4 chips in 6 months.

This is the schedule AMD’s GPU engineering teams committed themselves to for the launch of the Evergreen family. The entire family from top to bottom would be launched in a 6 month period.

Last month AMD took the first step of that plan with the launch of Cypress, the forebear of the family and the source of the Radeon HD 5870 and 5850. Today AMD is taking the next step in the launch of the Evergreen family by delivering the 2nd and final Evergreen chip of the year: Juniper. Or as the products based off of them are known as, the Radeon HD 5770 and 5750.

  ATI Radeon HD 5870 ATI Radeon HD 5850 ATI Radeon HD 5770 ATI Radeon HD 5750
ATI Radeon HD 4870
ATI Radeon HD 4850
Stream Processors 1600 1440 800 720 800 800
Texture Units 80 72 40 36 40 40
ROPs 32 32 16 16 16 16
Core Clock 850MHz 725MHz 850MHz 700MHz 750MHz 625MHz
Memory Clock 1.2GHz (4.8GHz data rate) GDDR5 1GHz (4GHz data rate) GDDR5 1.2GHz (4.8GHz data rate) GDDR5 1.15GHz (4.6GHz data rate) GDDR5 900MHz (3600MHz data rate) GDDR5 993MHz (1986MHz data rate) GDDR3
Memory Bus Width 256-bit 256-bit 128-bit 128-bit 256-bit 256-bit
Frame Buffer 1GB 1GB 1GB 1GB / 512MB 1GB 1GB / 512MB
Transistor Count 2.15B 2.15B 1.04B 1.04B 956M 956M
TDP 188W 151W 108W 86W 150W 110W
Manufacturing Process TSMC 40nm TSMC 40nm TSMC 40nm TSMC 40nm TSMC 55nm TSMC 55nm
Price Point $379 $259 $159 $129 / $109 $140-$160 $109-$129

In our 5800 series launch article, we briefly discussed Juniper and the other members of the Evergreen family. With Cypress a bit too big and a bit too expensive to hit mainstream prices, a new chip was introduced in to AMD’s usual 3 chip stack to cover that segment of the market, and that chip was Juniper.

What’s Juniper? In a nutshell, it’s all of Cypress’ features with half the functional units (and no Double Precision for you scientist types). DirectX 11, Eyefinity, angle-independent anisotropic filtering, HDMI bitstreaming, and supersample anti-aliasing are all accounted for. For more information on these features, please see our Radeon 5870 launch article from last month.

With half of the functional units left behind, we’re left with 10 SIMDs, giving us 800 stream processors and 40 texture units, while the ROP count has also been cut in half to 16, in turn giving us a 128-bit memory bus. If Cypress was 2 RV770s put together, then Juniper is the closest thing you’re going to see to RV770 coming out of the Evergreen family.


With the reduction in functional units, Juniper becomes a leaner and meaner core. The transistor count is 1.04 billion, a little less than half of Cypress and about 100 million more than RV770. The die size of this resulting core is 166mm2, significantly less than both Cypress and RV770, the latter due to the smaller process size. RV770 for comparison was 260mm2.

From Juniper we are getting the 5770 and the 5750. The 5770 is a full Juniper, with all of Juniper’s functional units enabled and the card running at what amounts to a full speed of 850MHz (the same as 5850). The 5750 is slightly cut down, much like 5850 is compared to 5870. Here we have 1 SIMD disabled, and the core clock reduced to 700MHz. This is a notable departure from how AMD handled the 4870/4850 split, where 4850 was differentiated using a slightly slower core and much slower RAM, without the need to disable any SIMDs.

The smaller Juniper core also affords these cards lower power usage than the 5800 series. The 5770 is 108W at load and 18W at idle, meanwhile the 5750 is 86W at load and 16W at idle.

As an interesting aside, when AMD started sampling Evergreen cards to game development houses and other 3rd parties, they were Juniper based, and not Cypress based. The Juniper team was rather proud of this, particularly since Juniper came back from TSMC second. They also had less time to get their GPU up and working than the Cypress team did, since they had to wait on Cypress before being able to finish work on some elements. This is what makes AMD’s 6 month rollout all the more impressive, since it means the non-Cypress teams had less time to get their work done than they have in previous product cycles.

Meet The 5770
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  • squeezee - Tuesday, October 13, 2009 - link

    Remember that there is more to the card than just the ROP/TU/ALUs. If the other logic is intact it could give the dual 5770s a net larger ammount of cache, more resources for scheduling, rasterization, etc.
  • Ryan Smith - Tuesday, October 13, 2009 - link

    Exactly. Geometry is also a big thing; the 5800 series and 5700 series have the same geometry abilities. Unfortunately this isn't something we can really test in a meaningful manner.
  • Torres9 - Tuesday, October 13, 2009 - link

    "The 5770 is 108W at load and 18W at idle, meanwhile the 5850 is 86W at load and 16W at idle."

    do u mean the 5750 or is the 5850 that good?
  • ET - Tuesday, October 13, 2009 - link

    I'm again seeing many comments of "DX11 gives me nothing". Well, you buying it gives developers one more reason to develop for it. If you stick to DX10, then it'd take more time to move to DX11. Really. Until the majority of the market moves to a new feature set (and hopefully Windows 7 will help move out of DX9), developers will only use higher end features as "special features".
  • MadMan007 - Tuesday, October 13, 2009 - link

    1 word for real DX11 rollout: consoles.
  • ET - Thursday, October 15, 2009 - link

    You're right, though not the way you think. Xbox programming is more like DX11 than DX9 or DX10, and the Xbox also has a tesselation unit (though simpler than in the DX11 parts), so moving to DX11 would make developers life easier.

    What users don't get is the difference between API and hardware capabilities. Even if developers limit themselves to DX9 level capabilities, for console compatibility, using DX10 or DX11 only to develop will be much easier than using both DX9 and DX10, and result in faster and less buggy code (optimising for two very different API's is hard).
  • xipo - Tuesday, October 13, 2009 - link

    As MadMan007 says, there wont be a large adoption rate from the developers towards DX11 until the NEXT generation of consoles ships (around 2012) supporting DX11... Win7 won't matter because game developers are still going to make games for DX9-DX11... Probably the very few game that will come out being DX11 only are going to be some kind of tech demos & suck 4ss!
  • ET - Tuesday, October 13, 2009 - link

    I haven't seen it stated, but I'd like to know if the 4850 benchmarked is 512MB or 1GB. If it's 512MB then the comparison with the 5750 isn't valid.
  • poohbear - Tuesday, October 13, 2009 - link

    u never mentioned that the performance of the 5770 might be a driver issue? the hardware is certainly capable of outdoing the 4870 as we can see in Farcry2, so maybe its just a driver issue?
  • Ryan Smith - Tuesday, October 13, 2009 - link

    I don't believe it's a driver issue. If anything it's a Far Cry 2-specific issue, but that's something I'm going to have to do some more digging for.

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