Image Quality: Anisotropic Filtering Tweaks & Tessellation Speed

Since the launch of Evergreen AMD has continued to tweak their anisotropic filtering quality. Evergreen introduced angle-independent filtering, and with the 6000 series AMD tweaked their AF algorithm to better handle high frequency textures. With Southern Islands that trend continues with another series of tweaks.

For Southern Islands AMD has changed the kernel weights of their anisotropic filtering mechanism in order to further reduce shimmering of high frequency textures. The algorithm itself remains unchanged and as does performance, but image quality is otherwise improved. Admittedly these AF changes seem to be targeting increasingly esoteric scenarios – we haven’t seen any real game where the shimmering matches the tunnel test – but we’ll gladly take any IQ improvements we can get.

Since AMD’s latest changes are focused on reducing shimmering in motion we’ve put together a short video of the 3D Center Filter Tester running the tunnel test with the 7970, the 6970, and GTX 580. The tunnel test makes the differences between the 7970 and 6970 readily apparent, and at this point both the 7970 and GTX 580 have similarly low levels of shimmering.


Video Download, H.264 (203MB)

While we’re on the subject of image quality, had you asked me two weeks ago what I was expecting with Southern Islands I would have put good money on new anti-aliasing modes. AMD and NVIDIA have traditionally kept parity with AA modes, with both implementing DX9 SSAA with the previous generation of GPUs, and AMD catching up to NVIDIA by implementing Enhanced Quality AA (their version of NVIDIA’s CSAA) with Cayman. Between Fermi and Cayman the only stark differences are that AMD offers their global faux-AA MLAA filter, while NVIDIA has support for true transparency and super sample anti-aliasing on DX10+ games.

Thus I had expected AMD to close the gap from their end with Southern Islands by implementing DX10+ versions of Adaptive AA and SSAA, but this has not come to pass. AMD has not implemented any new AA modes compared to Cayman, and as a result AAA and SSAA continue to only available in DX9 titles. And admittedly alpha-to-coverage support does diminish the need for these modes somewhat, but one only needs to fire up our favorite testing game, Crysis, to see the advantages these modes can bring even to DX10+ games. What’s more surprising is that it was AMD that brought AA IQ back to the forefront in the first place by officially adding SSAA, so to see them not continue that trend is surprising.

As a result for the time being there will continue to be an interesting division in image quality between AMD and NVIDIA. AMD still maintains an advantage with anisotropic filtering thanks to their angle-independent algorithm, but NVIDIA will have better anti-aliasing options in DX10+ games (ed: and Minecraft). It’s an unusual status quo that apparently will be maintained for quite some time to come.

Update: AMD has sent us a response in regard to our question about DX10+ SSAA

Basically the fact that most new game engines are moving to deferred rendering schemes (which are not directly compatible with hardware MSAA) has meant that a lot of attention is now being focused on shader-based AA techniques, like MLAA, FXAA, and many others. These techniques still tend to lag MSAA in terms of quality, but they can run very fast on modern hardware, and are improving continuously through rapid iteration.  We are continuing work in this area ourselves, and we should have some exciting developments to talk about in the near future.  But for now I would just say that there is a lot more we can still do to improve AA quality and performance using the hardware we already have.

Regarding AAA & SSAA, forcing these modes on in a general way for DX10+ games is problematic from a compatibility standpoint due to new API features that were not present in DX9.  The preferred solution would be to have games implement these features natively, and we are currently investigating some new ways to encourage this going forward.

Finally, while AMD may be taking a break when it comes to anti-aliasing they’re still hard at work on tessellation. As we noted when discussing the Tahiti/GCN architecture AMD’s primitive pipeline is still part of their traditional fixed function pipeline, and just as with Cayman they have two geometry engines that can process up to two triangles per clock. On paper at least Tahiti doesn’t significantly improve AMD’s geometry performance, but as it turns out there’s a great deal you can do to improve geometry performance without throwing more geometry hardware at the task.

For Southern Islands AMD has implemented several techniques to boost the efficiency of their geometry engines. A larger parameter cache is a big part of this, but AMD has also increased vertex re-use and off-chip buffering. As such while theoretical geometry throughput is unchanged outside of the clockspeed differences between 7970 and 6970, AMD will be making better use of the capabilities of their existing geometry pipeline.

By AMD’s numbers these enhancements combined with the higher clockspeed of the 7970 versus the 6970 give it anywhere between a 1.7x and 4x improvement in tessellation performance. In our own tests the improvements aren’t quite as great, but they’re still impressive. Going by the DX11DetailTessellation sample program the 7970 has better performance than the GTX 580 at both normal and high tessellation factors (and particularly at high tessellation factors), while under Unigine Heaven – a tessellation-heavy synthetic benchmark – the 7970 leads the GTX 580 by over 20%. Or compared to the 6970 the difference is even more stark, with the 7970 leading the 6970 by about 55% in both of these benchmarks.

Of course both of these benchmarks are synthetic and real world performance can (and will) differ, but it does prove that AMD’s improvements in tessellation efficiency really do matter. Even though the GTX 580 can push up to 8 triangles/clock, it looks like AMD can achieve similar-to-better tessellation performance in many situations with their Southern Islands geometry pipeline at only 2 triangles/clock.

