Camera

The Fascinate packs a 5 megapixel camera with one LED flash. There's no front facing camera like the Epic 4G, however. Camera launch is relatively speedy, at 2.8 seconds from tapping the application icon to getting a live preview. Successive captures are moderately fast, at around 2 seconds between capture and another preview.

Camera mode (left), Camcorder mode (right)

Just like the Epic (and probably the other Galaxy S phones) the camera UI has a simple mode where everything goes away but very basic information and the control buttons. Like Anand said, the camera application repurposes buttons. Power becomes a lock button that stops input, volume controls digital zoom.

Tapping on the left brings up a small drawer with more settings - shooting modes, flash, exposure, and more settings. There's an outdoor visibility button in settings which increases brightness and contrast for composure outside, among all the usual resolution and quality options. Samsung has done a nice job providing lots of control if you want, or abstracting it away if you're inclined.

Camera resolutions (left), Shooting mode (right)

For a full tour of those settings, check out the gallery below:

Tap to focus is implemented on the Fascinate, including LED illuminated focus when it's dark. There's a confirmation sound when focus is reached as well.

The only nitpick I have about the Fascinate's camera UI is that the icons don't rotate when you switch into portrait mode from landscape. As a result, I was misled many times that images would be recorded rotated 90 degrees. There's rotation support in the captured image's EXIF header for sure, it just doesn't give any feedback in the camera application that acknowledges rotation.

The images captured on the Fascinate are impressive. There's very little distortion or edge falloff, and saturation is about right. There also isn't very much chromatic noise.

The photos taken in the lightbox with the lights on are a bit pink, however detail and dynamic range are quite good. The single LED flash on the Fascinate is actually surprisingly powerful - the photo taken with the lights off is overexposed, which is unfortunate. Apparently the Fascinate doesn't have extremely good short distance metering. This is one case where I wish my lightbox setup was a bit different, since the tradeoff is that photos taken at normal distances are very nicely illuminated. Even better, the camera application focuses with the LED on when you're in the dark, so you have good odds of actually getting focus - something the default Android camera app still doesn't do.

As usual, I've taken photos with the Fascinate in my usual bench locations, and in the lightbox. I've updated things a bit as well with new shots from the Nexus One. A number of readers pointed out that my Nexus One seems to have below average camera performance. I'm inclined to agree that performance seemed below average, and tried numerous times to improve it. I finally got HTC to replace my Nexus One, and reshot everything again, including the video tests. I'd say that the camera performance is largely unchanged between my replacement Nexus One and the old one - the Nexus One camera just isn't as impressive as other 5 MP cameras. 

Video on the Fascinate is 720P in H.264 with AAC audio. I measured an average bitrate of 11.89 megabits/s in our bench video at the usual location. Quality is decent but it seems like there's a bit of edge blur and loss of high spatial frequency possibly due to noise reduction. Luckily, you can shoot video with the Fascinate's bright LED flash enabled in the dark. As per usual, compare for yourself with the videos below:

Samsung Fascinate

Motorola Droid 2

BlackBerry Torch 9800

Motorola Droid X

HTC EVO 4G

Nexus One (redux)

iPhone 4

iPhone 3GS

HTC Droid Incredible

Motorola Droid

Nokia N900

Super AMOLED is indeed Super Cellular and WiFi Performance
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  • chemist1 - Tuesday, October 5, 2010 - link

    kmmantey: Thanks for your comment. I agree audio quality does change with various factors. However, I would say that does not preclude it being of importance, nor being rateable. [ As softdrinkviking said below, one can do an "all things being equal" test.] Yes, various factors can degrade audio; but if you start with really good audio performance then, as you lose quality, at least you're losing from a higher starting point.

    I think saying "no one cares that much about call quality" is too strong. Granted, most may not care as much as me :). But, even in a mainstream publication like Consumer Reports, voice quality is listed as third among the 11 criteria they use in ranking smart phones (and I think CR has a pretty good bead on what its readership cares about).

    More importantly, what should be important here is not what most care about, but rather what we, as presumably more informed and discriminating consumers ;), would find desirable. And I believe that many of us —perhaps even you!—would find a phone that provides significantly better audio quality more pleasing to use.
  • awaken688 - Wednesday, October 6, 2010 - link

    I have to disagree Kmmatney. In fact, in the Droid 2 article I made a similar comment to Brian. For those of us with poor experiences with phones (using the phone part), making sure we get a strong quality phone for phone calls is very important. I want to know that in my car driving on the highway, I can hear someone clearly (is the volume level adequate). That if I am forced to turn it up to the highest volume, it doesn't have distortion. Things of that nature. I know Brian said he is working on it, so I will wait.

