Portal 2, Battlefield 3, Starcraft II, Skyrim, & Civ V

Portal 2 continues to be the latest and greatest Source engine game to come out of Valve's offices. While Source continues to be a DX9 engine, and hence is designed to allow games to be playable on a wide range of hardware, Valve has continued to upgrade it over the years to improve its quality, and combined with their choice of style you’d have a hard time telling it’s over 7 years old at this point. From a rendering standpoint Portal 2 isn't particularly geometry heavy, but it does make plenty of use of shaders.

Portal 2 - 1680x1050 - Very High Quality + 4xAF

Portal 2 ends up being one of the better games for the GT 640, both on an overall basis and on a competitive basis. Overall we’re able to run Portal 2 at 1680 with maximum quality and with MSAA, and still hit 60fps, marking the first time we’ve been able to use such high settings on this card. At the same time the GT 640 is about as close to the 7750 as it’s ever going to get; it still trails by over 15% but this is a far better showing than earlier with games like DiRT 3. Performance relative to the GT 440 also once again looks good, with the GT 640 improving on the GT 440 by 60%.

Battlefield 3

Its popularity aside, Battlefield 3 may be the most interesting game in our benchmark suite for a single reason: it was the first AAA DX10+ game. Consequently it makes no attempt to shy away from pushing the graphics envelope, and pushing GPUs to their limits at the same time. Even at low settings Battlefield 3 is a handful, making it difficult to run on low-end GPUs.

We ultimately had to iterate through several different settings to find something the GT 640 could handle with BF3. 1680 is right out – even at minimum quality it could only hit 40fps in our test, which in a severe firefight means that framerates will bottom out at around 20fps. Only by finally backing off on the resolution to 1366x768 were we able to hit 60fps. So it’s definitely playable, but 1680 just isn’t going to happen.

Of course it goes without saying that the GT 640 once again gets left in the dust here by its competition. At High quality (our common benchmark for all single-GPU cards) it can’t even surpass the GT 440 due to the lack of memory bandwidth, and at lower settings the 7750 is still 20% ahead. At best you can point to our iGPU results and see that the GT 640 triples the HD 2500’s performance, reflecting the fact that even a slow dGPU is still faster than a slow iGPU.

Starcraft II

Our next game is Starcraft II, Blizzard’s 2010 RTS megahit. Starcraft II is a DX9 game that is designed to run on a wide range of hardware, and given the growth in GPU performance over the years it's often CPU limited before it's GPU limited on higher-end cards.

Starcraft II - 1680x1050 - Medium Quality

Starcraft II is another game that NVIDIA tends to do well in, and while it’s still not enough to make the GT 640 competitive with the likes of the 7750 or GTS 450, it’s enough to reduce the gap. The 7750 leads by only 15% here, the smallest lead of the day. Meanwhile the GT 640 improves on the GT 440 by 53% here, once again showcasing the impact of such a large increase in ROPs, shaders, and texture units.

Skyrim

Bethesda's epic sword and magic game The Elder Scrolls V: Skyrim is our RPG of choice for benchmarking. It's altogether a good CPU benchmark thanks to its complex scripting and AI, but it also can end up pushing a large number of fairly complex models and effects at once. This is a DX9 game so it isn't utilizing any advanced DX11 functionality, but it can still be a demanding game.

If we iterated through enough settings I’m sure we’d find something that the GT 640 could hit 60fps on, but thankfully it’s generally playable above 30fps, so 1680 at High quality should be fine for most users. Here it narrowly beats the 6670, but the 7750 and GTS 450 are well ahead, once again reflecting the relatively poor gaming performance of the GT 640.

Civilization V

Our final game, Civilization 5, gives us an interesting look at things that other RTSes cannot match, with a much weaker focus on shading in the game world, and a much greater focus on creating the geometry needed to bring such a world to life. In doing so it uses a slew of DirectX 11 technologies, including tessellation for said geometry, driver command lists for reducing CPU overhead, and compute shaders for on-the-fly texture decompression. And the release of a new expansion pack today should keep Civ V relevant to gamers for some time to come.

With Civilization V the GT 640 starts roughly the same as it started: poorly. The 7750 leads by over 50% at our highest settings, a gap wide enough to make the 7750 more than playable at these settings while the GT 640 struggles. The 56% improvement from the GT 440 means that NVIDIA is still making solid gains compared to the GT 440, but it’s just not enough.

Crysis, Metro, DiRT 3, Shogun 2, & Batman: Arkham City Compute and Synthetics
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  • saturn85 - Thursday, June 21, 2012 - link

    great folding@home benchmark.
  • kallogan - Thursday, June 21, 2012 - link

    WORST GPU EVER
  • dertechie - Friday, June 22, 2012 - link

    Here's hoping DDR4 is cheap and cheery enough for low end cards when it comes out, because this is ridiculous. We have here a card with 50% more shader horsepower than an 8800 Ultra, and 70% less memory bandwidth. Way to ruin a perfectly good GPU by not shipping with real memory.

    My old 7900 GS had more memory bandwidth than this. . . in 2006.
  • skgiven - Saturday, June 23, 2012 - link

    At GPUGRID the CUDA4.2 crunching performance of the GT 640 matches that of a GTX460.
    65W TDP vs 150W TDP.
    The low running cost, no high end PSU, or 6-pin power cable requirements make it a good entry card for crunchers.
    The 950MHz GDDR5 version (75W TDP) and the 797MHz DDR3 (50W) TDP versions should also perform well.
  • anac6767 - Thursday, June 28, 2012 - link

    A video card with a fan on it has no place in a modern HTPC... we're well past that. You might as well order a full tower (80's off white) ATX case and corded peripherals to go along with your noisy card.
  • infoilrator - Wednesday, July 4, 2012 - link

    Not appealing at this price.

    FWIW department, mITX motherboards taking single slot cards are maybe due for an upgrade.
    Maybe a motherboard could mount connectors sideways to allow fitting a two slot card.
    Maybe mITX cases could come with provision for two slot cards.

    If the numbers are right AMD Llano/Trinity and Intel IVB HD4000 make more sense than adding a $100 discrete card with limited capabilities. At least at the moment.
    I am seeing AMD Llano 3850/ A75 Combinations for $150 in mATX. Better, even though I find FM1 limiting.

    Contemplating an FM1 or FM2 such a build in a couple months. Unless I go after more GPU power.

    ? still new at these decisions.
  • Felip3 - Saturday, July 7, 2012 - link

    Look what I found ...
    http://www.gainward.com/main/vgapro.php?id=886&...
  • xeizo - Friday, July 27, 2012 - link

    That's old Fermi and not new Kepler, rather uninteresting even though it sure is gddr5, a passive GT640 with gddr5 would be interesting but seems nonexistent. Too bad!
  • stanislav_kosev - Thursday, September 20, 2012 - link

    I love me some painfully slow gaming! http://www.insightvision.biz/cd-dvd-packaging
  • Montmac - Friday, March 1, 2013 - link

    Don't expect Zotac to admit this when you call them to try and get a replacement card. One of the high ups told me they had never heard of this problem.

    However another in tech support told me he had and will be sending me a call tag to get the card I just bought replaced.

    It has taken almost 4 weeks to get this accomplished. I'm not very impressed with Zotac at all.

    When a company manufactures something wrong it shouldn't be a problem getting an exchange but it's not the case with them.

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