OS-Wide OpenGL ES Rendering

Although smartphone and tablets still lag behind the technology we have in modern day PCs by several years, their evolution is a highly accelerated version of what we saw in the PC industry. It took decades to go from the first GUIs to the GPU composited and accelerated UIs we have on the desktop today. Android has made a very similar transition in just three years.

Prior to Honeycomb, the majority of screen drawing in Android was done using its skia libraries. These libraries were almost exclusively CPU based and did very little work on the GPU. Over time Google rewrote key elements of Android to use new OpenGL ES rendering paths instead of skia for screen drawing. We saw the first major transition in Gingerbread where parts of the OS became GPU accelerated, but things like the browser were still being rendered to the screen using skia. Honeycomb was a significant step towards GPU accelerated drawing, and ICS all but completes the transition. The other component is the drawing model, which is completely revamped in 3.x and above. 


From Romain Guy's Android Accelerated Rendering Google I/O 2011 Presentation

Honeycomb based tablets were significantly smoother than Gingerbread devices but even they showed some UI performance issues depending on what you asked of them. We later found out that this was a Tegra 2 limitation, something that would surely contribute to NVIDIA not being chosen as the lead SoC partner for ICS.

Also from Romain Guy's Android Accelerated Rendering Google I/O 2011 Presentation

With Ice Cream Sandwich, the OS, browser and all first party apps are OpenGL ES accelerated. The result is absolutely noticeable. App launches, scrolling and window transitions are all buttery smooth. Web browsing is unbelievably smooth and easily comparable to iOS and Windows Phone at this point.

Third party apps have to opt-into the OpenGL ES rendering path, which will likely require an update for those apps that haven't already done so. Google also provides the handy option of forcing all apps to use GPU accelerated apps and ignoring the opt-in (hardwareAccelerated="true" from the AndroidManifest.xml file). The obvious downside is not all third party apps will work gracefully with hardware acceleration enabled, though most do right now. The Southwest Airlines app, for example, will crash as soon as you try to check into a flight if you force GPU accelerated drawing, and Speedtest.net shows a blur for its line graph of throughput during the test. Google has outlined the draw operations that are unsupported in 3.x and 4.x already, which thankfully aren't many. 

 

While it would be nice for Google to allow GPU acceleration settings on a per application basis, the truth of the matter is that many of them work just fine. Those that don't work are likely a simple update away from getting on board, otherwise they risk obsolesce as more platforms get ICS in the future.

If the sluggish UI held you back from Android in the past, ICS almost completely addresses the issue. I say almost completely because there are still some minor hiccups and a couple of more reasonably sized problems with the OS' responsiveness.


Task Switcher with CPU use overlay (new in ICS) enabled

The biggest issue for me is the delay when operating any of the ICS buttons: back, home or the task switcher. While tapping a folder on any of the home screens results in an instantaneous display of its contents, hitting any of the three ICS buttons just isn't as responsive. There's a noticeable delay between when you hit the home button and when you actually appear back at the home screen. It's a delay that's, at least in my opinion, a bit too long. More frustrating is the delay in bringing up the list of recently used apps. It's less than two seconds but it should be in the milliseconds.

I monitored CPU usage while bringing up the task switcher and saw a small spike in CPU usage (~15%) and an associated increase in clock frequency, but nothing significant enough to lead me to believe we're CPU bound here. If anything I wonder if this is a GPU performance limitation similar to what we saw with Tegra 2 and the app launcher on Honeycomb. Given the incredible resolution of the Galaxy Nexus' display and the fact that we're still dealing with a 307MHz PowerVR SGX 540, it's quite possible that the platform just needs a faster GPU. I'm curious to see how well Tegra 3 will do here.

 

The Android vs. iOS Debate The UI: Holo Evolved
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  • StormyParis - Wednesday, January 18, 2012 - link

    Android should use the tried and true method of siplaying a *screenshot* of the home page as soon as the home button is pressed, and then replacing it with the live version. Btton presses are indeed way too laggy.
  • CoryS - Wednesday, January 18, 2012 - link

    I feel it is worth mentioning that custom kernels, combined with 4.03 have completely removed the task switcher lag. The latest version of Francos Kernel has increased idle battery life by an incredible margin (I lose about 1% every 10 hours on idle) and it has removed all UI lag I noticed on the stock device.
  • dwang - Wednesday, January 18, 2012 - link

    +1

    My gn is buttery smooth with 4.0.3 bigxie ROM and franco kernel.

    Best phone I've ever used and I've owned every nexus phone (nexus one, nexus s) and the g1.
  • bjacobson - Wednesday, January 18, 2012 - link

    this is why people go to Apple, because Google, even on their flagship phone, can't make it out better than the modding community.
  • dwang - Wednesday, January 18, 2012 - link

    what exactly are you babbling about. 4.0.3 is responsible for most of the performance improvements and thats from google.
  • phantomash - Thursday, January 19, 2012 - link

    If Apple did such a good job on iOS then why is there the term "jailbreak"?
  • doobydoo - Thursday, January 19, 2012 - link

    For the minority of users who want to use a different OS to iOS?

    A number, which you should take note, is far lower than the percentage of Android users who want to 'root' their phone (the equivalent).
  • Tetracycloide - Thursday, January 19, 2012 - link

    Of course it's far lower, the people that want to customize like that avoid Apple because it's not as customization. It's an intellectually dishonest self-fulfilling statement that demonstrates absolutely nothing.
  • Blackened144 - Thursday, January 19, 2012 - link

    That goes both ways.. If Google did such a good job on Android, why is there the term "root"?
  • Tetracycloide - Thursday, January 19, 2012 - link

    Your response to a post highlighting the strengths of a partially open platform vis a vis third party kernel development is that that is the reason people go with a completely closed platform? That makes no sense at all...

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