Civilization V

Our final game, Civilization 5, gives us an interesting look at things that other RTSes cannot match, with a much weaker focus on shading in the game world, and a much greater focus on creating the geometry needed to bring such a world to life. In doing so it uses a slew of DirectX 11 technologies, including tessellation for said geometry, driver command lists for reducing CPU overhead, and compute shaders for on-the-fly texture decompression.

Civilization V - 2560x1600 - Maximum Quality + 4xMSAA

Civilization V - 1920x1200 - Maximum Quality + 4xMSAA

Civilization V - 1680x1050 - Maximum Quality + 4xMSAA

Remember when NVIDIA used to sweep AMD in Civ V? Times have certainly changed in the last year, that’s for sure. It only seems appropriate that we’re ending on what’s largely a tie. At 2560 the GTX 680 does have a 4% lead over the 7970, however the 7970 reclaims it’s lead at the last possible moment at 1920. At this point we’ve seen the full spectrum of results, from the GTX 680 losing badly to winning handily, and everything in between.

On a final note, it’s interesting to see that the GTX 680 really only manages to improve on the GTX 580’s performance at 2560. At 1920 the lead is only 8%, and at 1680 we’re just CPU limited. Haswell can’t get here soon enough.

The Elder Scrolls V: Skyrim Compute: What You Leave Behind?
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  • chizow - Thursday, March 22, 2012 - link

    Did not see OC results listed anywhere, will they be added to this article or an addendum/supplement later?
  • Ryan Smith - Thursday, March 22, 2012 - link

    It will be added to this article. We may also do a separate pipeline article, but everything will be added here for future reference.
  • SlyNine - Thursday, March 22, 2012 - link

    Adaptive v-sync, is that like tripple buffering? never heard of it but it sounds interesting.
  • iwod - Thursday, March 22, 2012 - link

    In those high res test it seems it is seriously limited by bandwidth. If you could get 7Ghz GDDR5 or MemoryCube i guess it would have performed MUCH better.

    I think we finally got back to basic. What GPU is all about. Graphics. We have been spending too much time doing GPGPU which only benefits a VERY small percentage of the consumer market.
  • PeteRoy - Thursday, March 22, 2012 - link

    Unfortunately there is no game that can benefit from the power this card has to give.

    We are in 2012 and the PC gaming graphic level is stuck in the year 2007 with Crysis as the last game to push the limits of video cards.

    Since 2006 when the Playstation 3 and Xbox 360 took over the gaming industry all games are made for these consoles therefore all games have the graphic technology of DirectX 9.

    Battlefield 3 in the end of 2011 still doesn't look as good as Crysis from 2007.
  • Sabresiberian - Thursday, March 22, 2012 - link

    YOU have no use for this card because you are clearly playing Tetris at 1024x768. Other people have much higher resolutions and play much more demanding games.

    Some of them even - GASP! - run more than one monitor. Imagine that.

    ;)
  • CeriseCogburn - Thursday, March 22, 2012 - link

    I agree. The 7970 isn't doing it for me @ 19x12 w SB@4800x4. MOAR.
  • SlyNine - Thursday, March 22, 2012 - link

    Crysis 2 will full DX11 plus texture pack tottaly tears my 5870 a new one. unless these cards are now pumping out 3x the FPS than the performance is needed.
  • Ahnilated - Thursday, March 22, 2012 - link

    I waited all this time hoping the GTX680's would be an awesome card to upgrade from my GTX480's that I run in SLI. Well I am very disappointed now. I guess I continue waiting.
  • Pessimism - Thursday, March 22, 2012 - link

    Do not forget that NVIDIA knowingly and willingly peddled defective chips to multiple large vendors. The real question is whether they have mastered the art of producing chips that will remain bonded to the product they are powering, and whether they will turn to slag once reaching normal operating temperatures.

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