DiRT 3

For racing games our racer of choice continues to be DiRT, which is now in its 3rd iteration. Codemasters uses the same EGO engine between its DiRT, F1, and GRID series, so the performance of EGO has been relevant for a number of racing games over the years.

DiRT 3 - 2560x1600 - DX11 Ultra Quality + 4xAA

DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA

DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA

First it loses, then it ties, and then it starts to win.

After a very poor start in Crysis NVIDIA has finally taken a clear lead in a game. DiRT 3 has historically favored NVIDIA’s video cards so this isn’t wholly surprising, but it’s our first proof that the GTX 680 can beat the 7970, with the GTX 680 taking a respectable 6% lead at 2560. Interestingly enough the lead increases as we drop down in resolution, which is something we have also seen with past Radeon and GeForce cards. It looks like Fermi’s trait of dropping off in performance more rapidly with resolution than GCN has carried over to the GTX 680.

In any case, compared to the GTX 580 this is another good showing for the GTX 680. The 680’s lead on the 580 is a rather consistent 36-38%.

DiRT 3 - Minimum Frame Rate - 2560x1600

DiRT 3 - Minimum Frame Rate - 1920x1200

DiRT 3 - Minimum Frame Rate - 1680x1050

The minimum framerates reflect what we’ve seen with the averages; the GTX 680 has a slight lead on the 7970 at 2560, while it beats the GTX 580 by over 30%.

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  • Jamahl - Thursday, March 22, 2012 - link

    And you were all too willing to do so without evening-up the initial crime. Don't insult our intelligence Ryan.
  • SlyNine - Thursday, March 22, 2012 - link

    You need to open your mind alittle bit. It's easy to see what would happen in Anand did something that actually limited out of the box performance.

    Why are you even suggesting they do such a thing. This is how the card ships, and thats how you will be getting it.

    Maybe they should lower the memory clock on AMD cards to make it fair. Or wait, their are different number of shaders. Maybe Anand should somehow limit that.

    It just doesn't make any sense.
  • MattM_Super - Friday, March 23, 2012 - link

    Yeah you can't please all the people even some of the time when it comes to GPU reviews. This seems like a through enough review of the card as it comes out of the box. Overclocking is also important, but considering the hassle, increase in temps and noise, and possible voiding of the warranty, it seems unreasonable to demand that the OC scores be treated as more important than the stock scores.
  • Scott314159 - Thursday, March 22, 2012 - link

    Any chance of running FAH on the 680... it will only take a few minutes and would give us folders a view into its relative performance compared to the outgoing 580 (and the Radeons).

    I'm looking to buy a new card in the short term and FAH performance is a factor.

    Thanks in advance!
  • Ryan Smith - Thursday, March 22, 2012 - link

    Tried it. It wouldn't run.
  • cudanator - Thursday, March 22, 2012 - link

    C'mon guys, why isn't there a single CUDA-Test? And don't say "cause AMD doesn't support it" :P For me most interesting would be the CUDA-Speed compared to other nVidia-Models.
  • Wreckage - Thursday, March 22, 2012 - link

    Not to mention PhysX. Sadly there are a lot of features AMD does not support and so they don't get benchmarked often enough. h.264 encoding is another one.
  • CeriseCogburn - Thursday, March 22, 2012 - link

    On other sites they turn on full PhysX in Batman on the 680 and keep it off on the 7970, and the 680 still wins.
    LOL
    If you watched the release video they show PhysX now has dynamic on the fly unique in game destruction that is not repeatable - things break apart with unique shatters and cracks. I say "it's a bout time!" to that.
    My 7970 needs to go fast, in facts it's almost gone as we speak. No way am I taking the shortbus.
  • SlyNine - Thursday, March 22, 2012 - link

    Umm, the GNC (7xxxHD) has a fixed function H.264 encoder. Afaik the 680GTX doesn't even have a fixed function h.264 encoder. So I'm pretty sure it would mop the floor with cuda H.264 encoding.
  • Ryan Smith - Thursday, March 22, 2012 - link

    We have the data, although it's not exactly a great test (a lot of CUDA applications have no idea what to do with Kepler right now). It will be up later today.

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