Left 4 Dead

Introduced in 2004, Valve’s Source engine continues to live on in new Valve games. At this point even newer Source games like Left 4 Dead are rarely GPU limited to a significant degree, but we keep it on here due to the fact that we’re expecting at least one more Source game this year in Portal 2.

Left 4 Dead

Left 4 Dead

Left 4 Dead

Breaking from tradition a bit, for L4D we’ve gone ahead and cranked up the AA to 8x. The quality difference is tiny at best, but it was necessary to try to keep the GTX 480 and 5870 from getting more than 100fps at 2560 (and it still wasn’t enough for the 5870). With that said we see a dramatic reversal from HAWX – the GTX 400 series loses its first game. The GTX 480 falls behind by 6-9% while the GTX 470 falls behind by anywhere between 1 and 15%. Interestingly on the GTX 470 in particular, the gap grows with resolution; perhaps we’re seeing the ROP loss come to haunt us?

In any case, if you’re going to lose a game, L4D is not a bad game to lose at. Even the GTX 275 gets over 60fps at 2560, so while it’s a loss on paper there’s little practical difference..

HAWX Battlefield: Bad Company 2
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