Gaming on the iPad

The majority of premiere launch titles for the iPad were gaming focused. Partly because this shows off the device's additional processing power with the A4, but also because the majority are only marginally different from the iPhone version, instead offering native resolution.

First is N.O.V.A. HD, an FPS title that is largely unchanged from the iPhone version except for supporting higher resolution. It runs virtually flawlessly on the platform, despite the larger resolution. The only major annoyance here is that the title doesn't appear to work with any landscape orientation you choose, and Apple's iPad/Case accessory chose the complete opposite landscape view by default.


It's insanely hard to take action screenshots, I discovered

The title performs flawlessly performance wise, though playing an FPS title with look, movement, and fire controls all fighting for your two hands and 10 fingers is still challenging.

Next is Flight Control HD, which continues to do what the original title did well.


Bigger maps are "HD" - Old maps still linger around too

Namely, cast the player as an air traffic controller managing exponentially busier and busier airspace in a 2D world. It's the same that we've seen before, just bigger, more complicated, and scaled up. It's a high profile game for sure, but the approach is safe. While it'd be pointless to destroy what made the game good, there just isn't anything new that the iPad's form factor contributes other than a bigger screen.


It's easier on the bigger screen, until it throws even more at you

There's also Real Racing HD, which looks very high resolution on the platform, though it too is ultimately dependent on a control scheme that's at times difficult. Rotating the screen to drive makes an otherwise pretty normal arcade style racing game surprisingly difficult. There are plenty of driving assists, including automatic braking, and these ultimately save the game from being too complicated to play easily.


Tilt to drive - that's for steering and gas

Worms has long been ported to the iPhone platform, and although its control scheme is initially challenging, it's probably the one that best leverages the iPad. I found the title difficult for the first few plays, and it's got a steep control learning curve, but execution is fun and engaging. The title also looks very crisp on the iPad, though there was the occasional framerate stutter.


The holy hand grenade remains my weapon of choice

Probably next on the list of engaging titles that offer unique control schemes is Command and Conquer: Red Alert. The iPad's display is finally large enough to really allow developers to make titles that are rich and immerse, and not mere novelties. The game still has a bit of roughness around the edges - sounds are sometimes a bit low fidelity for my taste, and there's a lot of speech events that are very very redundant. But the title is strong when it comes to user interaction.


That selection box was made with multitouch

For example, selecting a group of users can be accomplished by either clicking a box, and then dragging a selection (this is a mouse convention), or by using a multitouch gesture (Yes! Finally!). Three points define a selection square, and units within the square are automatically selected. It's a gesture that's natural, super fast, and the exact kind of new use scenario I want to see more of on the platform. Developers need to re-think every bit of preconceived interaction notions from the desktop. Erase of all of it.


If you sucked at RTS, you'll still suck at iPad RTS

Is the iPad a gaming platform? Definitely. Even if you argue that it isn't a fully fledged, integrated one, iPhone games remain the platform's top grossing commodity. The iPad's larger screen and increased processing power will only further amplify that trend, but only if developers can create compelling UI leveraging the iPad's multitouch screen and lack of hardware buttons. Some titles are going to be challenging to pull off, others lend themselves entirely.

Reading Rainbow Final Words
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  • stcredzero - Thursday, April 8, 2010 - link

    The review authors are displaying the case configured incorrectly, in picture after picture. The flap needs to be tucked in! This makes the case much more usable in the vertical, taller orientation as a stand. Also, who would set the case up as a stand and try to type in portrait orientation? That's like complaining your car can't do highway speeds in reverse! That's not what it's for!

    Tuck the flap in, then review the case. It's much better that way!
  • TemplarGR - Thursday, April 8, 2010 - link

    I would like to thank Anand for this terrific and just review. Most reviews i have read so far are biased in favour of Apple, but this is just right.

    It is the only review so far that describes the total cost of ownership of this device. This device is a luxury item, an expensive toy. The starting price is a joke. 499 dollars for 16gb disk, no 3G, no camera, lack of apps? When you add the additional costs this device brings, it is way overpriced compared to a netbook or tablet pc. An EePc costs 300 while being more complete and far more powerful. And yes it draws more power, but i believe there are netbooks out there with 10+ battery life. I have to admit it also has a better display than most netbooks though.

    I like some aspects of the iPad. I really like the touch interface for certain uses. I believe Apple has done a terrific job with its UI. The problem is that Apple charges a lot for just a touch UI compared to netbooks.

    Since i am a Linux user and a programmer, i wouldn't buy it anyway. I am against Apple's closed ecosystem practice. But i like Apple's contributions to modern device and UI design.

    The reason i am critical of Apple is that i do not like companies which make a practice to sell on hype and marketing instead of tech. Apple is almost like a cult. There are reviews out there(Ars for example) that say that luck of multitasking is a nice feature and makes their lives easier. This is almost pathetic.

    I was afraid that Anand was under Apple's influence but i am happy i was wrong and he reviewed it for what it is, a luxury item not able to replace current devices. Thank you Anand!
  • piroroadkill - Thursday, April 8, 2010 - link

    Is what I gleaned from that review. A nice looking screen isn't useful if the rest of the device is pretty much useless.

    There's maybe a single use case, and that's if you want to watch h264 encoded video miles from civilisation. Even then, I'd argue a netbook and a couple of spare batteries would always serve you better.
  • nquo - Thursday, April 8, 2010 - link

    thoughts on iPad and its potential:
    http://nquo.posterous.com/ipad-bigger-than-a-big-i...
  • Jalek99 - Thursday, April 8, 2010 - link

    Every local news report I saw today featured iPads. The anchors showing pictures on the device when they have the usual corner of the window or the huge monitors behind them.

    Then Jimmy Fallon showing some app on one...
    The manufactured buzz is far more negative for me than anything the device itself merits.
  • Mike1111 - Thursday, April 8, 2010 - link

    He was asking for 720p on the IPHONE! This can be done by using a 3rd party file manager that allows you to transfer videos to the iPhone without iTunes and then select them inside the app.
  • Brian Klug - Thursday, April 8, 2010 - link

    Ahh, you are indeed correct sir. I didn't do the encode for the iPhone, I'm assuming we just re-encoded again. ;)

    -Brian
  • SunLord - Thursday, April 8, 2010 - link

    Did you know an apple store employee can pick a $499 ipad up for $350 which leads me to think per the norm for apple we be getting ripped off.
  • piroroadkill - Thursday, April 8, 2010 - link

    Well, no shit, it's an extremely low cost computer (with the possible exception of the screen) priced with a high price point.
  • manicfreak - Thursday, April 8, 2010 - link

    From some of the articles out there, the gross profit for the ipad can be anywhere from 50-60%. I'm not a fan of Apple's product, but I do admire their ability to get almost anyone from the media and the bloggers to hype up their underperformed, overpriced product.

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