GLBenchmark 2.0

GLBenchmark 2.0—as its name implies—tests OpenGL ES 2.0 performance on compatible devices. The suite includes two long benchmarking scenarios with a demanding combination of OpenGL ES 2.0 effects - texture based and direct lighting, bump, environment, and radiance mapping, soft shadows, vertex shader based skinning, level of detail support, multi-pass deferred rendering, noise textures, and ETC1 texture compression.

GLBenchmark 2.0 is the best example of an even remotely current 3D game running on this class of hardware—and even then this is a stretch. If you want an idea of how the PowerVR SGX 543MP2 stacks up to the competition however, GLBenchmark 2.0 is probably going to be our best bet (at least until we get Epic to finally release an Unreal Engine benchmark).

GLBenchmark 2.0 Egypt

Without AA, the Egypt test runs at 5.4x the frame rate of the original iPad. It's even 3.7x the speed of the Tegra 2 in the Xoom running at 1280 x 800 (granted that's an iOS vs. Android comparison as well).

GLBenchmark 2.0 Egypt - FSAA

With AA enabled the iPad 2 advantage grows to 7x. In a game with the complexity of the Egypt test the original iPad wouldn't be remotely playable while the iPad 2 could run it smoothly.

The Pro test is a little more reasonable, showing a 3 - 4x increase in performance compared to the original iPad:

GLBenchmark 2.0 PRO

GLBenchmark 2.0 PRO - FSAA

While we weren't able to reach the 9x figure claimed by Apple (I'm not sure that you'll ever see 9x running real game code), a range of 3 - 7x in GLBenchmark 2.0 is more reasonable. In practice I'd expect something less than 5x but that's nothing to complain about. We'll be doing power analysis over the weekend so expect more detail in our full review.

Putting the PowerVR SGX 543MP2 to Use: Infinity Blade

As we pointed out in our iPad 2 Preview, at least one developer already picked up on the amount of extra GPU horsepower in the new iPad 2. Epic put out an updated version of Infinity Blade with support for the iPad 2. Run it on an iPad and you'll get the same old Infinity Blade, but run it on an iPad 2 and you'll get more detail, higher resolution textures and anti-aliasing.

Remember that iPad and iPhone devices are more closed than your PC. There's no adjusting detail settings or resolution, so the target frame rate is usually what's fixed. Developers are simply able to deliver a better looking experience at roughly the same frame rate with upgraded hardware. In the case of Infinity Blade, load times are reduced thanks to the Cortex A9 CPU cores and there is some improvement in frame rate but the biggest impact comes from the improved visuals.

Below is the comparison beween Infinity Blade on the iPad and iPad 2 we ran in this morning's preview:


Mouse over to see Infinity Blade on the iPad 2

There's far more detail in the character models as well as the environment. Lighting looks improved and the AA is definitely appreciated.


Mouse over to see Infinity Blade on the iPad 2

The gallery below has a bunch of side by side shots showing the improvements made to Infinity Blade for the iPad 2 vs. what you get when you run the game on a first generation iPad.

To Be Concluded...

We're still hard at work on our full iPad 2 review. We've got no less than four units running through battery life tests right now and there's still more to talk about in the review. We'll keep you posted, thanks for reading!

Benchmarking the PowerVR SGX543MP2
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  • bplewis24 - Tuesday, March 15, 2011 - link

    No joke. This is pulled straight from Anand's review:

    "Simply put: the Xoom puts the iPad to shame. Particularly over WiFi the web browsing experience is just awesome. It’s like using a netbook, which in this case isn’t meant as a knock but rather a compliment.

    It’s not all about performance though, functionally the Honeycomb Browser is a huge improvement over anything else out there: it supports tabbed browsing. I can’t stress how much better this makes browsing on a tablet. "

    "Honeycomb feels a lot like Google’s take on iOS without sacrificing any of what makes Android unique. It’s a healthy combination of the appliance-like iOS without giving up any of the user facing customization & flexibility that Android users love."

    "I’m impressed with what Google has done with the UI. It’s a definite modernization of what Android is all about. There are elements of the Android UI we’re used to within Honeycomb but they aren’t all that prevalent at the surface. This looks and feels like a brand new OS for Google."

    "Am I more likely to use the Xoom than the iPad? Yes. The hardware is faster but more importantly, the software is better suited for multitasking. I’m a bigger fan of Honeycomb’s multitasking UI & notification system compared to the double-tap-home and passive notifications you get with the iPad and iOS. I can be more productive with the Xoom than I can be with the iPad as a result. I don’t believe Honeycomb’s UI is perfect by any means, it’s just more multitasking oriented than iOS is at this point."

    Nice try, though.
  • Aikouka - Saturday, March 12, 2011 - link

    It looks like the only thing those screen shots are missing is anisotropic filtering as you can see how blurry the tiles get as the squeeze together. I wonder if the iPad 2 is capable of doing AA and AF together with decent numbers?
  • Mike1111 - Saturday, March 12, 2011 - link

    No Xoom FSAA numbers?
  • GnillGnoll - Sunday, March 13, 2011 - link

    Nvidia doesn't support multisampling on Tegra.
  • sarge78 - Saturday, March 12, 2011 - link

    Looks like you guys hit the cap GLBenchmark 2.0 pro (~55fps) Without it you'd see a similar result to Egypt.
  • sarge78 - Saturday, March 12, 2011 - link

    cap *in GLBenchmark...
    Excuse the bad English, it's been a long night ;)

    Roll on NGP!
  • GnillGnoll - Sunday, March 13, 2011 - link

    The cap is not in GLBenchmark, iOS is limited to 60 fps (Android devices usually have similar limits, but it's device specific).

    While the total result which represents an average is lower, it's quite likely parts of the test run are hitting this limit.
  • y2kBug - Saturday, March 12, 2011 - link

    I just wish I could run Honeycomb on it.
  • tipoo - Monday, March 14, 2011 - link

    Yeah, a dual boot would be awesome.
  • mrdeez - Saturday, March 12, 2011 - link

    Apple's ipad2 has a more mature OS, just like when the first Android phone came out. So, even though they are "late" to the party, I believe Honeycomb to have the most features and by summer as they update it, it will be even or surpass apple in these benchmarks.

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