The Test

Starting with the launch of the 7970 we will be using our new GPU testbed, replacing both our hardware and most of our benchmarks. On the hardware side we’re using an Intel Core i7 3960X overclocked to 4.3GHz on an EVGA X79 SLI motherboard, giving us access to PCIe 3.0 while keeping most CPU bottlenecks at bay.  While we’re only looking at a single card today, based on some informal surveys for multi-GPU testing we will continue to test our cards adjacent to each other to represent the worst case scenario, as it turns out there are a number of users out there who do use that arrangement even if they’re not in the majority.

On the software side we’ve refreshed most of our benchmarks; the suite is tilted towards DX11, but there are still enough DX9/10 tests to get a good idea of how new cards compare to pre-DX11 cards. On that note I know we have a lot of Skyrim fans out there, and while we wanted to include Skyrim benchmark we’re having trouble coming up with any good test cases (that don’t involve INI hacking) that aren’t incredibly CPU limited. If you have any suggestions, please drop me a line.

For drivers on AMD’s cards we’re using AMD’s beta 8.921.2-111215a drivers, which identify themselves as Catalyst 11.12 but are otherwise indistinguishable from the Catalyst 12.1 preview released last week. On that note, for those of you who have been asking about support for D3D11 Driver Command Lists – an optional D3D11 feature that helps with multithreaded rendering and is NVIDIA’s secret sauce for Civilization V – AMD has still not implemented support for it as of this driver.

For NVIDIA’s cards we’re using NVIDIA’s latest beta driver, 290.36.

Finally, as we’ve only had a limited amount of time with the 7970, we’ve narrowed our suite of cards just slightly in order to make the deadline. For those of you curious about how middle-tier cards such as the GTX 560 series and the Radeon HD 6800 series or various multi-card SLI and CrossFire setups compare, we’ll be adding new results to Bench throughout the rest of the month, and Eyefinity soon after that. For the time being since we only have a single card, we’re focusing on single card results with a single monitor.

CPU: Intel Core i7-3960X @ 4.3GHz
Motherboard: EVGA X79 SLI
Chipset Drivers: Intel 9.​2.​3.​1022
Power Supply: Antec True Power Quattro 1200
Hard Disk: Samsung 470 (240GB)
Memory: G.Skill Ripjaws DDR3-1867 4 x 4GB (8-10-9-26)
Video Cards: AMD Radeon HD 7970
AMD Radeon HD 6990
AMD Radeon HD 6970
AMD Radeon HD 6950
AMD Radeon HD 5870
AMD Radeon HD 5850
AMD Radeon HD 4870
AMD Radeon HD 3870
NVIDIA GeForce GTX 590
NVIDIA GeForce GTX 580
NVIDIA GeForce GTX 570
NVIDIA GeForce GTX 470
NVIDIA GeForce GTX 285
NVIDIA GeForce 8800GT
Video Drivers: NVIDIA ForceWare 290.36 Beta
AMD Catalyst Beta 8.921.2-111215a
OS: Windows 7 Ultimate 64-bit

 

Meet the Radeon HD 7970 Crysis: Warhead
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  • CeriseCogburn - Thursday, March 8, 2012 - link

    Interesting, amd finally copied nvidia...
    " This problem forms the basis of this benchmark, and the NQueen test proves once more that AMD's Radeon HD 7970 tremendously benefits from leaving behind the VLIW architecture in complex workloads. Both the HD 7970 and the GTX 580 are nearly twice as fast as the older Radeons. "

    When we show diversity we should also show that amd radeon has been massively crippled for a long time except when "simpleton" was the key to speed. "Superior architecture" actually means "simple and stupid" - hence "fast" at repeating simpleton nothings, but unable to handle "complex tasks".
    LOL - the dumb gpu by amd has finally "evolved".
  • chizow - Thursday, December 22, 2011 - link

    ....unfortunately its going to be pitted against Kepler for the long haul.

    There's a lot to like about Southern Islands but I think its going to end up a very similar situation as Evergreen vs. Fermi, where Evergreen released sooner and took the early lead, but Fermi ultimately won the generation. I expect similar with Tahiti holding the lead for the next 3-6 months until Kepler arrives, but Kepler and its refresh parts winning this 28nm generation once they hit the streets.

    Overall the performance and changes AMD made with Tahiti look great compared to Northern Islands, but compared to Fermi parts, its just far less impressive. If you already owned an AMD NI or Evergreen part, there'd be a lot of reason to upgrade, but if you own a Fermi generation Nvidia card there's just far less reason to, especially at the asking price.

