The A6 SoC

Section by Anand Shimpi

All great tech companies have their showing up to the fight moment. I borrow this phrasing from former ATI/AMDer, current Qualcomm-er Eric Demers. While at ATI/AMD, Eric came to the conclusion that the best way to lose market share was by simply not showing up to the fight. Customers tend to spend their money at key points throughout the year (holidays, back to school, etc...). If you don't have something shiny and new when those upticks in spending happen, you're not going to win. Eric called it showing up to the fight. By showing up to the fight every year, you at least had a chance of selling whatever it is that you're trying to hock.

Intel came to a similar realization after the Pentium 4, which eventually resulted in its famous tick-tock cadence. Every year you get evolutionary improvements, either in power or performance (sometimes in both). Over the course of several years, especially if your competition isn't as aggressive, you end up with a series of products that look downright revolutionary.

Apple learned from the best and quickly adopted a similar approach after it released the iPhone in 2007. With the exception of last year's 4S launch, like clockwork, Apple brought out a new iPhone every year at around the same time. The summer launch cycle was pushed back to fall last year but, since then Apple continued its roughly 12 month cadence for the iPhone.

The smartphone SoC space is still operating on this hyper Moore's Law curve which allows for significant innovation on a yearly cadence rather than a big update every 18 - 24 months. Even Intel recognized this fact as it will shift Atom to a yearly update cadence starting towards the end of next year.

The fast pace of changes on the smartphone side combined with the similarly aggressive release schedules from its competitors explain the difference in Apple's approach to iPhone/iPad vs. new Mac releases. The former are launched with much more pomp and circumstance, and are on a 2-year chassis redesign cadence. There's also the fact that devices running iOS make up the largest portion of Apple's yearly revenue. At some point I would expect the innovation/release cadence to slow down, but definitely not for the next few years.

The first few iPhones largely leveraged Samsung designed and manufactured silicon. Back then I heard Samsung was paying close attention to Apple's requirements and fed that experience into its own SoC and smartphone design.

With a couple of successful iPhone generations under its belt, Apple set its sights much higher. Steve Jobs hired some of the brightest minds in CPU and GPU design and kept them close by. They would influence silicon supplier roadmaps as well as help ensure Apple was on the forefront of performance. Remember that CPU and GPU makers don't just set their own roadmaps, they ask their biggest customers and software vendors what they would like to see. As Apple grew in size, Apple's demands carried more weight.

Unlike the desktop/notebook CPU space, there was no truly aggressive SoC provider. The why is easy to understand. Mobile SoCs sell for $14 - $30, while the desktop and notebook CPUs that Intel invests so heavily in sell for around 10x that, despite being 1 - 4x the physical die size of their cheaper mobile counterparts. In short, most SoC providers felt that no one would be willing to pay for a big, high performance chip, so no one made them. Ultimately this led to a lot of embarassment, with companies like NVIDIA being known for their graphics prowess losing when it came to SoC GPU performance.

Realizing the lack of an Intel-like player in the mobile SoC space, Apple took it upon itself to build the silicon it needed to power the iPhone and iPad. By controlling its own SoC destiny it could achieve a level of vertical integration that no OEM has enjoyed in recent history. Apple would be able to define the experience it wanted, then work with the device, OS, application and SoC teams to deliver that experience. It's a very tempting thing to strive for, the risks are plentiful but the upside is tremendous.

The A4 SoC was Apple's first branded solution, although internally it still leveraged licensed IP blocks from ARM (Cortex A8) and Imagination Technologies (PowerVR SGX 535). Its replacement, the A5, moved to a dual-core Cortex A9 setup with a much beefier GPU from Imagination (PowerVR SGX 543MP2). For the 3rd generation iPad, Apple doubled up GPU core count and built the largest ARM based mobile SoC we've seen deployed.

