AMD Compatibility with Recent Titles

Along with performance, we also need to discuss compatibility for the recent releases. In something of a surprise, considering the AMD driver date and the release dates of the various games, we actually managed to run all of the games without major issues on both laptops. However, application based switching didn’t always work for AMD, requiring us to use manual switching in a few instances. There was also at least one instance where manual switching had problems, requiring us to use dynamic switching. We’ll have a video and additional discussion of our concerns with the AMD UI and switchable graphics implementation on the next page, but here’s how the games stack up in terms of compatibility for both AMD and NVIDIA.

In the “works as expected” category, Duke Nukem Forever, Portal 2, and The Witcher 2 all ran without any noteworthy issues. Deus Ex: Human Revolution also ran fine, but there was no way to use application-based switching and have it run on the Intel IGP (no loss, really). The same problem occurred with DiRT 3, but with a few extra glitches. First, there was a black border on the right side of the screen—approximately 80 or so pixels wide—that shouldn’t be there; it was present regardless of resolution and even in windowed mode. Second, in manual switching mode DiRT 3 did not render properly in full screen viewing, but worked in a window. Running in a window is not a good solution, so this is a pretty serious glitch. Super Street Fighter IV: Arcade Edition on the other hand ran fine on the IGP in dynamic mode, but on the dGPU the models wouldn’t animate properly and in general the game was unplayable. The workaround is to use manual switching (which may or may not be supported on all laptops—Sony’s VAIO C supports it, and HP added the fixed function switching option in an updated BIOS for the dv6/dv7 laptops), after which the game runs properly. Also worth noting is that a few titles appear to run somewhat faster in manual switching mode, SSF4 and SC2 being two examples.

Besides the above six “new” titles, it’s important to note that all OpenGL titles are currently unsupported by dynamic switching (e.g. Enemy Territory: Quake Wars, Minecraft, presumably Rage when it launches, and as far as we know all other OpenGL apps/games). The workaround is to use fixed function (manual) switching, similar to what we had to do for Street Fighter IV—which means you’ll want to make sure your laptop supports manual switching in some form. AMD informs us that they have a working solution for OpenGL dynamic switching, but it isn’t fully tested yet. It should come out in an updated driver, hopefully before the end of this year (*cough* Rage *cough*). Then we’ll need to see Sony and HP (and anyone else using AMD switchable graphics) to release their own updated driver, and this feels like more of a question of “if” rather than “when”.

NVIDIA Compatibility and Thoughts

All of our discussions so far have centered on AMD’s Dynamic Switchable Graphics implementation and any problems we encountered. What about NVIDIA’s Optimus Technology? First, we immediately note that NVIDIA is at an advantage here, since the 280.26 WHQL drivers we used are only a month old (and there’s a new 285.27 beta driver from last week available now). While our testing is by no means fully comprehensive, so far the only issue we encountered out of the 16+ tested games is in Total War: Shogun 2. The game runs fine, but we are unable to select the Very High preset. Our best guess is that the game is querying the Intel IGP/drivers and limiting a few settings based on the detected capabilities. (We saw a similar issue in the older Empire: Total War in the past, except the last we checked it was limited to the Medium preset.) For someone with a high-end laptop (e.g. GTX 580M), the Very High settings might be desirable, but for 99% of laptops you’ll need to run at High or even Medium settings to get acceptable performance from Shogun 2. Overall, NVIDIA’s Optimus Technology is clearly the more mature and easier to use dynamic switching technology right now.

The only area I can come up with where Optimus isn’t desirable is if you want to run Linux, which isn’t high on NVIDIA’s list of priorities right now—in fact, they’ve said they’re not even going to bother trying to make Optimus work with Linux. This doesn’t make AMD’s switchable graphics solution superior in Linux, unless something has changed and the AMD drivers (or the open-source initiative for AMD GPUs) have improved since the last time we looked. I also have no idea whether AMD’s Dynamic Switchable Graphics works under Linux; it appears that AMD is doing some extra work in their drivers to make things run under Windows, so they might have the same issue as Optimus under Linux. I can’t say it really matters to me either way, as I don’t run Linux, but if you do feel free to add in your comments on which GPU vendor is better, and any information on how the switchable graphics solutions fare. My hunch is that a discrete-only NVIDIA GPU is still the way to go, and if you’re really into Linux the old-style manual switchable graphics with muxes is the better solution.

