Meet the 5870

The card we’re looking at today is the Radeon HD 5870, based on the Cypress core.

Compared to the Radeon HD 4870, the 5870 has seen some changes to the board design. AMD has now moved to using a full sheath on their cards (including a backplate), very much like the ones that NVIDIA has been using since the 9800GTX. The card measures 10.5” long, an inch longer than the 4890 or the same as the 4870x2 and the NVIDIA GTX lineup.

The change in length means that AMD has moved the PCIe power connectors to the top of the card facing upwards, as there’s no longer enough room in the rear. Facing upwards is also a change from the 4870x2, which had them facing the front of the card. This, in our opinion, makes it easier to plug and unplug the PCIe power connectors, since it’s now possible to see what you’re doing.

Since the card has a TDP of 188W, AMD can still get away with using two 6-pin connectors. This is going to be good news for those of you with older power supplies that don’t feature 8-pin connectors, as previously the fastest cards without 8-pin connectors were the 4890 and GTX 285.

Briefly, the 5850 that we are not testing today will be slightly smaller than the 5870, coming in at 9.5”. It keeps the same cooler design, however the PCIe power connectors are back on the rear of the card.

With the 5800 series, DisplayPort is getting a much-needed kick in the pants. DisplayPort (full size) is standard on all 5800 series cards – prior to this it has been rather absent on reference cards. Along with a DisplayPort, the 5870 reference card contains a dedicated HDMI port, and a pair of DVI ports.

Making 4 ports fit on a card isn’t a trivial task, and AMD has taken an interesting direction in making it happen. Rather than putting every port on the same slot of the bracket as the card itself, one of the DVI ports is raised on to the other bracket. ATI could have just as easily only equipped these cards with 1 DVI port, and used an HDMI-to-DVI adapter for the second port. The advantage of going this direction is that the 5800 series can still drive two VGA monitors when using DVI-to-VGA adapters, and at the same time having an HDMI port built in means that no special adapters are necessary to get an HDMI port with audio capabilities. The only catch to this specific port layout is that the card still only has enough TMDS transmitters for two ports. So you can use 2x DVI or 1x DVI + HDMI, but not 2x DVI + HDMI. For 3 DVI-derived ports, you will need an active DisplayPort-to-DVI adapter.

With the configuration AMD is using, fitting that second DVI port also means that the exhaust vent of the 5800 series cards is not the full length of the card as is usually common, rather it’s a hair over half the length. The smaller size had us concerned about the 5870’s cooling capabilities, but as you’ll see with our temperature data, even with the smaller exhaust vent the load temperatures are no different than the 4870 or 4850, at 89C. And this is in spite of the fact that the 5870 is rated 28W more than the 4870.

With all of these changes also comes some changes to the loudness of the 5870 as compared to the 4870. The 27W idle power load means that AMD can reduce the speed of the fan some, and they say that the fan they’re using now is less noticeable (but not necessarily quieter) than what was on the 4870. In our objective testing the 5870 was no quieter than any of the 4800 series cards when it comes to idling at 46.6dB, and indeed it’s louder than any of those cards at 64dB at load. But in our subjective testing it has less of a whine. If you go by the objective data, this is a push at idle and louder at load.

Speaking of whining, we’re glad to report that the samples we received do not have the characteristic VRM whine/singing that has plagued many last-generation video cards. Most of our GTX cards and roughly half of our 4800 series cards generated this noise under certain circumstances, but the 5870 does not.

Finally, let’s talk about memory. Despite of doubling just about everything compared to RV770, Cypress and the 5800 series cards did not double their memory bandwidth. Moving from the 4870 and it’s 900MHz base memory clock, the 5870 only jumps up by 33% to 1.2Ghz, in effect increasing the ratio of GPU compute elements to memory bandwidth.

When looking back at the RV770, AMD believes that they were not bandwidth starved on the cards that used GDDR5. And since they had more bandwidth than they needed, it was not necessary to go for significantly more bandwidth for Cypress. This isn’t something we can easily test, but in our benchmarks the 5870 never doubles the performance of the 4870, in spite of being nearly twice the card. Graphics processing is embarrassingly parallel, but that doesn’t mean it perfectly scales. The different may be a product of that or a product of the lack of scaling in memory bandwidth, we can’t tell. What’s for certain however is that we don’t have any hard-capped memory bandwidth limited situations, the 5870 always outscores the 4870 by a great deal more than 33%.

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  • Ryan Smith - Wednesday, September 23, 2009 - link

    The load temp is the same as a single card.
  • ilnot1 - Wednesday, September 23, 2009 - link

    Does anyone have a link to any review that compares 4850's, 4870's, and 4890's in Crossfire against the 5870 & 5870 CF setup?
  • T2k - Wednesday, September 23, 2009 - link

    FWIW: http://www.techpowerup.com/reviews/AMD/HD_5870_PCI...">http://www.techpowerup.com/reviews/AMD/HD_5870_PCI...
  • T2k - Wednesday, September 23, 2009 - link

    Ehh, I meant: http://www.techpowerup.com/reviews/ATI/Radeon_HD_5...">http://www.techpowerup.com/reviews/ATI/Radeon_HD_5...
  • ilnot1 - Wednesday, September 23, 2009 - link

    Thanks T2k, but the only cards that are in Crossfire in that review are the 58XX's. There are no other comparisons to cards in CF or SLI. Since Ryan included some of the most recent nVida cards in SLI I was hoping to find the 48XX's in CF.
  • T2k - Thursday, September 24, 2009 - link

    Basically the rule of thumb seems to be that at 1920x1200 a single 5870 is still slightly slower than 4870X2 and probably slightly faster than a 4850X2 2GB.
    I own the latter so I will wait this time - either they lower the initial price of the 5870X2 or they release a 5850X2, otherwise I'll pass because single 5870 is simply OVERPRICED as it is already.

  • T2k - Wednesday, September 23, 2009 - link

    Seriously: we get a very nice technical background section - then you top it with this more than idiotic collection of games for testing, leaving out 4850X2 2GB, 5850, using TWO stupid CryEngine-based PoS from Crytek, the most un-optimized code producers or WoW, of which even you admit it's CPU-bounded but now CoD:WaW, no Clear Sky, no UT3 or rather a single current Unreal Eninge-based game?

    Benchmarking part is ALMOST WORTHLESS, the only useful info is that unless you go above 1920x1200 the 4870X2 pretty much owns 5870's @ss as of now.
  • Ryan Smith - Wednesday, September 23, 2009 - link

    For what it's worth, Batman: Arkham Asylum is UE3 engine based.
  • T2k - Wednesday, September 23, 2009 - link

    OK, I missed that (probably because I found the game shots ugly and became uninterested.)
    But how about ET:QW? Yes, it's not the best looking game but it is still popular, let alone World at War which is both great looking and crazy popular, let alone Clear Sky which is a very demanding DX10.1 game? Where is Fallout 3? Where is Modern Warfare?
    FFS the most demanding are the quick ation-shooters and we, FPS players are the first one to upgrade to new cards...
  • Werelds - Thursday, September 24, 2009 - link

    How would ET:QW be a good benchmark? Last I checked, it's still limited to the 30 FPS animations, which makes running it at more than 30 FPS pointless because everything will look jerky.

    I agree something like the CoD games should be included for comparison's sake, but they're hardly a good benchmark or taxing on a system. QW does not fall into the same category though, it has a smaller active playerbase than even L4D which lost a lot of players due to the lack of updates.

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