Speakerphone Volume

In my N900/Motorola Droid piece, I alluded to an interesting note I made about the iPhone 3GS's speaker volume. For a long while, people have complained that the iPhone's speakerphone volume was too quiet, complaining that even at the maximum volume it was nowhere near loud enough. The same applied to noise level over the handset through the earphone speaker.

I've noticed a similar issue, but picked out another detail while testing the AT&T MicroCell - calls on 2G are louder than calls on 3G. After I got my soundmeter, I set out about measuring, and found that my suspicions were confirmed. Calls on 2G GSM are indeed significantly louder than calls on 3G UMTS on the iPhone, and curiously not so on the Nexus One. The reason? Dynamic range compression.

If you're familiar with the FM loudness war, than you'll instantly understand what's at play with 2G versus 3G call loudness. Calls placed over GSM have a smaller dynamic range, while 3G calls over UMTS have greater dynamic range (and fidelity). The dynamic range of GSM is roughly equivalent to CDMA 1xRTT (which is what all calls on Sprint and Verizon are placed over - not over 3G Ev-Do), though that's a whole other can of worms to discuss. Regardless, when users unfamiliar with the inherent difference in fidelity hear a 3G call after getting accustomed to 2G loudness from 1xRTT or GSM, it sounds notably quiet on the iPhone.

This is a problem that's existed since the iPhone 3G, and has gone unchecked in the 3GS, and 4. For whatever reason, Apple isn't increasing the gain on 3G to match the same loudness, possibly to preserve fidelity, and the result is that the speakerphone and earpiece are never as loud as they really could be compared to a 2G call. As I mentioned before, Android on the Nexus One appears to use an automatic gain algorithm to normalize loudness. If you place a 3G call and listen carefully, you can actually hear the gain ramp up to meet the same loudness as the 2G GSM call.

The difference between these phones might not look like much, but keep in mind the logarithmic nature of dB: -3 dB is half the loudness. 

On the iPhone 3GS, the difference is 7.36 dBA, while the iPhone 4 somewhat lowers it down to a still-audibly-different 3.31 dBA. The Nexus One shows no difference in loudness between 2G and 3G, correcting both to a (likely purposefully exact) 80 dBA. The iPhone 4 is indeed louder than the 3GS, by 4 dBA. It's a difference, but not an overwhelming one. I'd say the iPhone 4's speakerphone is still loud enough, though calls over 3G are still a bit too quiet. Until Apple increases the gain on 3G calls, iPhone 4 customers who are hard of hearing should invest in a bluetooth headset.

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  • noiserr - Friday, July 2, 2010 - link

    I am getting really tired of people who have no clue what OS X actually is.

    Android is much more similar to OS X than Windows. OS X is based on an Open Source kernel for starters and both Android and OS X are *nixes, OS X also uses open standards (OpenGL vs. DirectX for instance).

    OS X is in many ways much more configurable and open than Windows, compare how many file systems Windows supports vs. those OS X does.

    Apple is foremost a hardware company. They strive to create tightly integrated devices which come at the price of less configurability but they are renowned for their intuitive UI and ease of use. You may disagree with it but you can't argue against the fact that It's a business model that has served Apple well.

    Personally I am a geek. I also write code for a living, while I do indeed like Android a lot when it comes to my phone I just don't care nor do I have time to tinker with it.
  • Mr Alpha - Wednesday, June 30, 2010 - link

    "If there's one thing I hope the iPhone 4 display does, it's generate demand for 300 PPI level desktop displays - the era of 110 PPI displays being the norm needs to end now."

    Hear, hear!
  • Griswold - Wednesday, June 30, 2010 - link

    I dont want ppi inflated desktop screens. Ive tried to work with them and they are an utter failure for me.
  • Zan Lynx - Wednesday, June 30, 2010 - link

    I used to use a 150 DPI laptop screen. It was excellent.

    Blame your lousy desktop software, not the beautiful screens.
  • fabarati - Wednesday, June 30, 2010 - link

    Haven't read through all of it yet, but the contrast part on the first page seems to be in the wrong place, or we're missing a whole section there. I'll add more stuff as I find them.
  • fabarati - Wednesday, June 30, 2010 - link

    ok, on the first display page, you write "They're both entirely conventions." It may just be my non-native english speaking that's shining through, but that seems to be lacking a few words.

    And It's hard to know who's writing what. In one section, Brian's the third party, in another, it's anand. Especially when you're comparing things, it makes it a little hard to follow.
  • fabarati - Wednesday, June 30, 2010 - link

    Some minor niggles, like videocalls already existing in other regions over 3G (and being hugely impopular), and not being sure about it being the best camera (comparisons to other phones than those listed are needed, like some nokia, sony ericsson and samsung phones), but otherwise a very thorough and fair review.

    Good job!
  • Jittos - Wednesday, June 30, 2010 - link

    I've been sensing Anandtech's bias towards Apple's product for quite sometimes. Especially in cases where there are direct comparisons between iPhone and Android. However, I've always enjoyed the scientific/ fact-based method of tests Anandtech uses.

    Now please correct me if I misunderstood the article, but from what I'm reading in the signal strength comparison, it's iPhone 4 IN A CASE vs iPhone 3GS vs Nexus One? Why only test iPhone 4 in a case? Why not also show the results of iPhone without the case? I'm asking this so that we can all see how the iPhone 4 performs under various scenarios. Many iPhone users prefer to not put their beautiful device in a rubber case.

    IF Anandtech indeed intentionally omit the test results for iPhone without case just so that iPhone 4 can have good looking results, then I lose all respect I have for Anandtech as a professionally run tech site. (so please correct me that I'm wrong)
  • Jittos - Wednesday, June 30, 2010 - link

    OK, I re-read the article and I was wrong. sorry.

    Anadtech is still the best :)
  • piroroadkill - Wednesday, June 30, 2010 - link

    Yeah, don't be so hasty.

    This is easily the best, and most technical article I've seen on the antenna problem yet.

    It confirms it, and describes why people have varying experiences (the really, really non-linear bars.. my guess is those cutoff points WILL be changed in the next iOS build to mask the problem) and compares it reasonably to other devices, which do show the problem, but much, much less.

    I'd love to say this would silence everyone, but I know there will still be irrational people, who, in the face of decent research, will still argue their point with no basis at all.

    Thank you Anand. You do come across as gushing over Apple products recently.. but even so, this was a decent article.

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