little as 2%.  The biggest gain was using Maya where a 22% increase was observed.

Cinebench x64

A long time favourite of synthetic benchmarkers the world over is the use of Cinebench, software designed to test the real-world application of rendering software via the CPU or GPU.  In this circumstance we test the CPU single core and multi-core performance, as well as the GPU performance using a single GTX 580 at x16 PCIe 2.0 bandwidth.  Any serial factors have to be processed through the CPU, and as such any memory access will either slow or speed up the benchmark.

Cinebench - CPU

Cinebench - OpenGL

In terms of CPU performance in Cinebench, the boost from faster memory is almost negligible; moving from DDR3-1333 to DDR3-2133 gives the best boost of about 1.5%.

Conversion, Compression and Computation Overclocking Results
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  • andrewaggb - Friday, October 19, 2012 - link

    Fair enough :-)
  • HisDivineOrder - Thursday, October 18, 2012 - link

    You "remember" getting your first memory kit and it was for a E6400. You act like that's just this classic thing.

    I remember getting a memory kit for my Celeron 300a. I remember getting a memory kit for my AMD K6 with 3dNow!.

    Wow, I'm old.
  • silverblue - Thursday, October 18, 2012 - link

    I remember getting a 64MB PC100 DIMM in 2000... it was pretty much £1 a MB. Made a difference, so it was *gulp* worth it.
  • StormyParis - Thursday, October 18, 2012 - link

    Very interesting read. Thank you.
  • rscoot - Thursday, October 18, 2012 - link

    I remember paying upwards of $400 for a pair of matched 2x512MB Kingston HyperX modules with BH-5 chips. Those were the days! 300MHz at 2-2-2-5 1T in dual channel if you could put enough volts through them. Nowadays I don't think memory matters nearly as much as it did back then.
  • superflex - Thursday, October 18, 2012 - link

    Your first kit was an E6400?
    Let me know when you get hair down there.
    My first computer was an Apple IIe in 1984, and my first build was an Opteron 170 with 400 MHz 2,2,2,5 DDR.
  • Magnus101 - Thursday, October 18, 2012 - link

    Once again this only confirms that memory speed makes no real world difference.
    I mean, who in their right mind use the integrated GPU on an expensive i7-system to play metro-2033 with single digit framerate?
    The only thing standing out is the Winrar compression, but, how many use winrar for compression?
    Yes to decompress files it is very common but I only remember using it 2-3 times in my whole life to compress my own files.
    So that isn't important to most users, except for the ones that actually use winrar to compress files.
    And I don't get why the x264 encoding seemed like a big deal. The differences were very small.

    It's beem the same story all the way back to the late 90;s were tests between sdr memory at 100 and 133 MHz or at different timings showed no differences in real life applications in contrast to synthetics.

    But sure, if you are building a new system and choose between, let say 1333 or 1600, then a $5 difference is a no brainer.
    Then again, it would make no noticeable difference anyway.
  • silverblue - Thursday, October 18, 2012 - link

    Here's one - will it affect QuickSync in any way?
  • twoodpecker - Monday, October 22, 2012 - link

    I'd be interested in QuickSync results too. In my experience, not proven, it makes a big difference. I adjusted my memory speeds from 1600 to 2000 and noticed at some point that encoding is 25x instead of 15x. This might be due to different factors though, like software optimizations, because I didn't benchmark after adjusting mem speeds.
  • Geofram - Thursday, October 18, 2012 - link

    I don't believe he's implying that single digit frame rates on a game are going to real-life usable for anyone. I believe the point of the test was simply: "Lets take a system that is generally fast and put it in a situation where the IGP is being stressed. This will be the best-case scenario for faster RAM helping it. Lets see if it does".

    To me the idea was not showing everyone everyday situations where faster RAM will help them, instead it was to see where those situations might lay, by setting up a stressful situation and seeing the results. Most of the results were extremely small differences.

    I agree it's not a noticeable difference in most cases. It doesn't make me feel like I should get rid of PC1333 RAM. I don't fault the logic for the tests used however. It was nice to see someone actually comparing the slight differences caused by RAM speed.

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