AMD Radeon HD 7970 Review: 28nm And Graphics Core Next, Together As One
by Ryan Smith on December 22, 2011 12:00 AM EST- Posted in
- GPUs
- AMD
- Radeon
- ATI
- Radeon HD 7000
The Test
Starting with the launch of the 7970 we will be using our new GPU testbed, replacing both our hardware and most of our benchmarks. On the hardware side we’re using an Intel Core i7 3960X overclocked to 4.3GHz on an EVGA X79 SLI motherboard, giving us access to PCIe 3.0 while keeping most CPU bottlenecks at bay. While we’re only looking at a single card today, based on some informal surveys for multi-GPU testing we will continue to test our cards adjacent to each other to represent the worst case scenario, as it turns out there are a number of users out there who do use that arrangement even if they’re not in the majority.
On the software side we’ve refreshed most of our benchmarks; the suite is tilted towards DX11, but there are still enough DX9/10 tests to get a good idea of how new cards compare to pre-DX11 cards. On that note I know we have a lot of Skyrim fans out there, and while we wanted to include Skyrim benchmark we’re having trouble coming up with any good test cases (that don’t involve INI hacking) that aren’t incredibly CPU limited. If you have any suggestions, please drop me a line.
For drivers on AMD’s cards we’re using AMD’s beta 8.921.2-111215a drivers, which identify themselves as Catalyst 11.12 but are otherwise indistinguishable from the Catalyst 12.1 preview released last week. On that note, for those of you who have been asking about support for D3D11 Driver Command Lists – an optional D3D11 feature that helps with multithreaded rendering and is NVIDIA’s secret sauce for Civilization V – AMD has still not implemented support for it as of this driver.
For NVIDIA’s cards we’re using NVIDIA’s latest beta driver, 290.36.
Finally, as we’ve only had a limited amount of time with the 7970, we’ve narrowed our suite of cards just slightly in order to make the deadline. For those of you curious about how middle-tier cards such as the GTX 560 series and the Radeon HD 6800 series or various multi-card SLI and CrossFire setups compare, we’ll be adding new results to Bench throughout the rest of the month, and Eyefinity soon after that. For the time being since we only have a single card, we’re focusing on single card results with a single monitor.
CPU: | Intel Core i7-3960X @ 4.3GHz |
Motherboard: | EVGA X79 SLI |
Chipset Drivers: | Intel 9.2.3.1022 |
Power Supply: | Antec True Power Quattro 1200 |
Hard Disk: | Samsung 470 (240GB) |
Memory: | G.Skill Ripjaws DDR3-1867 4 x 4GB (8-10-9-26) |
Video Cards: |
AMD Radeon HD 7970 AMD Radeon HD 6990 AMD Radeon HD 6970 AMD Radeon HD 6950 AMD Radeon HD 5870 AMD Radeon HD 5850 AMD Radeon HD 4870 AMD Radeon HD 3870 NVIDIA GeForce GTX 590 NVIDIA GeForce GTX 580 NVIDIA GeForce GTX 570 NVIDIA GeForce GTX 470 NVIDIA GeForce GTX 285 NVIDIA GeForce 8800GT |
Video Drivers: |
NVIDIA ForceWare 290.36 Beta AMD Catalyst Beta 8.921.2-111215a |
OS: | Windows 7 Ultimate 64-bit |
292 Comments
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Scali - Saturday, December 24, 2011 - link
I have never heard Jen-Hsun call the mock-up a working board.They DID however have working boards on which they demonstrated the tech-demos.
Stop trying to make something out of nothing.
Scali - Saturday, December 24, 2011 - link
Actually, since Crysis 2 does not 'tessellate the crap' out of things (unless your definition of that is: "Doesn't run on underperforming tessellation hardware"), the 7970 is actually the fastest card in Crysis 2.Did you even bother to read some other reviews? Many of them tested Crysis 2, you know. Tomshardware for example.
If you try to make smart fanboy remarks, at least make sure they're smart first.
Scali - Saturday, December 24, 2011 - link
But I know... being a fanboy must be really hard these days..One moment you have to spread nonsense about how Crysis 2's tessellation is totally over-the-top...
The next moment, AMD comes out with a card that has enough of a boost in performance that it comes out on top in Crysis 2 again... So you have to get all up to date with the latest nonsense again.
Now you know what the AMD PR department feels like... they went from "Tessellation good" to "Tessellation bad" as well, and have to move back again now...
That is, they would, if they weren't all fired by the new management.
formulav8 - Tuesday, February 21, 2012 - link
Your worse than anything he said. Grow upCeriseCogburn - Sunday, March 11, 2012 - link
He's exactly correct. I quite understand for amd fanboys that's forbidden, one must tow the stupid crybaby line and never deviate to the truth.crazzyeddie - Sunday, December 25, 2011 - link
Page 4:" Traditionally the ROPs, L2 cache, and memory controllers have all been tightly integrated as ROP operations are extremely bandwidth intensive, making this a very design for AMD to use. "
Scali - Monday, December 26, 2011 - link
Ofcourse it isn't. More polygons is better. Pixar subdivides everything on screen to sub-pixel level.That's where games are headed as well, that's progress.
Only fanboys like you cry about it.... even after AMD starts winning the benchmarks (which would prove that Crysis is not doing THAT much tessellation, both nVidia and new AMD hardware can deal with it adequately).
Wierdo - Monday, January 2, 2012 - link
http://techreport.com/articles.x/21404"Crytek's decision to deploy gratuitous amounts of tessellation in places where it doesn't make sense is frustrating, because they're essentially wasting GPU power—and they're doing so in a high-profile game that we'd hoped would be a killer showcase for the benefits of DirectX 11
...
But the strange inefficiencies create problems. Why are largely flat surfaces, such as that Jersey barrier, subdivided into so many thousands of polygons, with no apparent visual benefit? Why does tessellated water roil constantly beneath the dry streets of the city, invisible to all?
...
One potential answer is developer laziness or lack of time
...
so they can understand why Crysis 2 may not be the most reliable indicator of comparative GPU performance"
I'll take the word of professional reviewers.
CeriseCogburn - Sunday, March 11, 2012 - link
Give them a month or two to adjust their amd epic fail whining blame shift.When it occurs to them that amd is actually delivering some dx11 performance for the 1st time, they'll shift to something else they whine about and blame on nvidia.
The big green MAN is always keeping them down.
Scali - Monday, December 26, 2011 - link
Wrong, they showed plenty of demos at the introduction. Else the introduction would just be Jen-Hsun holding up the mock card, and nothing else... which was clearly not the case.They demo'ed Endless City, among other things. Which could not have run on anything other than real Fermi chips.
And yea, I'm really going to go to SemiAccurate to get reliable information!