Drivers & ISV Relations

As we noted last week with the release of the Catalyst 12.1 preview, AMD has a lot of technical and reputational debt to dig themselves out of when it comes to their Catalyst drivers. AMD dropped the ball this fall a number of times, failing to deliver on appropriate drivers for Rage, Battlefield 3, and The Elder Scrolls V: Skyrim in a timely manner. This isn’t something AMD is shying away from either – they know they screwed up and they’ll admit as much – but the question remains of how they intend to improve from there. Now that they once again have the leading single-GPU video card they need to have the leading drivers to run it.

Part of this redemption will come from the addition of new features, if only to reach parity with NVIDIA. Catalyst 12.1 introduced custom application profiles, while as we discussed with Eyefinity, Catalyst 12.2 will add to AMD’s suite of Eyefinity features with custom resolutions and the ability to relocate the Windows task bar. Furthermore AMD has features in the development pipeline for their Catalyst drivers for introduction later this year, but at this point it’s too early to talk about them.

 

But new features alone can’t fix every single thing that has ailed AMD in the past year, so the question remains: how does AMD intend to fix their poor delivery of optimized drivers for new games? It’s a question AMD cannot (or will not) completely answer in detail, but it’s a question for which there’s at least part of an answer.

The fundamental answer is more. More developers, more quality assurance, and above all more money. By all accounts NVIDIA sinks a lot of money into driver development and ISV and it usually shows. AMD is going to spend more resources on driver development at home and this is going to help a great deal, but at the same time it would seem that they’ve finally come to realize that great ISV relationships require that AMD be more proactive than how they’ve been in the past.

ISV relations covers a large umbrella of activities. Not only does this mean providing support to developers who request it, but it means providing cross-promotion marketing, encouraging developers to make use of your features (if only to help spur the creation of the killer app), and actively seeking out important development houses so that AMD’s interests and concerns are represented and represented early. It’s been said that the most important thing NVIDIA ever did with ISV relations was to send out their own engineers to development houses on their own dime to provide free support – essentially investing at least a small amount of money into a major game. The payoff of this was that NVIDIA was literally there to represent their interests, and conversely they had a chance to evaluate the game early and get to work on optimizations and SLI support well before it shipped. Snark about TWIMTBP aside, that’s where NVIDIA has raised the bar with ISV relations. That’s what AMD needs to follow.

To that extent AMD has reorganized the budget process for their ISV relations department. Neal Robison, the director of ISV relations, now directly controls a much larger ISV relations budget, whereas previously the ISV relations budget was apparently controlled by several parties. Having more funding for ISV relations won’t solve AMD’s issues on its own – It’s all about how that money is spent – but clearly AMD is on the right path by being able to afford to be more proactive about their ISV relationships.

Whether these changes will pay off as AMD is expecting them to remains to be seen, but from our discussions it’s apparent that AMD is trying harder than ever before. A great product requires good hardware and good software; AMD has the former in Tahiti, now it’s time to see if they can deliver on the latter.

Closing out the subject of drivers, AMD is also using the Southern Islands launch to outline their plans for Windows 8. AMD is promising that they will deliver drivers for Windows 8 on the same schedule as they have for Windows 7 and Windows Vista – new drivers will be available for the Windows 8 Beta, RC, and RTM releases. Furthermore as Microsoft has continually iterated on the WDDM driver stack since Vista, AMD will continue to be able to offer a single unified driver that covers all of the WDDM OSes (Vista, 7, and 8).

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  • Esbornia - Thursday, December 22, 2011 - link

    Fan boy much?
  • CeriseCogburn - Thursday, March 8, 2012 - link

    Finally, piroroadkill, Esbornia - the gentleman ericore merely stated what all the articles here have done as analysis while the radeonite fans repeated it ad infinitum screaming nvidia's giant core count doesn't give the percentage increase it should considering transistor increase.
    Now, when it's amd's turn, we get ericore under 3 attacks in a row...---
    So you three all take it back concerning fermi ?
  • maverickuw - Thursday, December 22, 2011 - link

    I want to know when the 7950 will come out and hopefully it'll come out at $400
  • duploxxx - Thursday, December 22, 2011 - link

    Only the fact that ATI is able to bring a new architecture on a new process and result in such a performance increase for that power consumption is a clear winner.

    looking at the past with Fermy 1st launch and even Cayman VLIW4 they had much more issues to start with.

    nice job, while probably nv680 will be more performing it will take them at least a while to release that product and it will need to be also huge in size.
  • ecuador - Thursday, December 22, 2011 - link

    Nice review, although I really think testing 1680x1050 for a $550 is a big waste of time, which could have to perhaps multi-monitor testing etc.
  • Esbornia - Thursday, December 22, 2011 - link

    Its Anand you should expect this kind of shiet.
  • Ryan Smith - Thursday, December 22, 2011 - link

    In this case the purpose of 1680 is to allow us to draw comparisons to low-end cards and older cards, which is something we consider to be important. The 8800GT and 3870 in particular do not offer meaningful performance at 1920.
  • poohbear - Thursday, December 22, 2011 - link

    Why do you bencmark @ 1920x1200 resolution? according to the Steam December survey only 8% of gamers have that resolution, whereas 24% have 1920x1080 and 18% use 1680x1050 (the 2 most popular). Also, minimum FPS would be nice to know in your benchmarks, that is really useful for us! just a heads up for next time u benchmark a video card! Otherwise nice review! lotsa good info at the beginning!:)
  • Galcobar - Thursday, December 22, 2011 - link

    Page 4, comments section.
  • Esbornia - Thursday, December 22, 2011 - link

    They dont want to show the improvements on min FPS cause they hate AMD, you should know that already.

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