More Display

It's obvious how Apple settled on 960x640; it's four times the resolution of the previous iPhones. However, instead of decreasing text size, iOS 4 scales appropriately, and the size of everything remains the same. The result is that there are small details everywhere that pop out. Apple's icons on the home screen are the first that really pop out, and new iOS 4 optimized applications will bring that increased detail as developers add higher resolution artwork.

The display panel itself uses a subset of IPS (In Plane Switching) display technology called Fringe Field Switching (FFS). Where IPS switches the crystal polarization in the plane of the display with two opposing electrical substrates composed of semi opaque metals (which decreases transmission and viewing angles), FFS uses considerably less metal by arranging the electrodes in a comb like structure.


See that - it almost looks like a comb. Or an impulse train. Or Dirac comb. So many combs.

The result is that there's considerably less metal in back and in front of the pixel, resulting in much higher transmission of light through the display, and higher brightness for a given backlight level. Using FFS to drive pixel switching is critical here because of the high dot pitch in the iPhone 4's display.

The other interesting difference between iPhone 4's retina display and previous displays is that the digitizer is in optical contact with the display itself. There's no longer an air gap, and as a result, no longer any opportunity for dust to gradually work its way inbetween. Over time, I've noticed a few dust specks creep in on my 3GS, it does happen. The digitizer and display panel are essentially laminated together. The added benefit is that fewer material interfaces results in fewer internal reflections - think the "super" in Super AMOLED but applied to TFT. That's what Apple has done here.

Apple is using Corning's Gorilla glass which touts hugely increased scratch resistance and robustness. Both the front and back of the iPhone 4 are that same type of glass. I've noticed a few superficial scratches (called sleeks) that have appeared on the back, but really the true test will be how the phone looks after 6 months in the pocket. It's interesting that the iPhone capacity markings have disappeared from the back of the phone - no doubt this was done so Apple could make one part and one part only for each color.

The rest of the details are in the specifications. Apple advertises increased brightness of 500 nits and a contrast ratio of 800:1. We measured, and our iPhone 4 exceeded specs at 571 nits and just under 1000:1 contrast ratio.

Note that the HTC EVO 4G is missing as Anand has it, but it's on its way to me. As soon as I get it, I'll measure display brightness, black point, and contrast and update these results. In addition, the HTC Droid Incredible (and thus Nexus One) contrast is effectively infinity by the way we calculate, due to pixels being completely turned off in the black state. In addition, I'm led to believe that the AMOLED's PenTile grid throws off our numbers when measuring brightness. I've run and rerun this test, it keeps coming up that way. 

Next to the iPhone 4, the 3GS display really shows its age. It leaks light when displaying black, with an absurdly high black point of nearly 3 nits. Just looking at the lock screen on the iPhone 4 next to the 3GS it's readily apparent how much better blacks are. iPhone 4 easily bests the 3GS but still isn't quite as contrasty as the Incredible or Nexus One AMOLED displays, or the IPS in the Motorola Droid. You do get higher resolution and brightness, however, but nothing is free.

Going from the iPhone 4's display back to the 3GS is pretty painful, but going back to even relatively high dot pitch displays on the desktop is painful as well. Even on the "high resolution" MacBook Pro with 1680x1050 display, displaying an iPhone 4 screenshot at native resolution uses up 91% of the height. If there's one thing I hope the iPhone 4 display does, it's generate demand for 300 PPI level desktop displays - the era of 110 PPI displays being the norm needs to end now.

Screen - Retina Display The Display in the Sun
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  • Anand Lal Shimpi - Wednesday, June 30, 2010 - link

    It honestly is basic differences in UI design. Unified settings panels (iOS) vs. per-app options and global settings (Android), much more freedom to configure how you want things displayed/presented, extending all the way down to the keyboard (Android) vs. a single Apple dictated way. These are the types of things that make the iPhone more of an appliance, basically if you like Apple's approach then there's no better device for you. A *lot* of users don't, and that's where Android comes in to play. I don't believe the power and flexibility of a PC-like device is a bad thing, but not everyone feels the same way. Take a die hard iPhone user and give them your Droid, you'll probably get the same response I did when I let some of those folks use the Nexus One or EVO 4G. It's really a preference thing, it reminds me a lot of the Mac vs. PC debates.

    And while i haven't played with the Droid, the scrolling issue is present on the Nexus One with live wallpapers disabled as well as enabled. Although enabling them makes it worse. The HTC Incredible is the first Android phone I've used that actually improved it, although didn't solve it completely.

    I expect that in the next major Android update Google will fix it once and for all. I hope.

    Take care,
    Anand
  • JAS - Wednesday, June 30, 2010 - link

    Yes, "more open, more configurable" is a double-edged sword. A comparison of Microsoft Windows and Macintosh OS X is apt in this regard.

    P.S. -- Can we advance beyond the juvenile label of "fanboy" when criticizing a person's like for a product?
  • bplewis24 - Wednesday, June 30, 2010 - link

    Juvenile comes with the intent. I have the utmost respect for Anand and his opinion/reviews. If you take "fanboy" as a disparaging remark, fine, but it essentially means you have a bias or preference that obscures some of your objectivity.