When I first looked at the A4, I wrote the following:

Apple is not a microprocessor company, nor does Apple want to toss its hat in with the likes of Intel, NVIDIA, Qualcomm and TI as an SoC maker. History has shown us that the only way to be a successful microprocessor company is to be able to subsidize the high cost of designing a powerful architecture over an extremely large install base. That's why x86 survived, and it's why the ARM business model works.

Designing high performance SoCs just for use in the iPad and iPhone just doesn't make sense. In the short term, perhaps, but in the long run it would mean that Apple would have to grow the microprocessor side of its business considerably. That means tons of engineers, more resources that aren't product focused, and honestly re-inventing the wheel a lot.

The fact that the A4 appears to be little more than a 45nm, 1GHz Cortex A8 paired with a PowerVR SGX GPU tells me that Apple isn't off its rocker. I don't exactly know what Apple is doing with all of these CPU and GPU engineers in house, but licensing tech from the companies who have experience in building the architectures is still on the menu.

While I still believe that, long term, Apple will either have to commit to being a full blown chip company or buy processors from whoever ends up dominating the mobile SoC industry it's clear that for the foreseeable future Apple will be a device company that also makes mobile SoCs. Given the state of the mobile SoC space at this point, I can't blame Apple for wanting to build its own chips.

Apple SoC Evolution
  Apple A4 Apple A5 Apple A5r2 Apple A5X Apple A6
Intro Date 2010 2011 2012 2012 2012
Intro Product iPad iPad 2 iPad 2 iPad 3 iPhone 5
Product Targets iPad/iPhone 4 iPad 2/iPhone 4S iPad 2/iPhone 4S iPad 3 ?
CPU ARM Cortex A8 2 x ARM Cortex A9 2 x ARM Cortex A9 2 x ARM Cortex A9 2 x Apple Swift
CPU Frequency 1GHz/800MHz (iPad/iPhone) 1GHz/800MHz (iPad/iPhone) 1GHz/800MHz (iPad/iPhone) 1GHz 1.3GHz
GPU PowerVR SGX 535 PowerVR SGX 543MP2 PowerVR SGX 543MP2 PowerVR SGX 543MP4 PowerVR SGX 543MP3
Memory Interface 32-bit LPDDR2 2 x 32-bit LPDDR2 2 x 32-bit LPDDR2 4 x 32-bit LPDDR2 2 x 32-bit LPDDR2
Manufacturing Process Samsung 45nm LP Samsung 45nm LP Samsung 32nm LP HK+MG Samsung 45nm LP Samsung 32nm LP HK+MG

Apple's A6 is the next step in the company's evolution. Although it continues to license graphics IP from Imagination Technologies (PowerVR SGX 543MP3) and it licenses the ARMv7 instruction set from ARM, it is the first SoC to feature Apple designed CPU cores. The A6 is also the second Apple SoC to be built using Samsung's 32nm LP High-K + Metal Gate transistors. Thanks to UBM Tech Insights and Chipworks we have some great die shots of A6 as well as an accurate die size.

I've updated our die size comparison to put the A6 in perspective:

The new SoC is smaller than the A5 used in the iPhone 4S, but it's built on a newer process which will have some added costs associated with it (at least initially). Over time I would expect A6 pricing to drop below that of the A5, although initially there may not be much (if any at all) cost savings. Note that Apple's 32nm A5r2 is very close in size to the A6, which made it a great test part for Samsung's 32nm process. Apple likely caught the bulk of its process issues on A5r2, making an aggressive ramp for A6 on 32nm much easier than it would have been previously. It's clear that the Apple SoC team benefitted from the practical experience of its members.

