The Fastest GPU in a Smartphone

One thing I’ve learned over the past several years is that if you’re not the original manufacturer of something and are simply a glorified parts assembler, you generally have no clue how to do something right. There are obvious exceptions (Apple appears to be doing well), but this characterization applies to a lot of companies in the consumer electronics industry. They buy chips and parts from various suppliers, do a little bit of industrial design and generally don’t have the engineering know-how to deliver an optimized product into the marketplace.

Samsung is quite the opposite. Samsung is a DRAM manufacturer, a NAND flash manufacturer, and an application processor manufacturer. Samsung is responsible for the DRAM, NAND and silicon that goes into every iOS device sold by Apple. The company knows a thing or two about engineering.

The SoC inside the Epic 4G and other Galaxy S parts is called Hummingbird. It’s a 45nm SoC that implements a standard ARM Cortex A8 running at 1GHz and a PowerVR SGX 540 GPU. Despite Samsung’s experience in silicon manufacturing, it’s not much of an architecture/design company so we do see a lot of IP licensing within Hummingbird.

In this capacity Samsung is no different than TI, but what really sets Hummingbird apart is its GPU. Licensed from Imagination Technologies, the PowerVR SGX 540 is a significant improvement over the 530/535 in use in the iPhone, iPad and Motorola’s Droid X.

The SGX 530 has two USSE pipes and a single texturing unit. The 535 adds a second texturing unit, and the 540 adds another two USSE pipes. It’s unclear what clock speed the SGX 540 runs at inside Hummingbird, but I’d expect it’s somewhere near the 200MHz of the 535 in TI’s OMAP 3630.


Quake 3 Arena running on the PowerVR SGX 540

The added execution hardware does incur a power penalty, however Imagination lists it as less than double the SGX 535.

The performance improvement is tangible. Samsung’s Hummingbird faster in 3D games/apps than any other SoC used in a smartphone today:

Under Quake III we saw a 44.5% increase in performance over the Droid X. Compared to Qualcomm's Snapdragon, performance improves by nearly 2x.

Even in Qualcomm's own 3D test, the PowerVR SGX 540 is more than twice as fast as the Snapdragon. We see a 30% performance advantage over the OMAP 3630. I'd expect to see about the same advantage over Apple's A4.

Unfortunately for Samsung, 3D gaming hasn’t really taken off on Android as a platform. The best examples of what’s to come are what we’ve seen from Epic and id, but both of those demos were done on iOS (although I suspect Android versions would hit at some point) and we’re still pretty far away from having actual games based on those engines on mobile phones.

While the SGX 540 could be responsible for the Epic 4G’s smoother than expected UI, it’s mostly a waste of hardware today. Clearly you don’t need this powerful of a GPU to make scrolling through menus smooth. Perhaps Samsung has grand plans for Hummingbird or simply wanted to outdo the competition on paper. Higher resolution products due out in the future will demand faster GPUs (think tablets) so it’s possible that Hummingbird wasn’t specifically targeted for an 800 x 480 smartphone.

General CPU performance is comparable to the OMAP 3630 and what you’d expect from a 1GHz Cortex A8. The 45nm SoC should sip power but it’s unclear what Samsung is doing for power management on the SoC itself. While both Hummingbird and Apple’s A4 are manufactured at the same fab at 45nm and both use the Cortex A8, there’s a lot more to determine the total power consumption of an SoC.

Hummingbird’s memory bus is likely a 32-bit single channel LPDDR1 interface, but overall I’d say it’s safe to say that this is the fastest SoC currently shipping in a smartphone. Apple’s A4 used in the iPhone doesn’t run at 1GHz, and TI’s OMAP3630 uses the PowerVR SGX 530 compared to Samsung’s SGX 540. Unfortunately much of the performance advantage will go unused as 3D gaming simply isn’t that prevalent on Android phones today.

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  • PubicTheHare - Tuesday, September 14, 2010 - link

    Anand,

    If you look at the XDA site you will see mention of a "lag fix" for all Galaxy S variants (US and International versions) that converts what some of the XDA guys are calling an inefficient file system.

    Supposedly, the "lag fix" - there are multiple ones out there - converts the Samsung file system to something else (I believe to EXT2) and users are reporting Quadrant benchmarks that go from 800s (stock) to over 2000 post-lag-fix.

    I would love for a brief commentary on this and, if possible, a word from Samsung (though I doubt they'd admit to anything).

    Great review. I just got the Fascinate and love it so far.
  • jeans_xp - Wednesday, October 20, 2010 - link

    AMOLED, www.mobilegoing.com
  • epic11 - Sunday, May 8, 2011 - link

    I have had to phone replacements in the past two weeks, working on my third or a differant brad. I can not be the only person with these problems. My first phones web page wouldstick behind the main menu page. I correted it by re passting the wall paper. It would also freze. I removed and re inserted the battery to unlock ad run again. My second phone had a whole set of differant problems. It will consistantly bump three times and send me back to the main menu regardless of which app I am in. A call, web site, a game, in the middle of a email, etc. I have never dropped the phones, I have taken perfect care. This started on each phone shortly after using them for only a few minutes. I can not be the only person with such problems. Sprint just said, bring it back in for a replacement or choose another brand??? How many are being returned. To bad I really like the phone, or the idea of it.?

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