Achieving Retina

To make the MacBook Pro’s Retina Display a reality Apple had to work with panel vendors to build the panels it wanted at a reasonable cost, as well as deliver the software necessary to support insanely high resolutions. There was another problem Apple faced in making the rMBP a reality: the display pipeline of the GPUs Apple wanted to use didn't officially support scaling to the resolution Apple demanded of them. Let me explain.

All modern GPUs have fixed function scaling hardware that is used to efficiently scale between resolutions. A scaler either in your GPU or in your display panel is what lets you run non-native resolutions at full screen on your LCD (e.g. running 1680 x 1050 on a 1920 x 1080 panel). None of the GPUs used in the Retina Display MacBook Pro officially support fixed-function scaling of 3840 x 2400 or 3360 x 2100 to 2880 x 1800 however. Modern day GPUs are tested against 2560 x 1440 and 2560 x 1600, but not this particular 5MP resolution. Even 4K resolution support isn’t widespread among what’s available today. Rather than wait for updated hardware and/or validation, Apple took matters into its own hands and built its own GPU accelerated scaling routines for these higher resolutions. Fixed function hardware is almost always more efficient from a performance and power standpoint, which is why there’s some additional performance loss in these scaled resolution modes. 

What’s even crazier is Apple wasn’t pleased with the difference in baseline filtering quality between the Intel HD 4000 and NVIDIA GeForce GT 650M GPUs. As the Retina Display MacBook Pro would have to regularly switch between GPUs, Apple wanted to ensure a consistently good experience regardless of which GPU was active. There are a lot of filtering operations at work when doing all of this resolution scaling, so rather than compromise user experience Apple simply wrote its own default filtering routines. Since you want your upscale and downscale quality to be identical, Apple had to roll its own implementation on both. Apple’s obsessive attention to detail really made it possible to pull all of this off. It’s just insane to think about.

The Software Side of Retina: Making it All Work Driving the Retina Display: A Performance Discussion
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  • EnzoFX - Saturday, June 23, 2012 - link

    Tell MS to buy them then. Can you really not see how Apple forcing this, makes others want to compete?
  • UberApfel - Saturday, June 23, 2012 - link

    You must be new to economics.
  • ciparis - Saturday, June 23, 2012 - link

    Because there were so many 2800-class displays on notebooks before Apple introduced them. Or desktop for that matter.

    Innovating while securing your own future production capacities, even if it means others will have a hard time copying you, is a perfectly reasonable business decision.
  • Taft12 - Monday, June 25, 2012 - link

    Perhaps they really did buy 'em all, but anticompetitive would be preventing any more factories capable of producing high-resolution displays from coming into existence. Now *THAT* would be impressive!
  • OCedHrt - Saturday, June 23, 2012 - link

    Already exists on PC. And in 2012 Apple introduces DPI scaling? Windows had this in XP if not earlier.
  • Akdor 1154 - Saturday, June 23, 2012 - link

    yes, and it STILL isn't up to par, even with Windows 7. You can see on the shots in the review how well it performs - titlebars are too small, icons are nastily pixellated (as it can only go up to 1.5x, not a round 2x), and third party support is patchy at best. (As an aside, I would be very interested in an article on the differences on high-res drawing APIs between Windows and Mac OS. )
    Microsoft got there first with a half-done approach, Apple polished it.

    N.B. I'm a happy Windows user, but this particular piece of tech is making me quite jealous..
  • internetf1fan - Saturday, June 23, 2012 - link

    " (as it can only go up to 1.5x, not a round 2x)"

    Anand is wrong. They looked at only the preset options given by Windows which are 100%, 125% and 150%. Had they bothered to look at the other options, they would have noticed that you can easily set the custom DPI at 200% to get a x2 behavior you want. This review is seriously shoddy.
  • fmcjw - Saturday, June 23, 2012 - link

    Yes, never seen Anand totally gushing like this. It's as if he can justify all the non-upgradeable design quirks and incompatibility with existing applications, simply by gazing at the hi-res display. I don't think many can distinguish pixels on a 13" FullHD, or even an 11" 1366x768 at normal viewing distances.

    In his bias and self-deception he glossed over flaws and uses the resolution as the way out of every flaw. Isn't the old matte display better than the new fancy "low-gloss" glossy display? Anand failed to look into the battery type integrated, whether it's one of the 1000-cycle packs. More unforgivably, he glossed over the low color gamut aspect, omitting a common sRGB comparison table.

    Until I see a demo unit, I'll stick to the view that this is just a gimmick to lock in users by favoring proprietary, Retina-optimized applications, while 95% of applications are better off in FullHD/1920x1200 on a laptop.

    This review is proof that even one of the most professional reviewers can be blinded by his own self-deception and pretty looks.
  • themossie - Saturday, June 23, 2012 - link

    What proprietary, Retina-optimized applications? You're already running Mac OS X, it's not gonna get any more proprietary :-)
    The maximum selectable resolution on the MBP Retina Display -is- 1920x1200. When you select 1920x1200, it renders at 3840x2400 and downscales the image to 2880x1800.

    Can easily distinguish pixels on an 11" 768p machine - I use one on a daily basis. 13" 1080p from normal viewing distance is much harder to distinguish.
  • damianrobertjones - Sunday, June 24, 2012 - link

    "New super resolutions are coming to notebook/ laptop computers. Thanks to Apple and their forward looking business sense. Wonder when it comes to PCs..... with Windows 8?"

    Pointless on smaller screens.

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