Kinect Games

So, now that we’ve talked about just about everything you can do with Kinect except play games, how does it actually fare as an input paradigm for console gaming? Turns out that it isn’t half bad, in fact, on the whole the Kinect launch titles are actually pretty impressive. We’ve been playing with the launch titles for a while now and are ready to talk about impressions.

Dance Central

It probably makes sense to start with what I consider the most impressive Kinect title, which is far and away Dance Central. The rest of the games are entertaining as well, but something about Dance Central gives has that magical ability to dump you two hours after you started and make it feel like 15 minutes. Oh, and leave you physically sore and exhausted as well.

Dance Central isn’t a first party Microsoft Kinect title, rather it’s developed by Harmonix who unsurprisingly launched Guitar Hero and Rock Band. I’ve never been a big fan of either of those titles, but something about Dance Central appeals. First of all, the menus in Dance Central are actually pretty notable - it’s a different (and in my estimation) better navigation schema than what I’ve seen in the other Kinect titles and dashboard, and it’s shockingly simple. My girlfriend's impression was that the Dance Central menus had a striking similarity to the omnipresent arcade title Dance Dance Revolution.

You hold your hand out and angle it up to scroll up, down to scroll down, and swipe left to select. Swiping right with your left hand goes back. That’s really all there is to it, and it works so well I wish the main Xbox dashboard leveraged these gestures somehow. Supposedly Harmonix invested a lot of time into doing something different with their menu navigation scheme, and it really did pay off here. 

There’s a selection of 32 titles that come with Dance Central, and a few more that you can buy for 240 Microsoft Points (which works out to $3) from the Xbox marketplace. The titles seem to be reasonably varied, ranging from some disco hits to Basement Jaxx and Snoop Dogg. I was surprised to actually find more than a few titles I was familiar with. 

After you select a song, you can do a few different things - learn the dance, challenge a second person, use it as an exercise and track calories burned, or just dance it. The learning interface inside Dance Central itself is shockingly intuitive. Watch the avatar do a dance move from part of the dance, and then try your best to emulate it. Parts of the dance you’re doing wrong will be highlighted in red on the avatar on the appropriate part of your body. Fail to move your arm right, and it’ll show up in red. A circle under the avatar glows different colors depending on how close to emulating the dance move you come.

If you already know the move, you’ll get a perfect score and move to the next one. Most likely (unless you’re already some sort of dance wizard), you’ll get it wrong a few times. Three correct emulations moves you to the next move, and a few successive failures results in the move being skipped. What’s super useful, however, is the ability to “break it down” in slow motion. Swiping right with your left hand instantly slows the move down, and makes the commentator vocalize exactly the moves you should be making with the beat. 

At the very end, you have to perform the song with the appropriate moves repeated and spliced in where they belong. Do well, and you’ll get transported to some kind of nightclub with cheering fans and flashing lights. Fail too many dance moves too hard, and you’ll be stuck on a boardwalk or the lunchroom. The commentator voice doesn’t really pull punches either - if you mess up or score low, you’re going to know about it. 

On the whole, Dance Central is surprisingly entertaining and polished. Not only is the menu user interface and gesture choice extremely well done, but move recognition in dances themselves are very good. I only ran into problems with one particular dance move - the jazz square. This particular move requires moving your feet in a square, and although it doesn’t look particularly hard, Dance Central refused to recognize me doing it. I attributed this originally to a particular pair of cargo shorts (only this pair of shorts gave me problems), but ran into it later again at another location with different clothing. I had my family try the move and they too experienced some problems.

Certain moves are more picky than others, and most of the time they were a consequence of me not exaggerating my movements enough to really emulate the whole dance. But there are a few moves - particularly ones that involve specific depth-sensitive feet movements - that are a bit finicky. Again, having good depth contrast and making sure you’re in the field of view of the sensor is critical, and you’re luckily provided a small window with the depth image while playing so you can stay inside the optimal region. 

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  • Akenin - Thursday, December 23, 2010 - link

    This is the most in-depth review of Kinect. This is some ingenious piece of hardware that is being used by MIT students and universities across the country on robotics and related stuff. I don't think you can compare it to the Move or Wii. It's in a league of its own. I know there are many MS haters out there but it seems they've done this one right. It has an skeleton structure of your body and maps it in real time, just like a 3D Motion Capture device would (It has way less points in the skeleton structure, obviously to keep costs down, it is a video game after all).

    I didn't expect to have that much fun playing Dance Central but I did. My wife loves the zen lessons in Your Shape: Fitness Evolved.

    I would love to see a Kinect Mech Warrrior based game and a new customized controller (that would come for free with the game) with buttons at the tip of your fingers and may be a scrolling wheel... I envision something like a glove. That would be nice!

    I have nothing to say against it, for what it is and what it does and how it does it, it is perfect.
  • hooflung - Saturday, December 25, 2010 - link

    The Kinect rgb camera is limited to 320x240 res because of the USB bandwidth. It doesn't do 640x480 when in game mode. Kapable yes, Komplete, no.

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