Screen - Retina Display

Right out of the box, the iPhone 4's new 326 PPI, 960x640, 3.5" display is arguably the single most striking change the new iPhone brings. In a word, it's dazzling. Text and high res images look amazingly sharp on the iPhone 4’s retina display. It’s an improvement over the 800 x 480 AMOLED screens that have been shipping on most Android phones. But if you’re comparing it to an iPhone 3GS the difference is huge.

iPhone 3GS
iPhone 4


Text on the Google Nexus One


Text on the iPhone 4

The dot pitch is truly remarkable, so much so that Apple makes the claim that their display outresolves the human eye; its advertised ability to do so has earned it a new Apple tradename, "retina display."


Text on the HTC EVO 4


Text on the iPhone 4


AnandTech Logo on the EVO 4G


AnandTech Logo on the iPhone 4

Immediately after hearing Apple's claim that the Retina Display outresolves the human eye, I snapped into optics mode and crunched the numbers, and tweeted that the results were valid.

In the days that followed, there was considerable debate about the validity of Apple's claims. However, nearly all of the debate really just hinged on a debate over angular resolution of the human eye, and a little more over viewing distance. They're both entirely conventions.

As you've probably discovered by now, the human eye resolution can really only be characterized in angular subtense. Hold something closer to your eye, and you can see smaller features better (in theory), move it further away, and you can't make out small spatial details. The minimum angle visible with the human eye is the angle at which features (for the most common definition, a black and white square wave) stop being visible, and are indistinguishable from each other.

Most measures of visual acuity test with this implicitly - the Snellen eye chart's use of the capital "E" is literally a perfect example, which has given rise to a "tumbling E" eye chart. At twenty feet, the capital E subtends 5 minutes of arc, and conveniently has five half cycles of white to black (from top to bottom). So 20/20 implicitly implies an angular resolution of 1 arcminute (1/60 degrees).

As an Optical Sciences and Engineering undergrad, I've had 1 arcminute drilled into my head more times than I can count as being the "normal" angular resolution of the human eye system. In practice, this is 20/20 vision, which is "normal," yet not perhaps the absolute maximum for human perfection. We can play games of course and argue that a small subset of the population has better than normal uncorrected vision, and thus an angular resolution of below 1 arcminute. I have above average uncorrected vision, which I've measured to be 20/15 on average, giving an angular resolution of approximately 0.75 arcminutes. Of course, the definitions stem from the spacing of cones in the fovea, the highest resolution part of the retina.

The other informational quantity needed to test the Retina Display claims is viewing distance. Again, there's a commonly agreed upon convention - standard viewing distance is considered to be 1 foot. This is another drilled into my brain number tossed around for comfortable viewing and reading. In practice, you can focus on objects much closer to your eye - this is called the near point and is often given as 10 inches, though as you get closer you increase strain aren't likely to keep it here.


Maybe not exactly the limit, but close enough.

Given the two most common standards tossed around, 1 arcminute and 12 inches, do the math out and you'll arrive at around 286 pixels per inch as the limit for eye resolving power, comfortably below the 326 on the Retina Display. Move to 0.75 arcminutes at 12 inches, and it's 382 pixels per inch, higher than the Retina Display. Honestly, I can't see the pixels at 12 inches.

Of course, the real story is even more complicated. Remember how the definition comes with the implicit assumption that we're dealing with a square wave pattern from white to black? That's a factor too - the contrast of the two pixels. Lower the contrast, and the eye's ability to pick out features decreases even more. So far, everything we've talked about has been first order, and without aberrations. Toss in spherical and astigmatism, two aberrations common to the eye system, and eye performance drops way more.

The human eye system is actually pretty poor, and shockingly easy to outresolve. In fact, if you saw the image your eye forms on your retina, you'd likely be appalled; it's your brain that makes the system usable. But at the end of the day, Apple's claims that the display outresolves the human eye are good enough for us.