Putting the A6 in perspective, we have the usual table we throw in our CPU reviews:

CPU Specification Comparison
CPU Manufacturing Process Cores Transistor Count Die Size
Apple A6 32nm 2 ? 97mm2
Apple A5X 45nm 2 ? 163mm2
Apple A5r2 32nm 2 ? 71mm2
Apple A5 45nm 2 ? 122mm2
Intel Ivy Bridge HE-4 (GT2) 22nm 4 1.4B 160mm2
Intel Ivy Bridge HM-4 (GT1) 22nm 4 ? 133mm2
Intel Ivy Bridge H-2 (GT2) 22nm 2 ? 118mm2
Intel Ivy Bridge M-2 (GT1) 22nm 2 ? 94mm2
Intel Sandy Bridge 4C 32nm 4 995M 216mm2
Intel Sandy Bridge 2C (GT1) 32nm 2 504M 131mm2
Intel Sandy Bridge 2C (GT2) 32nm 2 624M 149mm2
NVIDIA Tegra 3 40nm 4+1 ? ~80mm2
NVIDIA Tegra 2 40nm 2 ? 49mm2

Although the A6 is significantly smaller than the mammoth A5X, it's still quite large by mobile SoC standards. At 97mm2 Apple's A6 is slightly larger than a dual-core Ivy Bridge with GT1 graphics. Granted that's not a very impressive part, but it's still a modern chip that Intel sells for over $100. I'm still not sure what the die size sweet spot is for a smartphone/tablet SoC, perhaps something around 120mm2? I just can't see the 200mm2 chips we love on the desktop being the right fit for ultra mobile.


A6 die photo courtesy UBM Tech Insights

Looking at the A6 die we clearly see the two CPU cores, three GPU cores and 2 x 32-bit LPDDR2 memory interfaces. The Chipworks photo shows the GPU cores a bit better:


Apple A6 die photo courtesy Chipworks

Chipworks was first to point out that Apple's custom CPU cores appeared to be largely laid out by hand vs. using automated tools. Not using automated layout for all parts of a CPU isn't unusual (Intel does it all the time), but it is unusual to see in an ARM based mobile SoC. Shortly after the iPhone 5's launch we confirmed that the A6 SoC featured Apple's first internally designed ARM CPU cores. As a recap there are two types of ARM licensees: architecture and processor. A processor license gives you the right to take an ARM designed CPU core and integrate it into your SoC. Apple licensed ARM's Cortex A9 design in the A5/A5X SoCs for example. An architecture license gives you the right to design your own core that implements an ARM instruction set. Marvell and Qualcomm are both examples of ARM architecture licensees.

For years it's been rumored that Apple has held an ARM architecture license. With the A6 we now have conclusive proof. The question is, what does Apple's first custom ARM CPU core look like? Based on Apple's performance claims we know it's more than a Cortex A9. But to find out what the architecture looks like at a high level we had to do a lot of digging.

 

Build Quality Issues, Scuffgate Decoding Swift
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  • Sufo - Tuesday, October 16, 2012 - link

    Agreed. If his goal is to fly the flag for apple (who clearly need no flag flying - look at their stock prices, but i digress...), and discredit its detractors, he's doing an awful job. But then again, I do detect a whiff of troll.
  • Spunjji - Friday, October 19, 2012 - link

    Word.
  • doobydoo - Saturday, October 20, 2012 - link

    Bragging? About being an engineer?

    LOL
  • dagamer34 - Tuesday, October 16, 2012 - link

    If you wanted a "should I upgrade to this phone" review, there are hundreds of those reviews online. But AnandTech is pretty much the only place where you get a definitive review worth reading 5 years from now. They leave no stone unturned.
  • Arbee - Tuesday, October 16, 2012 - link

    Agreed. "Should I upgrade" is covered by literally dozens of newspapers, TV shows, and websites (Engadget, The Verge, Gizmodo, All Things D just to name 4). AT is the home of the 15+ page deep dive, and they do it just as well for Androids and Windows Phones.

    Also, I'm completely positive that if you sent Brian a GS3 with the iPhone 5's camera he'd write about it in exactly the same way. 2 weeks ago DPReview covered the iPhone 5's camera in a very similar way (including the same suggestions on how to avoid the problem, and a demonstration of inducing similar artifacts on the iPhone 4S and a couple of Android handsets). Optics is not a soft science, there is no room for fanboyism.
  • rarson - Wednesday, October 17, 2012 - link

    I totally disagree. He brings up a completely valid point because Anandtech usually separates the reviews from the in-depth tech examinations. There's absolutely no need for the review to be 20 pages when most people are looking for benchmarks and hands-on impressions. Considering the fact that going this in-depth made the review late, it makes no sense at all.

