The Windows Store

As we mentioned previously, the Windows Store will be the Metro carrot for developers. At the same time it will be a significant change for end-users, double-so for Windows users who move to ARM.

Fundamentally the Windows Store is as you’d expect: it’s Microsoft’s rendition of the application stores we see on Mac OS X, iOS, Android, Ubuntu, etc. It will have a prominent place in Windows 8 (currently it’s the 2nd tile) and Microsoft would be very happy if all of their developers distributed applications through it. For x86/x64 users it will be just another source of applications; Metro applications can be sold through it, while for Win32 applications it will act as a listing service directing users to the owner's website. For ARM users however the Windows Store will be the only place users can get applications from, thereby not only requiring they be Metro, but that the entire experience for ARM users will be a walled garden like iOS.

Unfortunately the Store is one of the few features Microsoft showed off during the press event that was not enabled on our tablet. Right now Microsoft is still working on what their content standards will be, a Terms of Service agreement, pricing/developer cuts, etc.

As it stands the store itself looks like functions exactly how you’d expect a Metro based application store to behave. The store will only be accepting and selling Metro applications, so non-Metro applications will continue to be installed via traditional methods.

The Windows Store alongside Metro’s APIs will serve as a two-pronged approach for security for Microsoft. Metro applications will have a fine grained permissions system similar to Android, and as a result most applications will have even fewer rights than today’s applications running with user level permissions, as applications will only be given the permissions they ask for and the user approves. Meanwhile the Store’s content approval process will further weed out bad applications. As such we’d expect Microsoft’s pitch to end-users to be something along this line: so long as you stay in the walled garden, you’re guaranteed to be secure.

From an end-user perspective one big thing differentiating the Windows Store from Apple’s Mac App Store is that Microsoft will also be allowing developers to offer time limited trials through the store, by building on top of Microsoft’s existing DRM/licensing technologies. Along these lines Microsoft will also be offering the now obligatory ability to make in-application purchases, allowing developers to sell application features beyond just the application itself.

We’re still waiting to see how software updates are handled, but at this point it’s reasonable to expect that they will become part of the Windows Update process as low-priority updates.

The layout/categorization of the store hasn’t been finalized, but it’s going to be of great interest from developers and end-users alike thanks to its significant status on ARM devices. Microsoft has gained a lot of experience from the Xbox Live Store, and at the same time developers have gained a lot of experience living and dying by the Xbox Live Store. As it currently stands Microsoft will have a curated “Spotlight” category, while other categories such as “Games” will be semi-to-fully automated.

From a development standpoint Microsoft is pitching the Store not only as an easy to access storefront for their wares, but as a source of analytic/telemetry information. Developers will have access to sales data (including sales relative to category leaders), crash reports, certain usage statistics, and other types of information commonly seen in other application stores.

Finally for developers, Microsoft is also looking at what they can do to beat Apple when it comes to application submission and approval. The Windows Store will of course have content restrictions and technical requirements, and Microsoft is looking to capitalize on making those mechanisms transparent versus Apple’s black box process. The Store’s terms have not been finalized yet, but Microsoft is promising that they’ll clearly outline what will be acceptable for the Store. For applications already submitted to the Store there will be a status page developers can access that will tell them which stage their application is currently at: pre-processing, security testing, technical compliance, content compliance, signing and publishing, and finally release. Microsoft’s technical compliance requirements will be public, and developers will have access to the tools needed to test technical compliance ahead of time to confirm compliance before submitting it to Microsoft.

Developing For Metro – WinRT: The Metro API The Technical Side Of Windows 8
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  • Saad_Salman - Tuesday, September 13, 2011 - link

    I'm amazed how much MS is bragging about the so called 'windows tablet interface' with html5 (css & js) apps like it's never been done before. Dashboard? Remember something? Apple did it with Webkit application framework, with which, developers have been creating apps since OSX Tiger. Tiles are almost identical to dashboard with different ui.
    http://en.wikipedia.org/wiki/Dashboard_(software)
  • Bees - Tuesday, September 13, 2011 - link

    How do we think it is going to handle multiple monitors? Will only one get the Metro treatment while the rest show the traditional desktop?
  • tayb - Tuesday, September 13, 2011 - link

    Metro is for portable devices. Slates, Tablets, etc. This will not be on your gaming rig.

    The freaking demo was done on a 11.1" tablet for crying out loud.

    Not only that but if you don't like Metro no one, NO ONE, will force you to use it. And who in their right mind would use it on their desktop??? Haven't you seen the other screen shots of Windows 8? It's still a desktop OS. Metro is essentially an "add on" for mobile.
  • Rand - Tuesday, September 13, 2011 - link

    It's helpful to read the article, and to read the tons of stuff MS has put up and all the live blogs from BUILD.
    You HAVE to use Metro, you have no choice. Microsoft WILL force you to use it, it is Windows. On all platforms you have Metro and you will be using it.
    Metro is not as addon, it is the core of Windows.

    Any time you launch an application or configure system settings, or bootup or anything of the like you will be using Metro. It cannot be disabled. There are no alternatives.

    This will be on your gaming system, and your servers, and everything else. MS has made this abundantly clear. It's been stated in a dozen articles.
    You cannot disable Metro.
  • rs2 - Tuesday, September 13, 2011 - link

    "Microsoft WILL force you to use it, it is Windows."

    You seem to have confused Microsoft with Apple, and Windows with OSX. If anything, Microsoft has a fairly good track record of allow users to enable "Classic" features if they prefer them.
  • Rand - Tuesday, September 13, 2011 - link

    No confusion, I just read what MS has said. Unless their lying, you cannot enable a classic experience.
  • fausto412 - Tuesday, September 13, 2011 - link

    is it really time for a new windows?

    Microsoft has lost its mind.
  • Malih - Tuesday, September 13, 2011 - link

    But I know I'll be buying a Windows 8 tablet PC,

    or maybe if they can implement something like Kinect so you can operate the touch UI with non-touchscreen monitor, and do it from reasonable distance with good accuracy.
  • trip1ex - Tuesday, September 13, 2011 - link

     MS is just creating the same tablets as they did before but with a tablet gui.  And I think that is a mistake just as it was before.

    The end result is a big tablet with terrible battery life and heat issues at a high price.  No one wants that as a tablet. 

    And no one wants the tablet form factor to use traditional desktop apps because then you might as well stick with the laptop.

    And Win8 on ARM?  Not seeing how they can pull that off and have decent battery life and performance still.   I will  believe it when I see it.  

    The beauty of the tablets i have used is the lightweight.  The long battery life.  The snappy performance for reading, email, video, and light weight tasks.  The fact it gets out of the way.    It is not just the form factor.  

     Win8 on ARM will be a mirage because Win8 will not truly work well on ARM
  • UMADBRO - Tuesday, September 13, 2011 - link

    Once again, because you seem to have super powers and already know something about an unfinished product on unfinished hardware, you seem to be able to peer into the future and know everything there is to know about this. Bravo. Thank you for telling the masses your wonderful insight, instead of keeping it to yourself!

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