Network Improvements More Display
Comments Locked

270 Comments

View All Comments

  • JAS - Wednesday, June 30, 2010 - link

    The build quality of the iPhone 4 is outstanding. It reminds me of Nagra (Swiss-made) professional tape recorders I have used. Very solid.

    The edges of the iPhone 4 are not as smooth as those on the iPhone 3GS; but they aren't "sharp" or prone to cutting your pants when you slide the device into your pocket.

    Still, I would want to use a rubber/silicone "skin" on the iPhone 4, not just a bumper, primarily to improve its grasp.
  • jsbruner - Wednesday, June 30, 2010 - link

    I see the reception bar issue as well but do not experience any dropped calls because of it. However the biggest issue I have is with the proximity sensor. I have accidentally hung up numerous times because the screen lock turns off and the buttons become active. I watched myself in a mirror talking and I see the phone flickering on and off. Have you seen this issue at all? Would the bumper minimize this issue?

    Great article.
  • Wolfpup - Wednesday, June 30, 2010 - link

    While in theory I'd love higher resolution displays on monitors, in practice they're already too high, and can't get any higher until somehow operating systems are able to offer true resolution independence where ANY program (even if it's written in 1988) will be flawless scaled so it's the right size at a given resolution. So far the ONLY example in the computer world of this being done right is on Palm devices, where they just quadrupled the resolution and on older programs 1 pixel = 4 real pixels. Presumably it's the same on iOS.

    But until OSes can do that that successfully on ANY content on ANY monitor at ANY resolution, raising the resolution is a TERRIBLE idea, as we're already WAY past the point of usability on a lot of displays, since stuff just keeps shrinking rather than adding detail.
  • inperfectdarkness - Wednesday, June 30, 2010 - link

    "If there's one thing I hope the iPhone 4 display does, it's generate demand for 300 PPI level desktop displays - the era of 110 PPI displays being the norm needs to end now."

    i could not have said it better. 1080p on a 17" screen is pathetic for a laptop.
  • minememy21 - Wednesday, June 30, 2010 - link

    I registered just for the sole purpose of saying thank you to Brian and Anand.

    I really appreciate the amount of work and objectivity you've put in this review. I don't know of any other site with the same level of dedication and thoroughness.

    Please don't pay attention to the few, vocal, and overly sensitive anti-apple crowd and just continue writing the way you do.
  • HilbertSpace - Wednesday, June 30, 2010 - link

    "Perhaps even use diamond vapor deposition (like they did with the glass screen atop the iPhone 3GS) to insulate the stainless steel from users." -The Real Story on iPhone 4's Antenna.

    There's no way apple used physical vapor deposition (PVD) on the iPhone 3GS, way too expensive! Supposedly a Nokia Vertu phone adds a TiC coating - the cost - oh only ~$15000!
  • gronkman - Wednesday, June 30, 2010 - link

    The word on the grapevine is that the antenna issue will be dealt with by an upcoming software update. What I am interested in is whether it will really change the antenna attenuation, or whether it will "fix" the bars just by not showing the bar degradation. I'm hoping AT will do an in-depth look at the update when/if it comes out.
  • thomas.magnum - Wednesday, June 30, 2010 - link

    I am not sure what you mean when using 40% in the context of the bar. But I think you need to improve the discussion of dB. Because it runs on a log scale, changes in dB are more complex than just looking at dB1-dB2 and computing percentage. You really need to think about 10^(dB/10). I would bet that the bars are setup to be representative of a dB scale. NOT simple percentages base on dB numbers, like you're trying to do.
  • The0ne - Wednesday, June 30, 2010 - link

    Your comment reminds me of richter scale :) Most people will look at 6.0 and 7.0 and say oh that's nothing hahaha If only they knew they'll be completely shocked. Sorry, I had a good laugh out of this.
  • strikeback03 - Thursday, July 1, 2010 - link

    Of course that is also assuming they think the Richter scale is still in use.

Log in

Don't have an account? Sign up now