Metro: 2033

Paired with Crysis as our second behemoth FPS is Metro: 2033. Metro gives up Crysis’ lush tropics and frozen wastelands for an underground experience, but even underground it can be quite brutal on GPUs, which is why it’s also our new benchmark of choice for looking at power/temperature/noise during a game. If its sequel due this year is anywhere near as GPU intensive then a single GPU may not be enough to run the game with every quality feature turned up.

Metro: 2033

Metro: 2033

Metro: 2033

As often as we concern ourselves with Crysis and 60fps, with Metro it’s a struggle just to break 30fps. The 7970 becomes the first video card that can accomplish this at 2560 though it’s going to need quite a bit more performance to run Metro fluidly from start to end.

Compared to the GTX 580 the 7970’s lead in Metro is similar, but the scaling with resolution is even more pronounced. At 2560 it’s ahead by 30%, while at 1920 this drops to 21%, and finally at 1680 it’s only 16%. Meanwhile compared to the 6970 the response is much flatter; 33% at 2560, 28% at 1920, and 27% at 1680. From this data it’s becoming increasingly evident that the value proposition of the 7970 is going to hinge on not only what you consider its competitors to be, but what resolutions you would use it at.

While we’re on the subject of Metro, this is a good time to bring up the performance of the 5870, the forerunner of the DX11 generation. The performance of the 7970 may only be 20-30% higher than its immediate predecessors, but that’s not to say that performance hasn’t increased a great deal more over the full 2 year period of the 40nm cycle. The 7970 leads the 5870 by 50-60% here and in a number of other games, and while this isn’t as great as some past leaps it’s clear that there’s still plenty of growth in GPU performance occurring.

Crysis: Warhead DiRT 3
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  • mczak - Thursday, December 22, 2011 - link

    Oh yes _for this test_ certainly 32 ROPs are sufficient (FWIW it uses FP16 render target with alpha blend). But these things have caches (which they'll never hit in the vantage fill test, but certainly not everything will have zero cache hits), and even more important than color output are the z tests ROPs are doing (which also consume bandwidth, but z buffers are highly compressed these days).
    You can't really say if 32 ROPs are sufficient, nor if they are somehow more efficient judged by this vantage test (as just about ANY card from nvidia or amd hits bandwidth constraints in that particular test long before hitting ROP limits).
    Typically it would make sense to scale ROPs along with memory bandwidth, since even while it doesn't need to be as bad as in the color fill test they are indeed a major bandwidth eater. But apparently AMD disagreed and felt 32 ROPs are enough (well for compute that's certainly true...)
  • cactusdog - Thursday, December 22, 2011 - link

    The card looks great, undisputed win for AMD. Fan noise is the only negative, I was hoping for better performance out the new gen cooler but theres always non-reference models for silent gaming.

    Temps are good too so theres probably room to turn the fan speed down a little.
  • rimscrimley - Thursday, December 22, 2011 - link

    Terrific review. Very excited about the new test. I'm happy this card pushes the envelope, but doesn't make me regret my recent 580 purchase. As long as AMD is producing competitive cards -- and when the price settles on this to parity with the 580, this will be the market winner -- the technology benefits. Cheers!
  • nerfed08 - Thursday, December 22, 2011 - link

    Good read. By the way there is a typo in final words.

    faster and cooler al at once
  • Anand Lal Shimpi - Thursday, December 22, 2011 - link

    Fixed, thank you :)

    Take care,
    Anand
  • hechacker1 - Thursday, December 22, 2011 - link

    I think most telling is the minimum FPS results. The 7970 is 30-45% ahead of the previous generation; in a "worse case" situation were the GPU can't keep up or the program is poorly coded.

    Of course they are catching up with Nvidia's already pretty good minimum FPS, but I am glad to see the improvement, because nothing is worse than stuttering during a fasted pace FPS. I can live with 60fps, or even 30fps, as long as it's consistent.

    So I bet the micro-stutter problem will also be improved in SLI with this architecture.
  • jgarcows - Thursday, December 22, 2011 - link

    While I know the bitcoin craze has died down, I would be interested to see it included in the compute benchmarks. In the past, AMD has consistently outperformed nVidia in bitcoin work, it would also be interesting to see Anandtech's take as to why, and to see if the new architecture changes that.
  • dcollins - Thursday, December 22, 2011 - link

    This architecture will most likely be a step backwards in terms of bitcoin mining performance. In the GCN architecture article, Anand mentioned that buteforce hashing was one area where a VLIW style architecture had an advantage over a SIMD based chip. Bitcoin mining is based on algorithms mathematically equivalent to password hashing. With GCN, AMD is changing the very thing that made their card better miners than Nvidia's chips.

    The old architecture is superior for "pure," mathematically well defined code while GCN is targeted at "messy," more practical and thus widely applicable code.
  • wifiwolf - Thursday, December 22, 2011 - link

    a bit less than expected, but not really an issue:

    http://www.tomshardware.co.uk/radeon-hd-7970-bench...
  • dcollins - Thursday, December 22, 2011 - link

    You're looking at a 5% increase in performance for a whole new generation with 35% more compute hardware, increased clock speed and increased power consumption: that's not an improvement, it's a regression. I don't fault AMD for this because Bitcoin mining is a very niche use case, but Crossfire 68x0 cards offer much better performance/watt and performance/$.

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