Kinect Adventures

The title that ships with Kinect really has to be awesome, and luckily Kinect Adventures is pretty much exactly what I’d expect it to be. It’s sort of a bundle of simple games that lend themselves to full body control, and the whole collection is packaged up almost like a tour of various minigames. 

Most of the minigames have already been shown off, but there are a bunch more to talk about. Blocking and bouncing kickballs in a virtual tunnel of sorts, an obstacle course with full body movements, water rafting, and another which involves plugging leaks in a virtual aquarium. They’re bundled together either in an adventure mode or through free play, and can have single player or two-player support.

If Kinect Adventures is analogous to Wii Sports, (in that it ships with the platform and establishes the baseline level of expectations for immersion), then the bar is set pretty high. Adventures leverages the depth sensor and full body tracking quite well, and all of the minigames require a lot of movement. 

Adventures also leverages the color camera and takes pictures of you while you’re playing. Most of the time the photo events are marked with a camera coming up on screen and are carefully placed to coincide with some jump or large movement, and the results are generally pretty hilarious. Again here the color camera seems a bit noisier and lower resolution than what I’d consider ideal, and if you’re playing in low light you can turn into a smear if Kinect tries to take a photo of you while jumping. Provide lots of ambient light, however, and the results are pretty good. I’m a bit puzzled by why they seem to be smashed into the wrong aspect ratio when played back at the end of the game (sure, they’re supposed to look like Polaroid photos, but aspect-incorrect scaling is annoying), but the photos themselves are fine. You can then upload these to kinectshare.com and from there download directly or post to Facebook if you want to embarrass yourself. There isn’t any auto-upload functionality (thankfully) so you don’t have to really worry about photos of yourself playing in nothing but underwear uploading automatically. 

In fact, basically all the media that’s recorded on Kinect (there are also videos recorded in several other applications, and videos encoded from motion capture) is cleared through kinectshare.com. I guess while we’re on the subject of motion-capture and media that’s uploaded we can talk about Kinect Adventures’ trophy concept. 

Complete enough adventures, and you’ll get to record a trophy. This is essentially full body motion capture and audio, which some avatar is then set to. There’s a hamster looking creature for single player, and a shark for 2 player - I’m sure there are more beyond there that I haven’t gotten to as well. The concept and result are actually remarkably polished. You can then upload the resulting video to Kinect Share where it remains (like all media) for 14 days for you to download. 

Gaming with Kinect - Dance Central Kinect Sports
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  • Noriaki - Thursday, December 9, 2010 - link

    Yeah, I just meant the 350 part. Referring to it as the 360 S to distinguish it from the 360 Pro makes sense to me.
  • Noriaki - Thursday, December 9, 2010 - link

    PS: Thanks for the in-depth coverage. This is the first time I feel like I got a good idea of what having a Kinect in my living room would mean for practical things like where my couch lives.
  • Aikouka - Thursday, December 9, 2010 - link

    Brian, have you tried out DanceMasters (DM)? I noticed you commented on how your girlfriend compared Dance Central (DC) to DDR where DanceMasters is actually created by Konami.

    I own DM and have played the DC game, and I have to say... you'd probably be disappointed in the DM menu system as it is a tad bit harder to control. Way too often I found myself skipping past the option I wanted (as all options move left or right) and you then have to raise your (right) hand to select it. The problem comes when it might see you move your hand out to the right and actually shift your choice over one right before you raise your hand.

    The part where I think DM beats DC is the actual dancing. In the demo for DC, I found it awkwardly difficult to pay attention to the way the dancer was moving (left or right, etc) and the upcoming movement that was shown on the right side of the screen. When my brother and his girlfriend played, I noticed one huge trend... we *all* would miss the first dance move after they changed from one move to another.

