Driving the Retina Display: A Performance Discussion

As I mentioned earlier, there are quality implications of choosing the higher-than-best resolution options in OS X. At 1680 x 1050 and 1920 x 1200 the screen is drawn with 4x the number of pixels, elements are scaled appropriately, and the result is downscaled to 2880 x 1800. The quality impact is negligible however, especially if you actually need the added real estate. As you’d expect, there is also a performance penalty.

At the default setting, either Intel’s HD 4000 or NVIDIA’s GeForce GT 650M already have to render and display far more pixels than either GPU was ever intended to. At the 1680 and 1920 settings however the GPUs are doing more work than even their high-end desktop counterparts are used to. In writing this article it finally dawned on me exactly what has been happening at Intel over the past few years.

Steve Jobs set a path to bringing high resolution displays to all of Apple’s products, likely beginning several years ago. There was a period of time when Apple kept hiring ex-ATI/AMD Graphics CTOs, first Bob Drebin and then Raja Koduri (although less public, Apple also hired chief CPU architects from AMD and ARM among other companies - but that’s another story for another time). You typically hire smart GPU guys if you’re building a GPU, the alternative is to hire them if you need to be able to work with existing GPU vendors to deliver the performance necessary to fulfill your dreams of GPU dominance.

In 2007 Intel promised to deliver a 10x improvement in integrated graphics performance by 2010:

In 2009 Apple hired Drebin and Koduri.

In 2010 Intel announced that the curve had shifted. Instead of 10x by 2010 the number was now 25x. Intel’s ramp was accelerated, and it stopped providing updates on just how aggressive it would be in the future. Paul Otellini’s keynote from IDF 2010 gave us all a hint of what’s to come (emphasis mine):

But there has been a fundamental shift since 2007. Great graphics performance is required, but it isn't sufficient anymore. If you look at what users are demanding, they are demanding an increasingly good experience, robust experience, across the spectrum of visual computing. Users care about everything they see on the screen, not just 3D graphics. And so delivering a great visual experience requires media performance of all types: in games, in video playback, in video transcoding, in media editing, in 3D graphics, and in display. And Intel is committed to delivering leadership platforms in visual computing, not just in PCs, but across the continuum.

Otellini’s keynote would set the tone for the next few years of Intel’s evolution as a company. Even after this keynote Intel made a lot of adjustments to its roadmap, heavily influenced by Apple. Mobile SoCs got more aggressive on the graphics front as did their desktop/notebook counterparts.

At each IDF I kept hearing about how Apple was the biggest motivator behind Intel’s move into the GPU space, but I never really understood the connection until now. The driving factor wasn’t just the demands of current applications, but rather a dramatic increase in display resolution across the lineup. It’s why Apple has been at the forefront of GPU adoption in its iDevices, and it’s why Apple has been pushing Intel so very hard on the integrated graphics revolution. If there’s any one OEM we can thank for having a significant impact on Intel’s roadmap, it’s Apple. And it’s just getting started.

Sandy Bridge and Ivy Bridge were both good steps for Intel, but Haswell and Broadwell are the designs that Apple truly wanted. As fond as Apple has been of using discrete GPUs in notebooks, it would rather get rid of them if at all possible. For many SKUs Apple has already done so. Haswell and Broadwell will allow Apple to bring integration to even some of the Pro-level notebooks.

To be quite honest, the hardware in the rMBP isn’t enough to deliver a consistently smooth experience across all applications. At 2880 x 1800 most interactions are smooth but things like zooming windows or scrolling on certain web pages is clearly sub-30fps. At the higher scaled resolutions, since the GPU has to render as much as 9.2MP, even UI performance can be sluggish. There’s simply nothing that can be done at this point - Apple is pushing the limits of the hardware we have available today, far beyond what any other OEM has done. Future iterations of the Retina Display MacBook Pro will have faster hardware with embedded DRAM that will help mitigate this problem. But there are other limitations: many elements of screen drawing are still done on the CPU, and as largely serial architectures their ability to scale performance with dramatically higher resolutions is limited.

Some elements of drawing in Safari for example aren’t handled by the GPU. Quickly scrolling up and down on the AnandTech home page will peg one of the four IVB cores in the rMBP at 100%:

The GPU has an easy time with its part of the process but the CPU’s workload is borderline too much for a single core to handle. Throw a more complex website at it and things get bad quickly. Facebook combines a lot of compressed images with text - every single image is decompressed on the CPU before being handed off to the GPU. Combine that with other elements that are processed on the CPU and you get a recipe for choppy scrolling.

To quantify exactly what I was seeing I measured frame rate while scrolling as quickly as possible through my Facebook news feed in Safari on the rMBP as well as my 2011 15-inch High Res MacBook Pro. While last year’s MBP delivered anywhere from 46 - 60 fps during this test, the rMBP hovered around 20 fps (18 - 24 fps was the typical range).


Scrolling in Safari on a 2011, High Res MBP - 51 fps


Scrolling in Safari on the rMBP - 21 fps

Remember at 2880 x 1800 there are simply more pixels to push and more work to be done by both the CPU and the GPU. It’s even worse in those applications that have higher quality assets: the CPU now has to decode images at 4x the resolution of what it’s used to. Future CPUs will take this added workload into account, but it’ll take time to get there.

