Display Lag and Response Time

For gamers, display lag is a very real concern, and display processing is a nebulously reported (if at all) specification for just about all LCD displays. Ultimately, what matters isn’t GTG, full on, full off pixel response times, or what’s reported on the spec sheet, but the holistic latency of the monitor compared to something we can all agree is lag-free. We previously used a baseline LCD and compared with it as our benchmark of no display lag - we’ve since started using a 17” Princeton EO700 CRT. It supports 1024x768 at 85 Hz.

To do these tests, we connect the CRT up to a DVI to VGA adapter on our test computer’s ATI Radeon HD5870, and the LCD panel under test to DVI using an HDMI to DVI cable. I debated for some time the merits of using the same VGA signal, however, what really matters here is how the two display methods matter in the way that you, readers, are most likely to set things up. In addition, using the VGA input on any LCD is bound to add additional lag, as this is definitely a hardware scaler operation to go from analog to digital signaling, compared to the entirely digital DVI datapath. We run the CRT at 1024x768 and 85 Hz, its highest refresh rate, and clone the display to the LCD panel.

We use the same 3Dmark03 Wings of Fury benchmark on constant loop, take a bunch of photos with a fast camera (in this case, a Nikon D80 with a 17-50mm F/2.8) with wide open aperture for fast shutter speeds, in this case up to 1/800 of a second. Any differences on the demo clock will be our processing lag, and we’ll still get a good feel for how much pixel response lag there is on the LCD. As I mentioned earlier, the only downside is that this means our old data is no longer a valid reference.

To compute the processing lag, I do two things. First, I watch for differences in the clock between the CRT and LCD, noting these whenever they are visible. I did this for 10 captures of the same sequence. Second, one can compute the processing difference by taking into account the FPS and the frame number difference:

Of course, not every one of those frames is written to the display, but we can still glean how much time difference there is between these respective frames with much more precision than from averaging the time, which only reports down to 1/100ths of a second. An example shot of what this difference looks like on the X270W is the following:


CRT (left) vs. X270W (right) running Wings of Fury in 3Dmark 03

Processing Lag
Display Averaging Time Difference FPS Computation Time Difference
Dell G2410H 9.0 ms 8.59 ms
Sceptre X270W-1080P 9.0 ms 5.75 ms

There’s an interesting trend emerging already, and we’ve only got two data points. First off, it’s obvious by now from doing these tests that relying on the time counter at the bottom of the 3Dmark 03 window is relatively unreliable - you either get 10 ms of difference (.01 seconds), or no difference at all. It’s very binary since the processing lag we’re looking for is effectively below our sampling rate, and as a consequence it takes a lot of these points to get data (I averaged 15). On the other hand, it’s very easy to weight the frame difference by FPS and compute the time between, and that tells a different story with greater precision. From those metrics, it’s apparent that the X270W does have lower processing lag than the G2410H. The difference is slight, however, at 2.84 ms - way under what the human eye can perceive - but a difference nonetheless.

We still don’t get near the 2 ms response quoted by Sceptre, but being roughly 6 ms slower than the CRT is pretty darn good, so good that I honestly don’t think it’s humanly possible to tell the difference.


One ghost before, active frame, previous frame (3 total)

LCD performance still isn’t technically at parity with CRTs, but you’d be hard pressed to tell the difference. There’s still a visible ghosting image before and after the primary frame, visible in the photo above. This is something virtually all the LCDs we’ve tested exhibit, but in practice the ghosting isn’t discernable at all.

I consider myself an avid PC gamer and threw the X270W at FPS, RTS, and RPG titles alike and never noticed ghosting or any perceptible lag, ever. I think it’s more than fair to say that the X270W is a worthy choice for gamers that are generally very discerning about their input lag. By the numbers, the X270W is the best we’ve tested with our new methods thus far, but then again we’ve only got two data points.

Analysis: Brightness Uniformity Analysis: Power Consumption
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  • HollyDOL - Tuesday, May 18, 2010 - link

    I really wonder whether this screen contains true 8bit per channel mask or whether it uses dithering to fake it...

    Usualy, TN panels are just 6bit per channel and remaining colours are faked using dithering or frame rate control.
  • Brian Klug - Tuesday, May 18, 2010 - link

    I wonder that too, and in all honesty it's likely 6-bit and dithered like you said.

    I'm still trying to figure out a good way to test - displaying the color pattern works, but there's still some dithering on even the highest end stuff I can find. Still trying to get to the bottom of it.

    I'm open to any ideas though! ;)

    -Brian
  • Luke212 - Tuesday, May 18, 2010 - link

    the Sony G520 does 1024x768x120Hz. I recently bought one for $20 so i'm sure you can find one to test
  • Luke212 - Tuesday, May 18, 2010 - link

    sorry, btw the g520 is VGA not DVI. i also had no luck finding a dvi crt.
  • RavnosCC - Tuesday, May 18, 2010 - link

    I needs me some high hrz gaming!
  • Brian Klug - Wednesday, May 19, 2010 - link

    They're definitely coming ;) I'm working hard on getting a number of 120Hz panels in for reviewing pleasure ;)

    Stay tuned!

    -Brian
  • jaydee - Tuesday, May 18, 2010 - link

    Count me among those dissapointed in the resolution. That big has got to be at least 1920x1200. I know it's cheap, but would it really add that much cost?

    I bought a 20.1" Sceptre LCD above 4 years ago (for around $350, ughh...), which I'm overall pleased with. The only thing that bothered me, was really dark scenes, there was a fairly noticable criss-cross of light coming from the corners. I've heard the only way to truly avoid this was to get a LED-backlit LCD. How bad was this on the review unit? I didn't see mention of, but maybe you covered it and I'm just not familar enough with the terminology.

    Also, I'd like to see review(s) of some of the ASUS units, namely the VW266h (25.5" 1920x1200 for $250 AR right now) and the above mentioned ASUS MT276HE (27" 1920x1080 for $320 AR).
  • theoflow - Tuesday, May 18, 2010 - link

    Hey Anand and crew,

    Really digging all the reviews in the past couple of months and it is definitely helping me steer myself in the right direction for product purchases.

    Although this might delve into a realm that isn't your speciality, I would be very interested in inexpensive 32" LCD review for HTPC usage. I think this is a sweet spot that is neglected quite a bit, with reviews and suggestions jumping to 42" displays way too quickly.

    Keep up the good work and looking forward to whatever is in the review pipeline.
  • Brian Klug - Wednesday, May 19, 2010 - link

    Hmmz, there have been more than a few requests for us to take a look at some smaller (well, is 32" small? Small for a TV, large for a monitor, hehe) TVs and profile them against monitors. I've seen an increasing number of friends dropping their computer-LCDs in favor of LCD-TVs, so I think it'd be an interesting thing to take a look at.

    It's definitely something we haven't tackled yet. I've got a 32" Vizio of my own (oh boy, the irony of having such nice LCD displays and then two Vizio TVs - though they've improved significantly as of late) that I could try, hmmz. I'll see what I can fit in! Thanks for the idea/feedback!

    -Brian
  • Corporate Thug - Tuesday, May 18, 2010 - link

    Anandtech/Brian, can you please please please review the DoubleSight DS-2700DW...I know a lot of people who are interested in seeing ONE review of this thing. I think at $399, it would be a nice comparison.

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