Impressions of the U2711

If you've used a variety of LCDs, you've undoubtedly encountered some that really impress and others that you'd just as soon avoid. The U2711 belongs squarely in the first group, with bright colors, excellent viewing angles, and good features. If you're after great image quality, the U2711 ranks right up there with the best that we've tested. That said, it's not necessarily perfect, so let's discuss a few areas that you might not be entirely happy with.

First, unlike many 24" LCDs (i.e. the Dell U2410), you don't get pivot functionality so there's no portrait mode… unless you buy a VESA compatible stand that supports the feature - and one that's also tall enough for a 27" portrait LCD. It's a minor concern for most, but it's still worth a mention.

Second, another minor complaint is the aspect ratio. Depending on personal preference, you may like 16:10 widescreen displays, 4:3 standard aspect displays (a dying breed), or you might be one of those that is very happy with the trend towards 16:9 LCDs. The U2711 is in the latter category, which is supposed to make it better for widescreen movie viewing. The problem is that a lot of HD movies are even wider, so 16:9 still doesn't fit a whole bunch of widescreen movies. Does the loss of 160 pixels in vertical real estate really matter much? Probably not, especially when you consider you're still getting 240 more pixels than other 27" 1920x1200 displays, plus being 640 pixels wider.

Third, there's the issue of dot pitch. I personally use a 30" LCD at the native 2560x1600 resolution. That gives the display a dot pitch of 0.251mm. You know what? It's too small for me when I'm working with text, so I ended up setting the Windows DPI to 120 instead of the default 96. That works well for some applications, but there are a few oddities. More to the point, even at 120 DPI I still feel a lot of text is too small, so I end up running Word and my web browser with 125% magnification a lot of the time. On the other hand, working with images is great with the high resolution - there's no beating Photoshop on a 30" LCD in my view (unless you have two 30" displays….) As you can imagine, if a 30" LCD with a .251mm dot pitch can strain my eyes, the U2711 with its .233mm pitch can be even worse. If you've got great eyes, you'll love the U2711; if you're like me and have less than perfect eyesight, you'll probably need to run at a lower resolution (or with magnification).

The final potential drawback with the U2711 that we want to discuss is lag. There are actually two types of lag we noticed during testing, and neither one is likely to be a deal breaker if what you're after is high quality image. Processing lag (a.k.a. "input lag") is definitely present, and it appears to be due in part to the digital scaler. Like the Dell 3008WFP, the U2711 supports a bunch of input options, many of which can't handle the native resolution. That means it needs a hardware scaler to work with lower resolution VGA and analog inputs. The result is slightly more processing lag than what we've measured on 30" IPS displays that don't have a hardware scaler. The other type of lag we noticed is a delay in powering up the LCD and changing resolutions. The LCD takes around 3 seconds to power on, but it can take an additional 3.5 to as much as 15 seconds to sync to the current resolution. It's extremely slow compared to many other LCDs in this regard. Fire up a game that runs at a different resolution than your desktop and you might have a black screen for up to 15 seconds (3.5 to 5 seconds is more common). Depending on how often you switch resolutions, you may or may not be bothered by these delays.

That's all the bad stuff that we have to say about the U2711, and while it might seem like a lot of complaints we really need to emphasize that most of them are very minor. For me, the dot pitch is probably my greatest concern, with the slow change between resolutions being a distant second. I've used LCDs that have very noticeable processing lag (i.e. Dell's own 2408WFP), and the U2711 never bothered me in that regard. (Others may be more sensitive, of course.) The ultra high resolution is very nice for images and movies, and if you've got good eyes it works well with text as well. We also felt that the support for non-native resolutions worked very well, and the fine dot pitch makes it possible to run the LCD at 1080p for example without a lot of blurriness. Finally, we continue to appreciate Dell's flash reader on the side of the LCD; sure, you can buy your own separate reader for $25, but it's very convenient to have the reader integrated into your display bezel.

