Civilization V

Our final game, Civilization 5, gives us an interesting look at things that other RTSes cannot match, with a much weaker focus on shading in the game world, and a much greater focus on creating the geometry needed to bring such a world to life. In doing so it uses a slew of DirectX 11 technologies, including tessellation for said geometry, driver command lists for reducing CPU overhead, and compute shaders for on-the-fly texture decompression.

As with Total War: Shogun 2 we’re reaching the point where we’re CPU limited. Even at 2560 we’re clearly capping out at around 95fps, and at 1920 our results just get outright weird to the point where we may be seeing the first and only evidence of the overhead from NVIDIA’s move to static scheduling on Kepler.

In any case, even though we’re approaching a CPU bottleneck the GTX 690 still does well enough for itself here versus both AMD and NVIDIA. We’re looking at a 5% lead at 2560 over the 7970CF, while performance reaches 99% of the GTX 680 SLI.

The Elder Scrolls V: Skyrim Compute Performance
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  • CeriseCogburn - Friday, May 4, 2012 - link

    I disagree
  • chadwilson - Thursday, May 3, 2012 - link

    I have some issues with this article, the first of course being availability. Checking the past week, I have yet to see any availability of the 680 besides $200+ over retail premium cards on ebay. How can you justify covering yet another paper launch card without blaring bold print caveats, that for all intents and purposes, nVidia can't make for a very long time? There is a difference between ultra rare and non-existant.

    Is a card or chip really the fastest if it doesn't exist to be sold?

    Second, the issue of RAM, that's a problem in that most games are 32 bit, and as such, they can only address 3.5GB of RAM total between system and GPU RAM. This means you can have 12GB of RAM on your video card and the best you will ever get is 3GB worth of usage.

    Until games start getting written with 64 bit binaries (which won't happen until Xbox 720 since almost all PC games are console ports), anything more than 2-3GB GPU RAM is wasteful. We're still looking at 2014 until games even START using 64 bit binaries.

    Want it to change? Lobby your favorite gaming company. They're all dragging their feet, they're all complicit.
  • Ryan Smith - Thursday, May 3, 2012 - link

    Hi Chad;

    While I'm afraid we're not at liberty to discuss how many 680 and 690 cards NVIDIA has shipped, we do have our ears to the ground and as a result we have a decent idea as to how many have shipped. Suffice it to say, NVIDIA is shipping a fair number of cards; this is not a paper launch otherwise we would be calling NVIDIA out on it. NVIDIA absolutely needs to improve the stock situation, but at this point this is something that's out of their hands until either demand dies down or TSMC production picks up.

    -Thanks
    Ryan Smith
  • silverblue - Thursday, May 3, 2012 - link

    The 690 is a stunning product... but I'm left wanting to see the more mainstream offerings. That's really where NVIDIA will make its money, but we're just left wondering about supply issues and the fact that AMD isn't suffering to the same degree.
  • CeriseCogburn - Sunday, May 6, 2012 - link

    A single EVGA GTX680 sku at newegg has outsold the entire line up of 7870 and 7850 cards combined with verified owners reviews.
    So if availability is such a big deal, you had better ask yourselves why the 7870 and 7850 combined cannot keep pace with a single EVGA 680 card selling at Newegg.
    Go count them up - have at it - you shall see.
    108 sales for the single EVGA 680, more than the entire combined lot of all sku's in stock and out of the 7870 and 7850 combined total sales.
    So when you people complain, I check out facts - and I find you incorrect and failing almost 100% of the time.
    That's what happens when one repeats talking points like a sad PR politician, instead of checking available data.
  • ltcommanderdata - Thursday, May 3, 2012 - link

    Have you considered using WinZip 16.5 with it's OpenCL accelerated file compression/decompression as a compute benchmark? File compression/decompression is a common use case for all computer users, so could be the broadest application of GPGPU relevant to consumers if there is an actual benefit. The OpenCL acceleration in WinZip 16.5 is developed/promoted in association with AMD so it'll be interesting to see if it is hobbled on nVidia GPUs, as well as how well if scales with GPU power, whether it scales with SLI/dual GPU cards, and whether there are advantages with close IGP-CPU integration as with Llano and Ivy Bridge.
  • ViRGE - Thursday, May 3, 2012 - link

    Doesn't WinZip's OpenCL mode only work with AMD cards? If so, what use would that be in an NVIDIA review?
  • ltcommanderdata - Thursday, May 3, 2012 - link

    I actually don't know if it's AMD only. I know AMD worked on it together with WinZip. I just assumed that since it's OpenCL, it would be vendor/platform agnostic. Given AMD's complaints about use of vendor-specific CUDA in programs, if they developed an AMD-only OpenCL application, I would find that very disappointing.
  • ViRGE - Thursday, May 3, 2012 - link

    Going by their website it's only for AMD cards.

    "WinZip has been working closely with Advanced Micro Devices (AMD) to bring you a major leap in file compression technology. WinZip 16.5 uses OpenCL acceleration to leverage the significant power of AMD Fusion processors and AMD Radeon graphics hardware graphics processors (GPUs). The result? Dramatically faster compression abilities for users who have these AMD products installed! "
  • CeriseCogburn - Friday, May 4, 2012 - link

    Oh, amd the evil company up to it's no good breaking of openCL misdeeds again.
    Wow that's evil- the way it's meant to be unzipped.

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