    At least half of this information in this article doesn't even fall under the category of a review.
  • darkcrayon - Tuesday, October 16, 2012 - link

    I think this type of review (hell, the site in general) is directed at people that want the maximum amount of compiled nitty gritty techy details... Notice his review was weeks after the larger more general consumer oriented sites. I think anyone wanting to know whether they should upgrade, that isn't interested in the technical details of the A6, would be better served reading those reviews anyway.

    Anand has said in previous reviews that he felt that iOS was intended to be more of an "appliance" OS. It's a pretty apt comparison of the two actually. That focus is why you can side load and more easily put custom software on Android, and also why you'll need anti-malware software for it before long as well. The point of an appliance is to have a reliable, consistent device that you spend more time using than tweaking.
  • daar - Wednesday, October 17, 2012 - link

    Point taken, darkcrayon.

    I prefer AT's reviews because they do a thorough and unbiased job at detailing/benchmarking and comparing different products. The suggestion was that the info about the SoC be split on it's own. If Intel released a new chip, call it i9, and the first sample was from an Alienware notebook, I would simply be suggesting that the technical info about the chip have it's own post and not be combined with the review of the notebook is all.

    I find it a bit strange that people are suggesting to go to other websites when I made the comment of comparisons to other products, and quite unlike most posts in AT reviews. If I make a comment about a few ATI features not being compared with Nvidia's, I would have been surprised to have people to tell me to go visit Tom's Hardware or the like.

    Not to say there wasn't any comparisons, but rather in contrast to say, for example, the One X review where Brian made the comment of how the construction of the device felt better than the GS3. It felt like punches were being pulled in this review is all.
  • phillyry - Sunday, October 21, 2012 - link

    Anand,

    I would like to know, however, how an Android device serves more as an all purpose device than an iPhone.

    Did you mean because of its customisable skins or because it can do some things that an iPhone cannot - presumably because of Apple's strong hold ('death grip') on the OS?

    This is pretty important to me because I am near the end of the term of my agreement and am in the market for a new 'phone'. I've considered W8P for precisely this reason but am waiting to see if they flop or not. I've always thought of Android as pretty darn similar to iOS but with slightly different interfaces and less user restrictions.

    Is there some other factor that makes an Android any more like a pocket computer, like the future x86 W8P phones will presumably eventually be, and less like an iPhone than I have imagined?
  • phillyry - Sunday, October 21, 2012 - link

    I also took notice of it when Anand referred to the iPhone as an appliance. Your remark saying, "The point of an appliance is to have a reliable, consistent device that you spend more time using than tweaking" would be comforting but I don't think that that's quite how Anand meant it. I was actually quite put off by the term because I think that he meant that the iPhone is made to be more of a tag along device that goes with your other Macs and plays a support role rather than a stand alone device. He pretty much says as much.

    Like I said, I found this a bit off putting but I think he's just saying how he sees it in terms of the respective companies' product lines and agendas. It actually makes a fair bit of sense. I found that when I got an iPhone it made me want an iPad. And then when I got an iPad it made me want a MacBook. Call it what you will but I remember thinking that they should be able to make it so that I can do everything I need to on an iPad but distinctly felt like I really needed a MacBook to really do all that I wanted. It could be argued, along the lines of Anand's original comment, that this is Apple's approach / business model.

    It also points to a distinction between Apple and the other big player that no one in this forum is talking about - Microsoft. Windows 8 appears to be meant to be the exact opposite of this approach. Instead of one device for each purpose it's one device for all purposes. It will be interesting to see if Microsoft's approach with Windows 8 will turn things around or simply flop, at least on the handheld device side of things.

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