With the One series, HTC has done quite a bit to guarantee as little variance in camera performance as possible between the One XL, One X, One S, and One V. Each shares a combination of the same optics, discrete ISP, and CMOS sensor (except the One V, which includes a 5MP CMOS sensor). The result is a much more focused and consistent camera experience across a wide variety of hardware. Getting good smartphone camera performance is really a function of two big things. One is the entire image chain, from the camera optics to CMOS sensor to ISP (Image Signal Processing) to the SoC bits, and finally camera software. This is the shipped, relatively immutable hardware combination if you will.

The second part is OEM characterization of how this unique combination of components behaves, and correction applied either on the ISP or in software. Things like removal of lens shading (either vignetting or chromatic, both of which I just know you’re going to add back in with Instagram), geometric distortion from imperfect optics, and whatever other correction sliders the ISP and CMOS afford you for tweaking things like sensor gain from onboard amplifiers.

By moving to as few combinations of that system as possible with ImageSense and ImageChip (referred to internally as RawChip), HTC is able to really optimize and squeeze every bit of performance out of their hardware. With the exception of the HTC One V (which contains a 5 MP CMOS but the same optics), all of the other HTC Ones I’ve taken a look at contain the same set of hardware for the rear facing camera.

To spell it out explicitly, the One S contains a Samsung S5K3H2Y 8 MP 1/3.2-inch CMOS sensor with 1.4µm square backside illuminated pixels. On top of that CMOS sensor is an optical system which I believe is 5P (5 plastic elements) with an effective focal length of 3.6mm (28mm equivalent in 35mm-land) and F/2.0 aperture. This is also the same optical system in all of the HTC Ones. This is at present the fastest optical system on paper, but of course there’s always more to a system than just specifications.

After the CMOS in HTC’s image processing chain is their ImageChip ISP which, as I outlined in the One X AT&T review, handles 3A (Autofocus, Autoexposure, and Auto whitebalance) as well as other tasks such as driving the LED flash and enabling instant capture. It’s the same RawChip ID as the other HTC Ones I’ve reviewed as well, and serves the rear facing camera. Still images on the rear facing 8 MP camera are stored at 3264 x 2448 and weigh in at around 2.5 - 3 MB depending on features. Again, this is the same camera that we’ve already reviewed on the HTC One X (MSM8960 - AT&T).

Where the HTC One S (and the One series in general) differs is the front facing camera. In the case of the One S, this system is a VGA Micron MT9V113 CMOS sensor 1/11-inches in size with 2.2µm pixels. This is lower than the 1.3 MP camera that ships on the One X / XL, but still good enough for most everything you’d do with a front facing camera right now anyway. 

The camera UI on the HTC One S is exactly the same as it was on the rest of the One series, as it should be. In fact, now that I have the HTC One V I can safely say that this device also has the same exact camera UI, which means a nice consolidation across the HTC One series has indeed taken place.

That includes the ability to capture HDR images or switch through a few shooting modes by tapping on the “A” (for Automatic, default) mode at bottom left. Tapping on settings brings up the familiar options page where you can change your still image resolution, video resolution, as well as respective options. HTC continues to ship with the phone shooting in 16:9 by default (as opposed to 4:3) thus cropping away some of the image that’s being formed on the sensor. I can understand why they’re doing this (the preview canvas is 16:9) but I continue to turn this off first thing since I want the full frame of view and full area of the sensor.

The entire One series also leverages HTC’s ImageChip to enable instant image capture with a fast tap or a burst shooting mode if you hold the capture button down. This works just as well on the HTC One S as it does on either of the HTC One Xes (T3 or MSM8960). The UI also includes tap to focus / expose functionality and what appears to be a native resolution image preview.

Because the One S International and One S T-Mobile contain the exact same camera system, I only took samples with the One S T-Mobile. In fact even this is really redundant, as the One S (T-Mo / International), One X (AT&T - MSM8960) and One XL should perform identically based on the combination of same CMOS sensor, HTC F/2.0 optics, ImageChip, and MSM8960/MSM8260A’s ISP. Even though ImageChip handles much of the pipeline, the SoC ISP still gets interfaced with for some of the last stages, to the best of my knowledge. For that reason, the One X (T3) performs slightly different and the One V varies in both SoC (MSM8255) and CMOS sensor.

