10.2: Ultra Low Power State Confusion & Crossfire Eyefinity

When AMD was first briefing us on the 10.2 drivers, one of the first things they discussed was Ultra Low Power State (ULPS) support – this was probably a mistake. In our initial Radeon HD 5870 article covering the whole Evergreen architecture we discussed ULPS, albeit not under that name. ULPS was one of the many features AMD had briefed us about in September when they introduced the 5000 series, where ULPS allows AMD to power down the slave card(s) in a Crossfire configuration to a state even lower than idle. For the 5870/5970, this meant being able to reduce the slave(s) from 27W at idle to 20W under ULPS. This is only a 7W difference, but combined with other idle-efficient hardware it can become a notable difference. At the time it had been our understanding that this feature was enabled right out of the gate.

So imagine our confusion when at CES AMD is telling us that they are just enabling that feature for the entire 5000 series. Until that moment as far as we knew this feature was already enabled.

This started an almost immediate chain of confusion between ourselves and AMD. Terry Makedon – AMD’s Manager of Software Product Management – was giving the presentation and found himself at the end of an odd stare from us rather quickly. When we asked for clarification on this, he said that this feature was just finally going to be enabled in the mainstream Catalyst drivers, and that previously it had only been enabled for the 5970 in the launch drivers for that card. After expressing our displeasure on the issue, we quickly moved on due to time constraints.


The Radeon HD 5970: The card ULPS was practically made for

This brings us to February, where we started work on this article after wrapping up the Radeon HTPC investigation last week. Seeking further clarification on the issue and to once again express our displeasure with how this was handled, we sent an email to our favorite PR contact over at AMD, Evan Groenke. Evan has only been AMD’s PR frontman for hardware editors since the start of the year, and he’s been the guy largely responsible for helping us nail down all the issues we were seeing with the new Radeon 5000 series cards in HTPC use.

After sending that email early Friday morning, we got a phone call from Evan later that day… from the ski slopes. What was supposed to be a long weekend for him turned out to be a bit of a working weekend as he did what he could to dig in to the issue and to find a better explanation for us. Thanks to him we have a solid explanation on what’s going on and why our earlier tests were not as compromised as we once thought they were.

The key issue for AMD is that they did not consider the software side of ULPS to be ready for public use when the 5000 series launched, so it was not enabled in the Catalyst drivers at the time. ULPS was then enabled for the 5970 launch, where AMD was confident it was going to work correctly under the very limited conditions encountered by a single-card dual-GPU setup. But this was only enabled for the launch driver for the 5970 – it was never enabled in the mainline Catalyst drivers.

The issue for us, and why we were initially so displeased, was that it had never been communicated to us that ULPS wasn’t enabled from the beginning. We thought that it was enabled, AMD thought we knew that it wasn’t. So when we did our testing of the 5700, 5800, and 5900 series, we based all of our data on the idea that this feature was enabled, when in retrospect it wasn’t. Worse, it was enabled on the drivers we used to test the 5970 but not the 5870/5850, so our results would have the 5970 consuming less power at idle than what a real user would get if they used the mainline Catalyst drivers. This makes the results invalid, and was the source of our concerns.


Our original 5970 results

All of this was finally clarified when Evan was able to tell us two things: that the driver set we used to test the 5970 had been posted as a hotfix driver for the 5970 launch, and that it wasn’t the only driver with ULPS enabled. The former is of particular importance since coming from CES our interpretation had been that ULPS was not enabled on any public driver build, when in fact it just hadn’t been enabled on any mainline driver build – it had in fact been available in public hotfixes such as the 5970 launch driver. The latter is important because it was an undocumented feature of the 9.12 hotfix, which as we explained earlier is the precursor to much of what’s in the 10.2 driver being released today. So if you used the 9.12 hotfix, then you’ve already been enjoying ULPS on your 5000-series Crossfire setups.

With that in mind, here’s what the issue ultimately boils down to: Unless you were using the 5970 launch driver or the 9.12 hotfix, you have not been enjoying the benefit of ULPS. Specifically, unless you have used those drivers your idle power usage on the 5970 would have been around 7W higher than what we found in our initial 5970 review. It’s only now with today’s 10.2 driver that this is finally being enabled for customers using the mainline driver. If that’s you, then the 10.2 drivers should reduce your idle power usage some.