    I do like how AMD opened up the graphics pipeline with Tahiti though, 384-bit bus, 3GB framebuffer, although I wonder if holding steady with ROPs hurts them compared to Kepler. It would've also been interesting to see how the 3GB GTX 580 compared at 2560 since the 1.5GB model tended to struggle even against 2GB NI parts at that resolution.
  • ravisurdhar - Thursday, December 22, 2011 - link

    My thoughts exactly. Can't wait to see what Kepler can do.

    Also...4+B transistors? mind=blown. I remember when we were ogling over 1B. Moore's law is crazy.... :D
  • johnpombrio - Wednesday, December 28, 2011 - link

    Exactly. If you look at all the changes that AMD did on the card, I would have expected better results: the power consumption decrease with the Radeon 7970 is mainly due to the die shrink to 28nm. NVidia is planning on a die shrink of their existing Fermi architecture before Kepler is released:

    http://news.softpedia.com/news/Nvidia-Kepler-Is-On...

    Another effect of the die shrink is that clock speed usually increases as there is less heat created at the lower voltage needed with a smaller transistor.

    The third change that is not revolutionary is the bump of AMD's 7970's memory bus from 384 bits (matching the 580) from the 6970's 256 bits along with 3GB DDR5 memory vs the GTX580's 1.5GB and the 6970's 2GB.

    The final non revolutionary change is bumping the number of stream processors by 33% from 1,536 to 2,048.

    Again, breaking out my calculator, the 35% bump in the number of stream processors ALONE causes the increase in the change in the benchmark differences between the 7970 and the 6970.

    The higher benchmark, however, does not show ANY OTHER large speed bumps that SHOULD HAVE OCCURED due to the increase in the memory bus size, the higher amount of memory, compute performance, texture fill rate, or finally the NEW ARCHITECTURE.

    If I add up all the increases in the technology, I would have expected benchmarks in excess of 50-60% over the previous generation. Perhaps I am naive in how much to expect but, hell, a doubling of transistor count should have produced a lot more than a 35% increase. Add the new architecture, smaller die size, and more memory and I am underwhelmed.
  • CeriseCogburn - Thursday, March 8, 2012 - link

    Well, we can wait for their 50%+ driver increase package+ hotfixes - because after reading that it appears they are missing the boat in drivers by a wide margin.
    Hopefully a few months after Kepler blows them away, and the amd fans finally allow themselves to complain to the proper authorities and not blame it on Nvida, they will finally come through with a "fix" like they did when the amd (lead site review mastas) fans FINALLY complained about crossfire scaling....
  • KaarlisK - Thursday, December 22, 2011 - link

    What is the power consumption with multiple monitors? Previously, you could not downclock GDDR5, so the resulting consumption was horrible.
  • Ryan Smith - Thursday, December 22, 2011 - link

    "On that note, for anyone who is curious about idle clockspeeds and power consumption with multiple monitors, it has not changed relative to the 6970. When using a TMDS-type monitor along with any other monitor, AMD has to raise their idle clockspeeds from 350MHz core and 600Mhz memory to 350MHz core and the full 5.5GHz speed for memory, with the power penalty for that being around 30W. Matched timing monitors used exclusively over DisplayPort will continue to be the only way to be able to use multiple monitors without incurring an idle penalty."
  • KaarlisK - Thursday, December 22, 2011 - link

    Thank you for actually replying :)
    I am so sorry for having missed this.
  • ltcommanderdata - Thursday, December 22, 2011 - link

    Great review.

    Here's hoping that AMD will implement 64-bit FP support across the whole GCN family and not just the top-end model. Seeing AMD's mobile GPUs don't use the highest-end chip, settling for the 2nd highest and lower, there hasn't been 64-bit FP support in AMD mobile GPUs since the Mobility HD4800 series. I'm interested in this because I can then dabble in some 64-bit GPGPU programming on the go. It also has implications for Apple since their iMacs stick to mobile GPUs, so would otherwise be stuck without 64-bit FP support which presumably could be useful for some of their professional apps.

    In regards to hardware accelerated Megatexture, is it directly applicable to id Tech 5's OpenGL 3.2 solution? ie. Will id Tech 5 games see an immediate speed-up with no recoding needed? Or does Partially Resident Texture support require a custom AMD specific OpenGL extension? If it's the later, I can't see it going anywhere unless nVidia agrees to make it a multivendor EXT extension.
  • Ryan Smith - Thursday, December 22, 2011 - link

    Games will need to be specifically coded for PRT; it won't benefit any current games. And you are correct in that it will require and AMD OpenGL extension to use (it won't be accessible from D3D at this time).

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