Compute and Tessellation

Moving on from our look at gaming performance, we have our customary look at compute performance, bundled with a look at theoretical tessellation performance. Unlike our gaming benchmarks where NVIDIA’s architectural enhancements could have an impact, everything here should be dictated by the core clock and SMs, with shader and polymorph engine counts defining most of these tests.

Our first compute benchmark comes from Civilization V, which uses DirectCompute to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes.

We previously discovered that NVIDIA did rather well in this test, so it shouldn’t come as a surprise that the GTX 580 does even better. Even without the benefits of architectural improvements, the GTX 580 still ends up pulling ahead of the GTX 480 by 15%. The GTX 580 also does well against the 5970 here, which does see a boost from CrossFire but ultimately falls short, showcasing why multi-GPU cards can be inconsistent at times.

Our second compute benchmark is Cyberlink’s MediaEspresso 6, the latest version of their GPU-accelerated video encoding suite. MediaEspresso 6 doesn’t currently utilize a common API, and instead has codepaths for both AMD’s APP (née Stream) and NVIDIA’s CUDA APIs, which gives us a chance to test each API with a common program bridging them. As we’ll see this doesn’t necessarily mean that MediaEspresso behaves similarly on both AMD and NVIDIA GPUs, but for MediaEspresso users it is what it is.

We throw MediaEspresso 6 in largely to showcase that not everything that’s GPU accelerated is GPU-bound, as ME6 showcases this nicely. Once we move away from sub-$150 GPUs, APIs and architecture become much more important than raw speed. The 580 is unable to differentiate itself from the 480 as a result.

Our third GPU compute benchmark is SmallLuxGPU, the GPU ray tracing branch of the open source LuxRender renderer. While it’s still in beta, SmallLuxGPU recently hit a milestone by implementing a complete ray tracing engine in OpenCL, allowing them to fully offload the process to the GPU. It’s this ray tracing engine we’re testing.

SmallLuxGPU is rather straightforward in its requirements: compute and lots of it. The GTX 580 attains most of its theoretical performance improvement here, coming in at a bit over 15% over the GTX 480. It does get bested by a couple of AMD’s GPUs however, a showcase of where AMD’s theoretical performance advantage in compute isn’t so theoretical.

Our final compute benchmark is a Folding @ Home benchmark. Given NVIDIA’s focus on compute for Fermi and in particular GF110 and GF100, cards such as the GTX 580 can be particularly interesting for distributed computing enthusiasts, who are usually looking for the fastest card in the coolest package. This benchmark is from the original GTX 480 launch, so this is likely the last time we’ll use it.

If I said the GTX 580 was 15% faster, would anyone be shocked? So long as we’re not CPU bound it seems, the GTX 580 is 15% faster through all of our compute benchmarks. This coupled with the GTX 580’s cooler/quieter design should make the card a very big deal for distributed computing enthusiasts.

At the other end of the spectrum from GPU computing performance is GPU tessellation performance, used exclusively for graphical purposes. Here we’re interesting in things from a theoretical architectural perspective, using the Unigine Heaven benchmark and Microsoft’s DirectX 11 Detail Tessellation sample program to measure the tessellation performance of a few of our cards.

NVIDIA likes to heavily promote their tessellation performance advantage over AMD’s Cypress and Barts architectures, as it’s by far the single biggest difference between them and AMD. Not surprisingly the GTX 400/500 series does well here, and between those cards the GTX 580 enjoys a 15% advantage in the DX11 tessellation sample, while Heaven is a bit higher at 18% since Heaven is a full engine that can take advantage of the architectural improvements in GF110.

Seeing as how NVIDIA and AMD are still fighting about the importance of tessellation in both the company of developers and the public, these numbers shouldn’t be used as long range guidance. NVIDIA clearly has an advantage – getting developers to use additional tessellation in a meaningful manner is another matter entirely.

Wolfenstein Power, Temperature, and Noise
Comments Locked

160 Comments

View All Comments

  • Pantsu - Tuesday, November 9, 2010 - link

    A good article, and a good conclusion overall. Much better that the fiasko that was the 6800-article.

    I do lament the benchmarking method AT uses though. Benchmarks like the Crysis Warhead one are not really representative of real world performance, but tend to be a bit too "optimized". They do not reflect real world performance very well, and even skew the results between cards.
  • carage - Tuesday, November 9, 2010 - link

    No DOLBY/DTS HD bitstream = epic fail as far as HTPC usage is concerned.
    Thank you nVidia for failing again this round.
  • Sihastru - Tuesday, November 9, 2010 - link

    Yes, you must be one of the only two persons in the world that was considering the most powerfull GPU on the planet for a HTPC setup.
  • carage - Tuesday, November 9, 2010 - link

    And somehow you still buy into the argument that mid-end offerings at half the price has more features than the top of the line card?
    nVidia has been doing this since 6800 era...
  • QuagmireLXIX - Sunday, November 14, 2010 - link

    And I am the other :) What some people don't see is that someone may only want 1 desktop to do everything well.
  • buildingblock - Tuesday, November 9, 2010 - link

    I'm impressed that my local hardware dealer here in the UK has no less than 5 GTX 580s in stock today. It also includes, yes in stock, the first overclocked 580 the Palit Sonic which has a 835 Mhz CPU up from 772, 4200 memory up from 4008, and 1670 shaders up from 1544. All this for about 5% more than the price of the standard Palit GTX 580.
  • buildingblock - Tuesday, November 9, 2010 - link

    I meant 5 different makes of GTX 580 of course.
  • mapesdhs - Tuesday, November 9, 2010 - link


    Are you near Bolton by any chance? ;D

    If not, which company?

    Btw, shop around, the Sonic is 30 cheaper elsewhere.

    Ian.
  • buildingblock - Tuesday, November 9, 2010 - link

    I was looking at a standard Palit GTX 580 for £380, and the Sonic version for £398. These were about the best prices I could find today.
  • nitrousoxide - Tuesday, November 9, 2010 - link

    But how far it can go depends on its counterpart, the HD6970.

Log in

Don't have an account? Sign up now