    Brian,

    In the meantime, I'd still even appreciate a slightly unscientific test. Take the phone in your car on the same highway at a set speed. Call a recording (make sure it on par with an average human conversation, maybe even quieter to simulate a quiet speaker). Call a friend who can play a recording from a PC at a set volume/distance from a constant phone to simulate those loud and quiet talkers. I'm sure you will think of something. As long as you state it is a placeholder and unscientific, most of the people will completely understand. I'm sure you will have those 1 or 2 idiots post a comment complaining, but don't worry about them. There are many more of us who comment rarely and read daily.
  • MGSsancho - Tuesday, October 5, 2010 - link

    set up your own cell site and connect to that? then make your own phone server with asterick and connect to that? thats a massive about of work dude or see if anyone have mad an app that can poll the codec info using the api? this guy made hos own cell site for 2G but might work on 3G http://www.tombom.co.uk/blog/ if you said you have played with cdma codecs then ill assume you know how to use asterisk lol

    there are various ways but i think can think might be better. use a really good mic and take a recording from the sidewalk where you take video from and from other busy/common places, then use those audio files for testing. setup an audio chamber with a speaker playing those recordings. then use a directional mic really close to the speaker of the phone and do analysis on that. make the whole box out of foam so wireless signal doesn't get distorted. you can later intentionally weaker the wireless signal and record how the voice quality drops if you like. This way we can see what the phone sounds like at a club, classroom, sidewalk, store, high winds etc. too shorten this up, get controlled recordings, set up phones in a controlled box then use signal analysis on what comes out of the phones line-out/speaker.

    Good Luck
  • Samoht - Tuesday, October 5, 2010 - link

    This is really starting to worry me. Why do these carriers keep messing up good phones?
    I know that they are trying to differentiate themselves but crippling a product like this is not good business.
    And this is on top of the skins from Samsung/HTC/SonyEricsson.
    I really hope Google will realise that they need to raise the bar again and make a vanilla phone with gingerbread (tasty :-).
  • xype - Tuesday, October 5, 2010 - link

    "Wait another 6 - 8 months, and you'll probably have something even better than both of these to choose from"

    So the iPhone _is_ coming to Verizon! :P
  • FATCamaro - Tuesday, October 5, 2010 - link

    Haha. My thoughts exactly...
  • strikeback03 - Tuesday, October 5, 2010 - link

    Um, no, that would be something worse. 6-8 months should bring definite timeframes to LTE and A9 processor rollout, if not functional phones already.
  • metafor - Tuesday, October 5, 2010 - link

    "As some of our readers noted, the reason that Linpack performance on the Droid 2 isn't as high is simple - Scorpion has faster FPU performance due to a 128 bit SIMD FPU datapath compared to Cortex-A8's 64 bit implementation. Both FPUs process the same SIMD-style instructions, the Scorpion just happens to be able to do twice as much, or optionally turn off half the datapath to save power."

    That's unlikely the reason. NEON requires vectorized code which -- to my knowledge -- the Dalvik JIT doesn't do on-the-fly. Hell, even Intel's best efforts at auto-vectorization doesn't really cause huge improvements unless your data and loops were already formatted for SIMD operation.

    That being said, we don't know how well Scorpion does on normal VFP instructions. It could be that there are some significant improvements over the standard A8 for those as well.
  • JimmiG - Tuesday, October 5, 2010 - link

    Surprised about the rather poor battery life, as the device both has a bigger battery than the Nexus One and sports a 45nm custom SoC vs the older 65nm Snapdragon used in the N1 and others. I really expected the new generation of 45nm SoCs to excel in terms of battery life, especially after seeing the iPhone4 results. But it seems the iPhone4 battery life come down to software optimizations rather than more efficient hardware...

    This is something Google really needs to work on, since it seems to be a software issue. Before Android went mainstream, battery life of the iPhone (3G, 3GS) wasn't even considered that great. Now it's the gold standard for smart phones... Nearly all Android devices are in the same ballpark of around 4 hours or less of 3G browsing time, with the iPhone4 and even 3GS lasting several hours longer.
  • DroidUser - Tuesday, October 5, 2010 - link

    I've got an i9000. The battery life issue is a major issue for me particularly during the weekends when I'm not sitting at my desk. Even compared to the original iPhone I had before the battery is poor in a couple of ways:
    2 hours regular web browsing uses about 80% battery life (its hard to tell from the icon). After this some features will not operate (e.g. camera and sometimes making calls). So its a lame-duck phone with <20% battery and in reality you'll be wanting to re-charge it after ~2 hours playing with it.
    Re-charging it from empty takes (approx) 2.5 hours from the mains and 3.5 hours from my PCs USB port. My iPhone would re-charge from empty in about 45 min on the mains. That's a lot of extra time that my phone is out of action. The percentage of missed calls I have has gone way up.

    I don't understand why AnandTech doesn't have a metric to measure charge time. Its probably the easiest of all tests!

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