Overall, we were very impressed with the features and colors on the U2711. It performs as well as any professional monitor that we've tested, with a price tag that's significantly lower than other professional offerings (e.g. Eizo). Professional displays often go through extensive testing, but that doesn't mean the U2711 is just shipped out with little in the way Q&A or testing. The U2711 is the first LCD we've had for review that includes Delta E results from the manufacturer. Granted, the target average Delta E of less than 5.0 wasn't as low as we would have liked, but Dell guarantees that you will get such a result without the need for any hardware calibration. (Our test unit result was also much lower than 5.0; flip to the next page for specifics.) If you're after even better color accuracy, hardware calibration will help (and we do have to note that our final calibrated result wasn't quite as good as some of the 24" to 30" LCDs we've tested), but this is one of the best displays we've seen in terms of acknowledging the importance of color accuracy. And if you want oversaturated videos and games, you can still select a different color mode and get results similar to what you'll see with typical consumer LCDs. In short, there's a whole lot of goodness in this $1000 "pro-sumer" LCD.

Index Dell U2711 Color Quality
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  • Lord 666 - Friday, January 22, 2010 - link

    Where is the application form for writers/reviewers? I'm interested
  • JarredWalton - Friday, January 22, 2010 - link

    It was posted by Anand a few weeks back... here's the link; I don't know if he's still sorting through and accepting submissions, but it can't hurt to try. :)

    http://www.anandtech.com/showdoc.aspx?i=3698">http://www.anandtech.com/showdoc.aspx?i=3698
  • ViRGE - Friday, January 22, 2010 - link

    16x9? Boo!
  • Mr Perfect - Friday, January 22, 2010 - link

    Oh, hey, you're right.

    Why did Dell make this thing a 16:9? On what planet in this or any parallel universe is a 2560x1440 display more desirable then a 2560x1600 one? I can almost understand why they make 16:9 24" screens(Look it's 1080! Full HD! It must be the bestest resolution available!), but that doesn't apply here. Give us back the other 160 vertical pixels, please!
  • Griswold - Sunday, January 24, 2010 - link

    Agreed. its a matter of marketing bullshit. 16:10 is going the way of the Dodo just because marketing monkeys like to yip-yap about "FULL HD" resolution despite inferiority in every way - its a sad, sad world.

    But its probably not Dell at fault there, but the panel maker(s) instead. You cant sell what you cant buy as a company like Dell.
  • AnnonymousCoward - Saturday, January 23, 2010 - link

    I totally agree, and I hate 16:9.
  • strikeback03 - Friday, January 22, 2010 - link

    I'm gonna guess Apple was the one that paid some LCD maker to make a 2560x1440 panel, so Dell was stuck with that. Can't be a lot of options for these panels.
  • Ph0b0s - Friday, January 22, 2010 - link

    You need to explain in your reviews of high gamut displays the implications of getting one of thoes displays. Especially to your gaming audience.

    High gamut displays are not always a good thing. They are great for photo and video profesionals who use applictions that have color management (can covert to the high gamut color space). But for every other application and game where the assumption is that the display connected is a normal gamut one, the colors will be over exagerated or just wrong. The reds and greens will sear your eyes out. Now this my be ok with the other advantages of the monitor (small dot pitch, etc), but people should be given the negatives as well as the positives.

    Hopefully all apps will become color managed at somepoint and this will no longer be an issue, but until then high gamut displays are bleeding edge. I expected better from anandtech.
  • CSMR - Friday, January 22, 2010 - link

    Agree, it should be mentioned. Technically - aside from OS and software problems - more is better. But unfortunately I don't know of any video players that are color managed even on Windows 7. Same for games I guess. This can be fixed at the OS level but I don't think Windows 7 does that with all applications.
    Presumably there is a monitor setting for sRGB so if you are using non-color-managed software you can switch to it temporarily.
  • Ph0b0s - Friday, January 29, 2010 - link

    A lot of Wide gamut displays have an sRGB emulation mode. But a lot of them are rubbish and don't realy do a good emulation. Seems to depend on whether hardware (lut ?) has been installed in the monitor or not. Maybe this should be part of the testing during the review to see if the sRGB emulation is any good or not. Since it is an expensive display reviewd above, then maybe the sRGB emulation is being done properly on this display....

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