The good news is Mountain Lion provides some relief. At WWDC Apple mentioned the next version of Safari is ridiculously fast, but it wasn’t specific about why. It turns out that Safari leverages Core Animation in Mountain Lion and more GPU accelerated as a result. Facebook is still a challenge because of the mixture of CPU decoded images and a standard web page, but the experience is a bit better. Repeating the same test as above I measured anywhere from 20 - 30 fps while scrolling through Facebook on ML’s Safari.

Whereas I would consider the rMBP experience under Lion to be borderline unacceptable, everything is significantly better under Mountain Lion. Don’t expect buttery smoothness across the board, you’re still asking a lot of the CPU and GPU, but it’s a lot better.

Achieving Retina Boot Camp Behavior & Software Funniness
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  • wendoman - Saturday, June 23, 2012 - link

    Coming soon as usual.
    I've been using QuickSync fast encoding for free for over a year.
  • Spoony - Saturday, June 23, 2012 - link

    That's really great for you. Fast encoding with QuickSync is nice. I've used it too, and wished it would get OS X support. Happy to see that is is now.

    Side note, all of the Windows-based encoders that execute QuickSync use an application-internal package. OS X will be implementing this at the system level, all software today that asks for an encode from QTKit should get it handed off to the fixed-function encoder. It's a much nicer solution, in my opinion.
  • AnotherNetNarcissist - Saturday, June 23, 2012 - link

    Well done. Your medal is in the post.
  • Taft12 - Monday, June 25, 2012 - link

    That makes you and Anand who seem to care. We're up to two! I've yet to meet anyone else that does.
  • iCrunch - Saturday, June 23, 2012 - link

    ...for an amazingly detailed review! This is what I had been waiting for, but nobody else comes even close to the technical knowledge and its applications.

    I have the "entry-level" rMBP (2.3GHz/8GB/256GB "SSD" NAND Flash) and the first thing I did was to remove Lion and install Mountain Lion DP4 with its thus far single major update. No UI elements ever flashed on me and everything seems to render just right in Safari 6 as well as throughout ML's UI elements and text. That's in both the "Ideal" Retina mode as well as WSXGA+ (1680x1050) and WUXGA (1920x1200). In the latter two modi, everything is just smaller, as you'd expect, but I find that under ML and Safari, it looks (virtually) as good as in "Retina" mode (1440x900).

    Have you found any evidence of WUXGA icons in native resolution, for example, as a possible explanation as to why it scales so unbelievably well? I was truly hoping for a second native resolution for SXGA+, which would have entailed an even higher (3360x2100) native resolution, but as I'm typing this in WUXGA, in the highest of the 5 resolution modes, I find everything to appear as though it were native resolution. The crispness of text and images/icons throughout OS X 10.8 ML as well as the absurdly fast Safari 6, or is it all scaling, almost disproving the rule that any display's native (=highest) resolution works best?

    As for the SSD, co-incidentally, I had two 180GB Intel 520 Series SSD's in my now former Late-2011 antiglare 17" MBP. I was happy to read through tons and tons of benchmarks spread throughout various articles right here on Anandtech, and even happier to find out that the Samsung 830 Flash that's in my Retina MBP (the 256GB version) and the Intel 520 (180GB) that I had before seemed to be highly comparable in virtually all categories. I am thinking about getting the 2.6 version with the 512GB Flash, but as seems to be the case with the 480GB Intel 520 Series, the 1/2 TB SSD's seem to be a tad slower than those in the 240/256GB range. Any ideas as to why?
  • IKeelU - Saturday, June 23, 2012 - link

    I believe calling this a "revolution in computing" is hyperbole. I/O is evolving, as it always has. Computer density is increasing, as it always has. If anything, the new Mac Pro demonstrates that much improvement can be had in the device itself. It's not just a matter of improving connectivity to more capable devices.
  • DeciusStrabo - Saturday, June 23, 2012 - link

    I agree, but in the last few years we saw a backslide in screen resolutions on mobile devices. We had 1920x1200, IPS years ago. Suddenly we got 1366x768, TN, glare on the large majority of laptops. So the change to larger resolutions again (not only Apple, others too have started to include 1080p screens with their laptops as mainstream option).

    But generally you're correct. We moved from 1024x768 on 15-17" screens everywhere to 27" 2560x1440 IPS being available for as low as 600 USD. Over the next 2-3 years 4k displays will become mainstream for TVs. Technology is moving on, Apple is just one to seize if first here.
  • solipsism - Saturday, June 23, 2012 - link

    Why is 1080p being compared to this display? Even the display in the iPad being powered by a mobile iGPU far exceeds that of 1080p.
  • DeciusStrabo - Saturday, June 23, 2012 - link

    Because it is the mainstream option available to laptops outside of one single one (and some old ones like the T61)?
  • dagamer34 - Sunday, June 24, 2012 - link

    The iPad doesn't have to deal with a window layering system which greatly reduces the amount of overdraw it has to deal with.

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