All that aside, to evaluate still image quality on the HTC One S, I turned to our usual combination of tests taken at our bench locations (3–7 remain available), lightbox tests with the lights on and off, and some test charts (ISO12233, distortion grid, and color checker).

I come away from the HTC One S just as impressed as I was with it on the One X AT&T. Still images are impressively sharp in the lightbox with the lights on and in the ISO12233 chart. With the lights off and the flash on, the One S does a great job thanks to the multi-level LED flash. Distortion is nicely controlled as well, just like I saw with the One X. HTC also resists the temptation to use a sharpening kernel, so there are no ugly halos around text or high spatial resolution features.

Taking the controlled photo samples and looking at image quality is one thing, and while those photo samples usually tell me almost everything I need to know, actually using a camera day to day is something else. I’ve had enough time with the One S to take plenty of miscellaneous photos, and I came away very impressed with the overall camera experience. The camera is responsive, instant capture works, the live preview is high resolution and doesn’t drop frames, settings don’t glitch out or fail - all of those things combine to either make or break a shooting experience.

I didn't talk about the HDR modes previously, which work on all of the HTC One cameras. Like in other implementations, three exposures are merged together computationally to create one image with what looks like more dynamic range. I captured a few examples and did my best to remain still, and threw together a few rollovers. 

HDR Off HDR On
original original

HDR Off HDR On
original original

HDR mode on the HTC One series works well, although it does occasionally produce goofy colors outside and frequently makes big halos around high frequency features and edges. This is very visible if you look at the sky and parking garage boundary in the second rollover. That's something I've seen from a number of algorithms in my short time being down and dirty with image processing. As an aside, now that we have smartphones doing HDR merges, how long until we get temporal high resolution image fusion (eg. merging multiple images of the same exposure together into one very high resolution image).

Last but not least, the combination of F/2.0 and 1.4µm pixels makes it possible to have some relatively shallow depth of focus which in turn yields some background bokeh. It isn’t the extremely narrow F/2.0 you’d expect from a DSLR (depth of field is a function of pixel size in addition to just F/#, also we're already using smaller pixels than we can resolve) but the in focus region can indeed be 3–5 cm or so up close (and thus things outside that region are out of focus). If you can tap to focus and get close enough you can pull this feature out, but it definitely feels a bit more pronounced here.

This isn't Nokia PureView 808 level camera performance, but HTC has definitely secured a place in the top five, at least in my mind. Among the likes of the iPhone 4S, SGS3, and PureView. 

Video

The One S captures 1080p30 video at 10 Mbps H.264 baseline with 1 reference frame, audio alongside is stereo AAC at 128 kbps. I noted this in the HTC One X AT&T review, but I would still like to see higher bitrate for baseline, or better encode parameters to get quality a bit higher. It's confusing since some of the other OEMs are shipping phones that use the same encoder but with much better parameters. 

The One S also includes electronic image stabilization, and gives you the option of turning it off in the camera menu settings if the effect isn’t to your liking. There’s also a checkbox for recording audio in stereo, though I don’t know why anyone would use mono in this situation. Front facing video is VGA at just below 1 Mbps and 15 FPS, H.264 baseline, with the same audio parameters.

Rear video quality looks good, but the One S video I captured has a number of obvious dropped frames, which is unfortunate. I haven’t seen that on the One X, so I’m not entirely sure what the problem is, but obviously the encoder is struggling here for some reason. As usual I’ve uploaded the video to both YouTube and our servers for you to download and view without the transcode.

Software - ICS and HTC Sense 4 Display - 4.3" qHD SAMOLED
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  • dgingeri - Tuesday, July 17, 2012 - link

    as a One S owner for the last few months, I'm happy to say it's the best phone I've ever had. I'm thoroughly impressed with it. The only issues I have with it is that it's kind of hard to hold on to at times. I have dropped mine twice because the back surface is a bit slippery.

    I hadn't seen the cases, though. those look nice. I think I'll get one to offset that slippery back problem.
  • mgl888 - Tuesday, July 17, 2012 - link

    Is there manual aperture control available for the camera? I don't see it in the GUI screen shots.
  • Brian Klug - Tuesday, July 17, 2012 - link

    No sadly, although no smartphones I'm aware of have variable apertures. Nokia gets closest by implementing an ND (neutral density) filter that attenuates light, but the aperture is fixed.

