Power, Temperature, & Noise

As always, we’re wrapping up our look at a video card’s stock performance with a look at power, temperature, and noise. Unlike GTX 660, GTX 650 Ti does not have GPU boost, which means the GTX 650 Ti’s load voltage is fixed at a single value. This is more important for overclocking, but because NVIDIA is not trying to min-max performance by sacrificing some power consumption, it allows the GTX 650 Ti to really turn down its power consumption. As a reminder, NVIDIA’s TDP here is 110W, with no power target (though NVIDIA throws around a “typical” number of 80W).

GeForce GTX 650 Ti Series Voltages
Ref GTX 650 Ti Load EVGA GTX 650 Ti Load Zotac GTX 650 Ti Load Gigabyte GTX 650 Ti Load
1.087v 1.05v 1.087v 1.087v

Without GPU boost voltages are quite low for desktop GeForce 600 cards. Instead of spiking at 1.175v we’re seeing a range from 1.05v to 1.087v. Meanwhile the idle voltage is typical for a GK106 card at 0.875v.

While we’re on the subject of voltages, it’s worth noting that while NVIDIA doesn’t have GPU boost active, this doesn’t mean they’ve thrown away Kepler’s power management system. Specifically there’s still a hard 1.175v ceiling, and at high voltages NVIDIA will still step down the voltage based on temperature in order to combat leakage. When overvolting our reference GTX 650 Ti we saw voltage step downs at a relatively low 56C, and another at 74C. This only applies to overvolting though, and there’s no corresponding reduction in clockspeed in any scenario.

Starting as always with idle, having already seen the GK106 based GTX 660 there are no grand surprises here. Even with the disabling of some functional units the GTX 650 Ti doesn’t do any better than the full-fledged GTX 660, which is not to say that this is bad. At an NV estimated idle TDP of 5W this is still better than the 7800, and is good enough to tie the 7770. The factory overclocked cards fare no worse here either, all of which lead to our testbed hitting the same marks at the wall.

The one place NVIDIA can’t compete is in the long idle scenario with no active displays. The 7800 series still has a 5W advantage at the wall, though the benefits of something like AMD’s ZeroCore technology are not nearly as great here since the GTX 650 Ti can’t be SLI’d (and hence have a headless card).

Moving on to load power consumption we’re finally seeing a test where the GTX 650 Ti has a clear architectural/design advantage over the competition. Though not strictly comparable, the 7850 has an official TDP of 150W versus 110W for the GTX 650 Ti, a difference of 40W. Meanwhile under Metro the gap between the 7850 and the GTX 650 Ti is exactly 40W (before taking into consideration PSU efficiency of course). Paper specs aside the GTX 650 Ti is clearly intended to be a lower power card than the 7850 and here it delivers. If it can’t beat the 7850 in performance then it is going to need to beat the 7850 on power consumption.

Meanwhile our factory overclocked cards present an interesting lineup. All 3 are closely clustered together in spite of the fact that the Zotac and Gigabyte cards have an extra 1GB of GDDR5 RAM to power. GDDR5 has quite the reputation for being a power hog (for a RAM), so it’s a bit surprising not to see a greater difference. The biggest driver of any power increase seems to be the overclocks themselves, leading to the marginally lower value we see for the Gigabyte card.

Turning to OCCT, the GTX 650 Ti doesn’t maintain the same large lead over the 7850 that it did with Metro thanks to AMD’s more aggressive throttling (and without GPU boost NVIDIA may as well not have any throttling), but reinforcing the fact that these cards are in two different power classes the GTX 650 Ti still ends up drawing less power. In fact it draws less power than the GTX 550 Ti or the GTS 450, the latter of which is not typically a high power card. Even without GPU boost – or perhaps especially without GPU boost – NVIDIA’s high power efficiency is maintained, though at a cost of rendering performance notably weaker than the immediate competition.

A low power GPU combined with open air coolers often leads to very low idle temperatures, and the GTX 650 Ti lives up to that tradition. It’s simply not that often that we see GPUs hit temperatures only a couple of degrees above room temperature. And in the case of Gigabyte’s card with its oversized that’s the lowest idle GPU temperature we’ve ever recorded, once more proving that there’s no kill like overkill.

Moving on to load temperatures we get to see the effectiveness of an open air cooler combined with the relatively low power consumption of the GTX 650 Ti. At 59C under Metro and 65C under OCCT our reference GTX 650 Ti holds up amazingly well, and just wait until we get to the noise readings, since this is where the GTX 650 Ti and 7850 will really stand apart. Meanwhile even with their similar designs the EVGA and Zotac cards both end up being a bit cooler, than the reference GTX 650 Ti. But the real winner is the Gigabyte card and its oversized cooler; 43C with Metro is unheard of, and 50C with OCCT is as equally impressive.