To settle this point, here we have a re-test of the 5970 using the 10.1 Catalyst drivers, and the 10.3 beta drivers AMD has provided us.


Our new 5970 results. Note: This is a different test setup than for our original results

The end result: a difference of 8W, out of 170W, meaning enabling it reduces idle power usage by around 5% on our overclocked Core i7 920 setup.

Moving on from ULPS, we have Crossfire Eyefinity, one of the other features that was previously exposed in the 9.12 hotfix driver. Much like ULPS, this feature was originally only enabled for the 5970 while AMD worked out the kinks in the technology. Since the 5970’s launch this feature has made a great deal of progress – it’s no longer a whitelist feature that only works on certain games, but rather it’s a blacklist feature where AMD only disables it on games where there are known issues.

We strongly suspect that anyone that had a vested interest in a Crossfire Eyefinity setup with a pair of 5800/5700 series cards already is on the 9.12 hotfix, but nevertheless this brings Crossfire Eyefinity in to the mainline drivers for everyone else.

Index 10.2: Crossfire Profiles, DisplayPort Audio, & Crossfire Rearchitecture
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  • Blahman - Wednesday, February 17, 2010 - link

    From what I've read, the i5 version of the HP Envy 15 does have switchable graphics.
  • Aircraft123 - Thursday, February 18, 2010 - link

    no the HP Envy 15 does not have switchable graphics. Something to do with the HM55 vs PM55 chipset (one supports it one doesn't).

    I know it won't b/c I have one.
  • tntomek - Wednesday, February 17, 2010 - link

    Sadly it does not. HP originally had rumors about this but have since turned out to be false.
  • FlyTexas - Wednesday, February 17, 2010 - link

    AMD driver quality is one reason why my gaming rig continues to have a nVidia card in it. I have ATI cards in my secondary machines, but don't play games on them. nVidia simply makes better drivers than AMD does.
  • Tempered81 - Wednesday, February 17, 2010 - link

    Hi Ryan,

    Nice article on the new drivers. Looking forward to 10.3 bezel management.

    I really wanted to point out that your Farcry2 results in the 5970 review were maxed at 75 because of Vsync & not CPU limit.
  • ATWindsor - Wednesday, February 17, 2010 - link

    Have they fixed the audio-droput-bug over HDMI? THat is the most critical bug on the 5-series drivers today IMHO.
  • n00bxqb - Wednesday, February 17, 2010 - link

    Really ? Worse than the Adobe Flash crash bug ?
  • ATWindsor - Wednesday, February 17, 2010 - link

    Well, I guess its a matter of perspective, that at least is downgradable, audio-dropouts are not, at least not guaranteed. Not having useful sound is a showstopper if you use hdmu.
  • velis - Wednesday, February 17, 2010 - link

    While ATI drivers are steadily improving, they still lack a lot in comparison to Nvidia's. AMD really should try harder with this.

    Currently, these are the absolute musts IMHO:
    1. OpenCL drivers!!!! Come on AMD. NV is beating your sorry ass for years now. First they had cuda, you had nothing. Now they also have OpenCL and you still have nothing. Do something about this already.
    2. Per game (application) quality settings in CCC (might even have that, but I just can't find them) + editable CF profiles. It's not like it's hard to do, right?
    3. OpenCL drivers!!!
    4. A tree view of all available options in CCC. There used to be a tree view, now there isn't any more. It's ridiculous how many clicks it takes to set one preference when all the groups could be plainly listed on the left side of CCC window.
    5. OpenCL drivers.
    6. What's with the bloat? Reduce drivers size and CCC memory footprint. Especially CCC. It's just a few dialogs bunched together. Why on earth does it have to use a gazillion MB of my RAM?
    7. Did I mention OpenCL drivers?
  • leexgx - Thursday, February 18, 2010 - link

    i love them to bring back Tree view i really hate CCC when under vista or 7 but they still do tree view for XP, so why cant they make an classic mode that every one wants to use

    OpenCL must be in the drivers as its not at the moment, Direct compute, CUDA, Physx, and Open CL you get when your with Nvidia Drivers, ATI need to catch up

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