Though with that said, we’re still waiting to see the “killer app” for tessellation in order to see just how much tessellation is actually necessary. Current games (even BF3) are DX10 games with tessellation added as an extra instead of being a fundamental part of the rendering pipeline. There are a wide range of games from BF3 to HAWX 2 using tessellation to greatly different degrees and none of them really answer the question of how much tessellation is actually necessary. Both AMD and NVIDIA have made tessellation performance a big part of their marketing pushes, so there’s a serious question over whether games will be able to utilize that much geometry performance, or if AMD and NVIDIA are in another synthetic numbers war.

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  • RussianSensation - Thursday, December 22, 2011 - link

    That's not what the review says. The review clearly explains that it's the best single-GPU for gaming. There is nothing biased about not being mind-blown by having a card that's only 25% faster than GTX580 and 37% faster than HD6970 on average, considering this is a brand new 28nm node. Name a single generation where AMD's next generation card improved performance so little since Radeon 8500?

    There isn't any!
  • SlyNine - Friday, December 23, 2011 - link

    2900XT ? But I Don't remember if that was a new node and what the % of improvement was beyond the 1950XT.

    But still this is a 500$ card, and I don't think its what we have come to expect from a new node and generation of card. However some people seem more then happy with it, Guess they don't remember the 9700PRO days.
  • takeulo - Thursday, December 22, 2011 - link

    as ive read the review this is not a disappointment infact its only a single gpu card but it toughly competing or nearly chasing with the dual gpu's graphics card like 6990 and gtx 590 performance...
    imagine that 7970 is also a dual gpu?? it will tottally dominate the rest... sorry for my bad english..
  • eastyy - Thursday, December 22, 2011 - link

    the price vs performance is the most important thing for me at the moment i have a 460 that cost me about £160 at the time and that was a few years ago...seems like the cards now for the same price dont really give that much of a increase
  • Morg. - Thursday, December 22, 2011 - link

    What seems unclear to the writer here is that in fact 6-series AMD was better in single GPU than nVidia.

    Like miles better.

    First, the stock 6970 was within 5% of the gtx580 at high resolutions (and excuse me, but if you like a 500 bucks graphics board with a 100 bucks screen ... not my problem -- ).

    Second, if you put a 6970 OC'd at GTX580 TDP ... the GTX580 is easily 10% slower.

    So overall . seriously ... wake the f* up ?

    The only thing nVidia won at with fermi series 2 (gtx5xx) is making the most expensive highest TDP single GPU card. It wasn't faster, they just picked a price point AMD would never target .. and they got i .. wonderful.

    However, AMD raped nVidia all the way in perf/watt/dollar as they did with Intel in the Server CPU space since Opteron Istanbul ...

    If people like you stopped spouting random crap, companies like AMD would stand a chance of getting the market share their products deserve (sure their drivers are made of shit).
  • Leyawiin - Thursday, December 22, 2011 - link

    The HD 7970 is a fantastic card (and I can't wait to see the rest of the line), but the GTX 580 was indisputably better than the HD 6970. Stock or OC'd (for both).
  • Morg. - Friday, December 23, 2011 - link

    Considering TDP, price and all - no.

    The 6970 lost maximum 5% to the GTX580 above full HD, and the bigger the resolution, the smaller the GTX advantage.

    Every benchmark is skewed, but you should try interpreting rather than just reading the conclusion --

    Keep in mind the GTX580 die size is 530mm² whereas the 6970 is 380mm²

    Factor that in, aim for the same TDP on both cards . and believe me .. the GTX580 was a complete total failure, and a total loss above full HD.

    Yes it WAS the biggest single GPU of its time . but not the best.
  • RussianSensation - Thursday, December 22, 2011 - link

    Your post is ill-informed.

    When GTX580 and HD6970 are both overclocked, it's not even close. GTX580 destroyed it.

    http://www.xbitlabs.com/articles/graphics/display/...

    HD6950 was an amazing value card for AMD this generation, but HD6970 was nothing special vs. GTX570. GTX580 was overpriced for the performance over even $370 factory preoverclocked GTX570 cards (such as the almost eerily similar in performance EVGA 797mhz GTX570 card for $369).

    All in all, GTX460 ~ HD6850, GTX560 ~ HD6870, GTX560 Ti ~ HD6950, GTX570 ~ HD6970. The only card that had really poor value was GTX580. Of course if you overclocked it, it was a good deal faster than the 6970 that scaled poorly with overclocking.
  • Morg. - Friday, December 23, 2011 - link

    I believe you don't get what I said :

    AT THE SAME TDP, THE HD6xxx TOTALLY DESTROYED THE GTX 5xx

    THAT MEANS : the amd gpu was better even though AMD decided to sell it at a TDP / price point that made it cheaper and less performing than the GTX 5xx

    The "destroyed it" statement is full HD resolution only . which is dumb . I wouldn't ever get a top graphics board to just stick with full HD and a cheap monitor.
  • Peichen - Friday, December 23, 2011 - link

    According to your argument, all we'd ever need is IGP because no stand-alone card can compete with IGP at the same TDP / price point.

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