Image Quality & AA

When it comes to image quality, the big news from NVIDIA for Fermi is what NVIDIA has done in terms of anti-aliasing of fake geometry such as billboards. For dealing with such fake geometry, Fermi has several new tricks.

The first is the ability to use coverage samples from CSAA to do additional sampling of billboards that allow Alpha To Coverage sampling to fake anti-alias the fake geometry. With the additional samples afforded by CSAA in this mode, the Fermi can generate additional transparency levels that allow the billboards to better blend in as properly anti-aliased geometry would.

The second change is a new CSAA mode: 32x. 32x is designed to go hand-in-hand with the CSAA Alpha To Coverage changes by generating an additional 8 coverage samples over 16xQ mode for a total of 32 samples and giving a total of 63 possible levels of transparency on fake geometry using Alpha To Coverage.

In practice these first two changes haven’t had the effect we were hoping for. Coming from CES we thought this would greatly improve NVIDIA’s ability to anti-alias fake geometry using cheap multisampling techniques, but apparently Age of Conan is really the only game that greatly benefits from this. The ultimate solution is for more developers of DX10+ applications to enable Alpha To Coverage so that anyone’s MSAA hardware can anti-alias their fake geometry, but we’re not there yet.

So it’s the third and final change that’s the most interesting. NVIDIA has added a new Transparency Supersampling (TrSS) mode for Fermi (ed: and GT240) that picks up where the old one left off. Their previous TrSS mode only worked on DX9 titles, which meant that users had few choices for anti-aliasing fake geometry under DX10 games. This new TrSS mode works under DX10, it’s as simple as that.

So why is this a big deal? Because a lot of DX10 games have bad aliasing of fake geometry, including some very popular ones. Under Crysis in DX10 mode for example you can’t currently anti-alias the foliage, and even brand-new games such as Battlefield: Bad Company 2 suffer from aliasing. NVIDIA’s new TrSS mode fixes all of this.


Bad Company 2 DX11 Without Transparency Supersampling


Bad Company 2 DX11 With Transparency Supersampling

The bad news is that it’s not quite complete. Oh as you’ll see in our screenshots it works, but the performance hit is severe. It’s currently super-sampling too much, resulting in massive performance drops. NVIDIA is telling us that this should be fixed next month, at which time the performance hit should be similar to that of the old TrSS mode under DX9. We’ve gone ahead and taken screenshots and benchmarks of the current implementation, but keep in mind that performance should be greatly improving next month.

So with that said, let’s look at the screenshots.

NVIDIA GeForce GTX 480 NVIDIA GeForce GTX 285 ATI Radeon HD 5870 ATI Radeon HD 4890
0x 0x 0x 0x
2x 2x 2x 2x
4x 4x 4x 4x
8xQ 8xQ 8x 8x
16xQ 16xQ DX9: 4x DX9: 4x
32x DX9: 4x DX9: 4x + AAA DX9: 4x + AAA
4x + TrSS 4x DX9: 4x + TrSS DX9: 4x + SSAA  
DX9: 4x      
DX9: 4x + TrSS      

With the exception of NVIDIA’s new TrSS mode, very little has changed. Under DX10 all of the cards produce a very similar image. Furthermore once you reach 4x MSAA, each card producing a near-perfect image. NVIDIA’s new TrSS mode is the only standout for DX10.

We’ve also include a few DX9 shots, although we are in the process of moving away from DX9. This allows us to showcase NVIDIA’s old TrSS mode, along with AMD’s Adapative AA and Super-Sample AA modes. Note how both TrSS and AAA do a solid job of anti-aliasing the foliage, which makes it all the more a shame that they haven’t been available under DX10.


Click to Enlarge


Click to Enlarge

When it comes to performance, keep in mind that both AMD and NVIDIA have been trying to improve their 8x MSAA performance. When we reviewed the Radeon 5870 back in September we found that AMD’s 8x MSAA performance was virtually unchanged, and 6 months later that still holds true. The performance hit moving from 4x MSAA to 8x MSAA on both Radeon cards is roughly 13%. NVIDIA on the other hand took a stiffer penalty under DX10 for the GTX 285, where there it fell by 25%. But now with NVIDIA’s 8x MSAA performance improvements for Fermi, that gap has been closed. The performance penalty for moving to 8x MSAA over 4x MSAA is only 12%, putting it right up there with the Radeon cards in this respect. With the GTX 480, NVIDIA can now do 8x MSAA for as cheap as AMD has been able to

Meanwhile we can see the significant performance hit on the GTX 480 for enabling the new TrSS mode under DX10. If NVIDIA really can improve the performance of this mode to near-DX9 levels, then they are going to have a very interesting AA option on their hands.

Last but not least, there’s anisotropic filtering quality. With the Radeon 5870 we saw AMD implement true angle-independent AF and we’ve been wondering whether we would see this from NVIDIA. The answer is no: NVIDIA’s AF quality remains unchanged from the GTX200 series. In this case that’s not necessarily a bad thing; NVIDIA already had great AF even if it was angle-dependant. More to the point, we have yet to find a game where the difference between AMD and NVIDIA’s AF modes have been noticeable; so technically AMD’s AF modes are better, but it’s not enough that it makes a practical difference


GeForce GTX 480


GeForce GTX 285


Radeon 5870

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  • yacoub - Friday, March 26, 2010 - link

    I think he's got it right. If you want high yields, a larger chip size is the enemy, because you get fewer chips per die, and thus lower yields.
  • Rebel44 - Friday, March 26, 2010 - link

    IMO HardOCP review was better because they showed real world differences between those Nv and AMD cards - 470 didnt allow better setting than 5850 and 480 was only little bit better than 5870. So 470 is IMO epic fail at that price.

    When you add extra power and noise fom 470 and 480, I wouldnt pay for them more than for 5850 and 5870.
  • stagen - Friday, March 26, 2010 - link

    With the 470 and 480 generating so much heat and noise, and consume more power than even the dual GPU Radeon HD 5970, even thinking of dual GPU 470/480 (495?) is a scary thing to do.
  • yacoub - Friday, March 26, 2010 - link

    Agreed. And considering the $350 470 is no faster than a $150 5770 at 1680x in BF:BC2, and only 23% faster at 1920x, that's pathetic. Considering how much better it does in other games, it must be a driver optimization issue that hopefully can be worked out.
  • mcnabney - Saturday, March 27, 2010 - link

    Fermi has existed for months, so the driver work should be as far along as AMD. The delay allowed for better stepping and higher clocks, but the drivers aren't going to improve any more quickly than AMD.
  • uibo - Friday, March 26, 2010 - link

    What was the ambient temperature?
  • Ryan Smith - Saturday, March 27, 2010 - link

    20C.
  • mindbomb - Friday, March 26, 2010 - link

    Firmly in AMD's hands?
    i dont know about that.
    Although it can't bitstream true hd and dts-MA, I would argue that's not really as debilitating as not being able to bitstream level 5.0 h264 video, since you can output as LCPM.
  • Galid - Friday, March 26, 2010 - link

    FIRMLY in AMD's hand...it is... not only Nvidia doesn't do true HD and dts-ma for a card that doesn't fit in a HTPC but they won't even when they get the smaller cards out... Firmly? yeah....
  • mindbomb - Friday, March 26, 2010 - link

    let me be more clear.
    I'm saying although the ati cards have better handling of audio, the nvidia cards do in fact have better handling of video since they can handle level 5.0 and 5.1 h264 video (and i guess mpeg 4 asp, but thats irrelevant)
    so i wouldn't say the ati cards have a definite lead in this area.

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