    Brandon
  • The0ne - Wednesday, June 30, 2010 - link

    As I've often expressed here, I like the reviews to not have any 1st person views. I don't care if one waited for 6hours for a phone. I don't want to hear any "this phone is the all to be". I just want a detail review of the phone and it's features. If one can qualify and/or quantify the differences with other products great. If you can't then don't, rather then having the innate urge to add your own opinions.

    Yes, the apple UI is more smooth, the experience is more enjoyable. The druid UI is a tad slower but by no means going to destroy or ruin anyone's experience. If you can't justify it, don't!

    Lastly, the problem with 1st person perspectives being included in reviews and especially technical reports is that the reader will see it as favoritism. This is why absolutely NO credible technical and scientific review/report is written this way. I don't write my engineering tests and reports in 1st person. Just stick to the material and leave opinions out of it. This type of review ONLY happens online and sadly it's affecting technical and scientific materials as well.

    Do the job, state the facts and tests and let the reader decide how to deal with it. Don't offer the reader any types of suggestion or persuasive comments. If you do include it, like other websites, in the editorial section or something similar.
  • kmmatney - Wednesday, June 30, 2010 - link

    I wouldn't want to read reviews that just state facts. I'm an engineer/scientist and have written many peer-reviewed scientific papers. For tech reviews, though, I really appreciate user experience. There are just too many intangibles that can't be expressed by facts and tests. That's why I have been reading Anadtech for over 11 years - I appreciate the blend of techiness and user experience.
  • totenkopf - Wednesday, June 30, 2010 - link

    I have to agree with TheOne on this. Also, you can express "intangibles" without using the first person... If the iPhone's UI feels smoother than another phone then just say that and leave off the "I feel" bit.

    Remember that any statement comparing the iPhone to "Android" will have its flaws. You can only compare the iPhone 4 to other phones, not android. Any such statement will inherently be some form of generalization. Besides, Comparisons made with particular Android phones will be far more helpful as many android phones offer an experience distinct form any other Android phone.

    It's really not that uncommon for iPhone users to play with an Android phone and really like it. Many of them actually seem quite surprised that they actually like it; some merely think that iOS is the only show in town as it has been the best for a long time. Widgets, in particular, offer a lot of customization and, perhaps just as importantly, personalization, that many iPhone users seem to appreciate. If used correctly, widgets can multiply the functionality of your phone many times over, and in some cases preclude running many apps at all. That said, setting up an android with just the way you like it and hunting down the newest and best apps and widgets can be an ongoing struggle. However, many people will enjoy it immensely if for no other reason than to make their phone that much better in their own eyes.

    There! My experience with android without sounding too biased... I think ;) It certainly sounds better than "Android rulz 'cus widgets are soo good and apple doesn't even have them because apple is fail!"
  • John Sawyer - Thursday, July 1, 2010 - link

    As an iPhone user for the past year, I can concur with your observation that many iPhone users would be impressed with the latest Android phones. I've tried the Evo for about ten minutes, and during that time, I did some web browsing, ran some apps, etc., and it was fast (even with a 3G connection), seemed polished, and I wouldn't complain too much if it was the only phone I had to use. If I had the chance to use it longer, I might start seeing its deficiencies, but a quick look, looked good.

    Though a week later, the iPhone 4 was released, and I was blown away by its display, which no other phone matches yet, though I'm somewhat biased about that since I like to be able to read tiny text.
  • The0ne - Thursday, July 1, 2010 - link

    The problem with user experience is that it's just that and it affects how readers perceive the product. I don't mind really that reviews are done this way, but many are done extremely bad. Here are a few examples of comments people include in their reviews...

    "I let me wife play with it for a day or so and she loves it!" This is quite common for PMP player reviews.

    "This is the best thing ever to come out on a phone..." Best thing is more or less an exaggeration. Way too many improper adjectives are used in reviews. Anandtech is no exception to this.

    "I like it..." Okay, that means what, I should too?
  • strikeback03 - Thursday, July 1, 2010 - link

    I disagree, in that I think the subjective "feel" of one phone (and OS) relative to another is largely subjective and can't be quantified in just plain numbers. Would you really feel better if he stated that "after observation with a high speed camera phone X illustrates a scroll with 5 frames and phone Y does so with 20" as opposed to "phone X is noticeably choppier"? Or say for example Sprint shipped a special edition EVO with 768MB RAM, we know that is 50% more, but would it actually make a difference in your interaction with the phone if you had less than 20 apps open?

    I have an HTC Touch Diamond, a WM 6.1 phone with TouchFlo 3d. None of the reviews I read before purchase adequately described how clunky the interaction between the TouchFlo plugin and the background OS is, or how poorly optimized WM6.1 is for a touchscreen, and certainly not how the speed of the device goes from marginal when new to completely unacceptable after a few months and requires a hard reset to restore.
  • ipredroid - Saturday, July 3, 2010 - link

    What many fail to realize is with out opinion there would only be numbers and no reason to have site with user friendly technical data (a site like this). Everyone's opinion is biased or influenced by something, simply sticky by facts and zero emotion devoted towards every product is impossible. Many opinions itself is laced in bias preference for facts.

    I for one want as much information as possible not half the information.

    Facts and opinions have and always will be better than just one of them. Would you rather have technical data about someones trip to Mt. Everest or an opinion. I would want both, so would everyone else or else you are missing facts.

    Science and opinion go hand in hand. Cause and effect.

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