Transitioning to noise measurements we start with idle noise, where there is no great surprise as most cards have long since ceased having loud idle states. The EVGA card is a bit disappointing though, since there’s no great reason why such an open air card should be much above 41db(A).

Taking a look at load noise we finally get to see the full picture. Earlier we had high praises for NVIDIA’s reference design, and this is the reason why. NVIDIA almost always hits a good balance between power, temperature, and noise, and nowhere is this more evident than with the GTX 650 Ti. Peaking at 41.5db(A) with OCCT it barely gets off of the noise floor. Meanwhile AMD’s reference 7850, complete with its blower, is almost 9dB(A) louder. Open air non-reference 7850s won’t be nearly as loud, but this is a reminder of what open air coolers can do, particularly when power consumption is low enough.

The real winner for load noise generation however is not NVIDIA’s reference design or even the Gigabyte card and its oversized cooler; it’s Zotac and their fairly plain open air cooler. Admittedly we’re looking at just a 1dB(A) difference, but if noise is crucial the Zotac card looks particularly good. Meanwhile the EVGA card, though starting out rough, doesn’t end up doing too poorly at load here. 0.3dB(A) is a tiny increase in noise over idle and it’s actually good enough to be in the middle of the pack for our retail cards.

The surprising result is the Gigabyte card, which should have the easiest time cooling. It looks like Gigabyte’s fan curve is a bit more aggressive than the rest of the GTX 650 Ti cards, which helps explain its amazingly low load temperatures, but that means there’s a noise tradeoff. Given the temperatures we’re seeing, Gigabyte was a little too aggressive with their fan curve; had they not then they could have easily swept this entire section.

Synthetics OC: Power, Temperature, & Noise
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  • saturn85 - Wednesday, October 10, 2012 - link

    great folding@home benchmark.
  • Tchamber - Thursday, October 11, 2012 - link

    At 1920x1200 2gb doesn't make a difference... so when does the extra memory come into play? Is it a resolution thing or a matter of having the cores to drive it?
  • Ryan Smith - Friday, October 12, 2012 - link

    The extra memory is primarily for textures & buffers. Skyrim of course has its high res texture pack, and meanwhile you have deferred renderers like Battlefield 3 that create relatively large G-buffers, and larger buffers still if you want MSAA.
  • ForeverAlone - Friday, October 12, 2012 - link

    I don't really see why anyone would buy the 650.

    In the UK, the 6850/6870's are just a little bit more and massively outperform a 650.
  • CaedenV - Friday, October 12, 2012 - link

    I was surprised that 1GB is really enough for most games. I figured that 2GB was overkill, but that something in the 1.2-1.5GB would show some added benefit to more games. Is there a utility that can show just how much Ram is being used by these titles so that we know how close we are to that 1GB ceiling on most games?

    I think with the new consoles coming out next year, having that extra Ram on the GPU will be important for people who do not upgrade often. The new consoles should push developers to add much higher resolution textures, as well as having more variety of textures for their environments, which will no doubt push cards past that 1GB mark.
  • maximumGPU - Saturday, October 13, 2012 - link

    MSI Afterburner can show you gpu ram usage.
  • Leyawiin - Friday, October 12, 2012 - link

    Yes, I know the HD 7850 is a better value, so I'll get that out of the way. Still, the GTX 650 Ti with its tiny size, low power consumption and quiet operation would be great for a SFF project. Performs about on par with a GTX 560 and that's fine for 1080p gaming at good quality levels.
  • bernlin2000 - Wednesday, October 24, 2012 - link

    It's a bit silly, some of the analysis of these benchmarks. Frankly, any performance above 50 fps average is fantastic, and comparing cards above those numbers is pointless: they're all going to play those games well and nobody notices the difference between 60 and 120 fps. Saying that the GTX 650 Ti (which I just ordered) "doesn't fair particularly well" on Skyrim, when at 1650x1050 it's running at 88.8 fps is just madness. That's with the high resolution textures too? Talk about unnecessary criticism!
  • ajay799 - Saturday, November 10, 2012 - link

    i bought a MSI R7770-PMD1GD5 and its like almost silent in idle ... my 3.5 HDD is louder... and even under load its really quiet so i dont get these noise levels from the test besides one of my friends has a HD6850 and under load that sounds like a freaking jet absolutely terrible like my old GTX260 ... compared to the HD7770 thats like night and day

    id say these measurements are way off...
  • Mooseparade - Saturday, June 1, 2013 - link

    I bought a Galaxy GTX 650 Ti 1gb for a budget build ($129 - $20 rebate) and it won't even hit 1050mhz core clock. This thing is very dissapointing

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