Summary of Compatibility

Our list of tested titles is obviously limited—I’m only one person, and even with a month of testing there’s only so much I can do—but so far we have yet to find a title that absolutely would not work on either the Sony or Acer laptops. For Acer (NVIDIA Optimus), nearly all games/applications worked without any extra fiddling, but you may need to manually add newer titles (or wait for NVIDIA to release a profile update). On Optimus, the only choice is to run in dynamic switching mode, but that’s generally fine because it works so well. On AMD, depending on the game you might need to select either dynamic switching or manual switching, and if you’re playing multiple games (or using some other GPU enabled application) you will very likely have to go back and forth during the course of a day of gaming. That may sound reasonable, but a lot of users want something that just works without a bunch of extra fussing around, and AMD is coming up short in that area. So, let’s go through changes and annoyances we’ve experienced in testing the Sony VAIO C, specifically as it relates to AMD’s switchable graphics.

What about Recent Games? Sony's Driver Snafu and AMD UI Concerns
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  • Filiprino - Tuesday, September 20, 2011 - link

    Huh... Sony sucks big on graphics driver section. Better forget their radeon card and OpenCL support?
  • 86waterpumper - Tuesday, September 20, 2011 - link

    The amd LLano solution is totally worthless as far as I'm concerned until they release some laptops with smaller sizes. If I am going to buy a honking monster laptop I'm not going to power it with a cripple and slow llano, I'm going to just get a i5 or i7. When they get some 12 and 13.3 stuff to market I'll get interested...
  • duploxxx - Tuesday, September 20, 2011 - link

    That is up to OEM to design, there are lots of people these days who want large screen and low price, they seem to target Liano for that, I also want a 13-14"based Liano but can't seem to find it....

    Liano slow, yeah right for common tasks it is more then powerfull enough, as if one would care if a laptop boots 2 sec faster and firefox starts 0,5sec faster. The crapload of SW that OEM deploy on those machines already makes it horrible even on an i7 so called supper fast CPU....for the ultimate benchmark experience :D

    storage these days is the slow factor in a laptop, unless off course you work with an Atom...
  • JarredWalton - Tuesday, September 20, 2011 - link

    Filiprino, I don't know about all programs, but it is definitely possible to use OpenCL with the VAIO CA. You just have to switch to manual mode to get it to work, and you'll be running 11.1 drivers. I did get the Bitcoin GUIminer to work with the Sony as a test, for example, but it totally failed to detect the GPU when in dynamic mode. (Note: 68Mhash/sec isn't fast enough to be worthwhile of course, and given the pricing on BTC these days I wouldn't bother trying to get involved with the scheme. It's still a useful benchmark at times, though.)
  • Filiprino - Wednesday, September 21, 2011 - link

    Thank you, although I'm more worried about the driver upgrading viability and the performance improvements they can bring :-/
  • BryanC - Tuesday, September 20, 2011 - link

    Did I miss the battery life comparison?
  • JarredWalton - Tuesday, September 20, 2011 - link

    I'm going to post that in the full review; this was intended to focus solely on switching technology, as it was already plenty long. In case you're wondering though, here are the numbers. Acer has a 66Wh battery and Sony has a 59Wh battery.

    Acer 3830TG Optimus:
    Idle: 580 minutes
    Internet: 461 minutes
    H.264: 344 minutes

    Acer 3830TG GT 540M:
    H.264: 248 minutes

    Sony VAIO C IGP:
    Idle: 574 minutes
    Internet: 417 minutes
    H.264: 358 minutes

    Sony VAIO C 6630M:
    Idle: 415 minutes
    Internet: 336 minutes
    H.264: 276 minutes
  • fabarati - Tuesday, September 20, 2011 - link

    I'm pretty sure the AMD HD 6700-series are just the HD6600-series with higher clocks or GDDR5. They're all Turks-based.

    It's the HD 6500-series that are rebranded HD 5600/5700s (Redwood). Something that's also pretty obvious if you look at the core configurations.
  • chinedooo - Wednesday, September 21, 2011 - link

    Yea they are all the same 480 stream porcessor chips. But the 6770 has got higher clocks and gddr5. The GDDR5 makes a world of difference.
  • duploxxx - Tuesday, September 20, 2011 - link

    I have a latitude e6520 i7 with NV Quadro

    The GPU switch works well as long as the NV configuration has the right profile for the right game, if the profile isn't available you sometimes face issues. (just black screen, why at that point it doesn't run on the Intel GPU I don't know.....)

    THe only way to avoid this is to add the exe to the profile, or to right click the application and select the GPU to run with. Works fine but i would expect this to be the same with ATI no?

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