    This is kind of better in DM, because it uses arrows that signify how your hand (or hands) should move in a second or two. There are also circles that will appear on the screen and you must hit them with either your hands or feet (obvious depending on the location). The last movement is the "pose silhouettes" that appear on the left and right side and are green in color. They move to the center of the screen and when the two silhouettes combine, you are supposed to be in that pose. The only problem is that it's not terribly picky on what you do in between these three types of inputs and another problem is that it loves to put circles beneath your feet (so you keep moving), but they're hard to notice. I found this easy to combat by simply always moving your feet.

    Overall, there's a huge difference in the style of music between the two as well, which influenced my decision. I've never been a "Top 40s" kinda guy and I've played DDR quite a bit, so I went with the game that had the music style I was used to ( and also considering that I've heard quite a bit of Eurobeat, which DM also has ).

    The one thing that was always fun about DC was the "freestyle" section where it shows you as this sort of glowing silhouette and you just do whatever dance you want. At the end, it will play this back to you in a sort of time-lapse video (which you can then save).

    To talk about a different game, I noticed some problem with jumping in Kinect... mostly in the rail-based obstacle course. Maybe I was just doing little hops and Kinect didn't register it... maybe it was a problem with the cargo pants (khaki color, so they're fairly flesh-toned) that I was wearing. It was pretty crazy though... at one point I had to duck down, so I dropped to my knees and then needed to switch sides, so I pulled out the Starfox-esque barrel roll! Kinect did actually sense that correctly.

    The one thing I did notice is that it is *very* common in Kinect Adventures for it to yell at me about getting too close or too far... especially in the bubble popping mini-game.
  • Brian Klug - Thursday, December 9, 2010 - link

    I haven't checked out Dance Masters, but I'm starting to think that I definitely should. I think at the time when I originally put together this list of games, that wasn't available and I overlooked it. I'll grab it and maybe update with a page or two.

    It's interesting how dancing games are quickly becoming something Kinect is very well suited for. I definitely agree about jumping and the clothing choice, I have a pair of cargo shorts that just don't work with most of the titles, and Kinect Adventures does yell a lot about position, agreed.

    -Brian
  • GSJ - Thursday, December 9, 2010 - link

    If only i could use this with my p.c.....
  • ExarKun333 - Thursday, December 9, 2010 - link

    I purchased the Kinect soon after the launch and I came to pretty much the same conclusions are Brian. The lag is there, but acceptable. More importantly, the games are FUN. MS did a great job with this launch. The hardware is easy to install and configure, and the games are easy to pick up on. I agreed 100% that the menus in DC are superior to the method in the Dashboard. Maybe an update at some time? :)
  • knowom - Thursday, December 9, 2010 - link

    267ms on a DAW would be completely unthinkable in fact most people that play or record music try to stay below 10ms.

    I'm just using that example as a clear easy to demonstrate reason to why 267ms is a abysmal amount of input lag you can completely rule out music based kinect games as well as any twitch/quick reflex input games or applications.
  • SodaAnt - Thursday, December 9, 2010 - link

    In the comment about the laser probably being 650-700 nm, that is wrong. 650nm is the wavelength of a normal red laser pointer. Normal IR diodes lase at either 780, 808 or 980nm.
  • Brian Klug - Thursday, December 9, 2010 - link

    Hmm it's on the fringes of what I'd consider visible, but 780 probably is a much better choice. I'll update.

    -Brian
  • mcnabney - Thursday, December 9, 2010 - link

    Okay, I am probably the only prig to bring this up, but the distances required seem to be a problem for some not often thought of reasons.

    9-12 feet of clearance appears to be required, which means the sofa will need to be 15' back (unless you move it every time you fire up the Kinnect).

    I would point out that you would need to have a 55"+ HDTV to fully benefit from the 1080p image from the Kinnect playing area, For regular game playing / movie watching on the sofa (behind the playing area) you would require a 100"!!!!! screen to fully resolve the 1080p image that the Xbox360 or a BluRay player is capable of displaying.

    For this thing to really work in a robust media environment (and most living rooms) it should have been able to to work perfectly with the user standing 3-5' from the screen.

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