    -Brian
  • Zoomer - Thursday, July 19, 2012 - link

    To be honest, the FOV difference is so small on the tiny lens.
  • OCedHrt - Tuesday, July 17, 2012 - link

    I've had a T-Mobile One S for about a month now and...

    1. I hate the USB port on the left - this makes the phone unusable as an incar GPS device because the USB cable is on the driver side.

    2. Having just enough USB length for my previous phone with a USB port on the bottom, there just isn't enough left over reach with the USB port on the left.

    3. Having the USB port just opposite of the volume buttons mean it's unavoidable you mess with the volume when plugging in the USB port with the screen on - such as when you're on the phone and try to plug it in only to find you've muted yourself.

    4. HTC's marketing on this phone is very misleading - up until this article I did not know that T-Mobile's version did not have micro-arcing and I already have scuffs on metal back of the device.

    5. The USB port also chips when trying to plug in the USB cable, as reported by many other owners. There is supposedly a revised version with a tapered USB port to fix this, but it seems not all carriers get it.

    6. The power button on top is also not very accessible. As much as I prefer a HTC device over Samsung's, I still prefer power on one side with volume on the opposite. The usb power port on the bottom has not gotten in the way of me using the phone.

    7. Finally, HTC seems to have silently swapped many One S's with higher clocked S3 instead of S4 due to shortages - this has created a bit of PR backlash in the affected markets.
  • Belard - Tuesday, July 17, 2012 - link

    USB placement is never a perfect science... you are not holding it right :)

    Hence the only thing throwing me off of HTC phones is the power button on TOP and the vol rockers on the right side. Makes for 1 finger control I think. But for me and these HUGE phones, I didn't like. Samsung sticks its vol buttons on the left side, so they put their USB ports on the bottom, but they DID put them on the TOP for a while.

    With this arrangement, thumb controls vol and index is more comfortable for the power.

    For me, I think the top mounted USB makes a bit most sense, but doesn't look as good and in more danger of rain damage. With it on top, the phone can be oriented right when charging or is plugged into USB speakers. Mostly takes care of the GPS issue in the car... so top or bottom makes the most sense for a phone.

    Again... thou, it still depends on the person.

    PS: Hate rubber covers over the ports on phones, so its a fight to unplug those 1-3 times a day. Samsung used to use a plastic sliding door on the Galaxy S1.
  • OCedHrt - Wednesday, July 18, 2012 - link

    It depends on how you use your phone. If you use your phone while it is plugged in, USB on top is also a bad idea. The only place where USB get's less in the way is on the side, or on the bottom. The problem with the left side is that is the driver side for most of us. This can be remedied by getting a car dock for the phone.

    Having buttons on the opposite side of the USB connector is also a bad idea, because you will push them while plugging in the cable.

    The power button on top is okay, but it is hard to reach with one hand. For the Nexus S with the power on the right, and volume on the left, I never had any issues using the phone with one hand.
  • Reikon - Wednesday, July 18, 2012 - link

    If your USB cable isn't long enough, just get a new one? They're like $3.

    And I've never had an issue pressing the volume buttons while plugging in USB. I've always held the phone on its bottom right (like how I normally hold the phone) while plugging in USB.

    I do agree with the power button on the top being undesirable, though because being on top means it sometimes accidentally gets pressed while in my pocket, which brings me to another problem I have: the audio jack being on top.

    I see no advantage to basically all phones having it on top. Having it on the bottom makes it so the cable doesn't potentially cover the screen and makes phones easier to pocket. When pocketing a phone directly from using it, you're naturally going to put it upside down, and headphones would get in the way for phones with the audio jack on top.
  • millerduck - Tuesday, July 17, 2012 - link

    Massive problems with WiFi calling dropouts as well as poor performance in 1-2 bar cell areas. The HTC One S seems great in well-covered areas but on the edges it fails miserably. Other Android (MyTouch series) phones cope and can handle WiFi calling to supplement.

    On a network not known for consistent blanket coverage, this was the wrong handset!

    MD
  • OCedHrt - Tuesday, July 17, 2012 - link

    I have the same wifi problems - I've been trying to get it exchanged.
    And call static at times - not sure if correlated with signal yet.

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