Camera and Video Capture

Videos and photos are both tossed into the same place on the 3GS, and they both sync with iTunes. Michael Arrington and others recently speculated that Apple will be bringing video recording functionality to virtually all iPods and honestly, I think it makes sense. Just as the cell phone and the pocket camera converged, you can easily integrate 90% of the functionality of a tiny video camera into a smartphone like the iPhone or a MP3 player like the iPod. Hooray for reducing pocket clutter.

The camera on the 3GS is much improved over what's in the 3G and original iPod. For videos, especially outdoors or in situations where you have tons of light, there's no need to carry around anything else - the 3GS is sufficient. Adjustable focus on the still camera is a nice improvement and the live viewfinder is significantly faster as well, to the point where it's actually usable.


That's one tiny lens (upper left)

The lenses on these things are abysmally small; if you’ve got enough light, then the results are more than good enough:

If you’re low on light (and hate noise), don’t bother.


Scaled down, it's not terrible


There's a lot of noise

Apple offers two tap uploading to YouTube directly from the iPhone 3GS. Tap once to share your video, tap once more to upload it to YouTube - even over the cell network. It works extremely well and it’s ridiculously easy. Facebook integration would be a nice addition though.


Why is there no Send via MMS option? Because AT&T has yet to flip the switch for iPhone customers.

Video editing is also very cool on this device; it really does work as well as you’ve seen on the commercials. Record a video and, using your fingers, shrink the timeline to include only what you want to save. You can’t splice different parts of a single clip together, but you can at least trim out annoyingly long beginnings or bloopers at the end before you share your video with all of the world to see. Thanks to the Cortex A8 in the 3GS, trimming video goes by pretty quickly.

The GPU and its Performance The Screen
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  • MrJim - Wednesday, July 8, 2009 - link

    Why no mention of the heat issues?
  • ViRGE - Wednesday, July 8, 2009 - link

    Anand, if you haven't already, jailbreak the 3GS and grab SysInfoPlus from Cydia. It may be able to tell you the clock speed of the 3GS's ARM, although to what extent I'm not sure since it hasn't been specifically programmed for the A8.
  • ltcommanderdata - Wednesday, July 8, 2009 - link

    I don't suppose that program can also tell the GPU clock speed too?

    I always thought that the MBX work at bus speed, ie. 103MHz for the iPhone/3G and 133MHz for the 2nd Gen iPod Touch instead of the 60Mhz that Anand has speculated. Assuming the iPhone 3G S has a 150MHz bus speed, the SGX could run at 150MHz which is a reasonable compromise between Anand's 100MHz and 200MHz estimates.
  • fyleow - Wednesday, July 8, 2009 - link

    How useful is the new GPU? The iPhone's performance has come a long way from the first generation but I don't see developers taking full advantage of the jump. If you bump up the graphics of your game it might run smoothly on the 3GS but end up lagging on the 1st gen iPhone.

    The increase in load times and battery life is much welcomed, but when do we get to see some apps that take advantage of the upgraded hardware in other more interesting ways? I can see a resolution increase as being one way to do that. The game would look better on a higher resolution screen but performance wouldn't suffer on the older models because the lower resolution would place less demand on the hardware.

    2010 will be an interesting year. There should be a bigger upgrade to the iPhone, most likely a resolution bump and a significantly modified OS that supports background tasks. Apple has been keeping all the devices on the iPhone platform on feature parity so far with the OS upgrades (minus obvious limitations due to hardware differences). It would be interesting to see how they handle the switch and the resulting two classes of phones that come from it (i.e. old "legacy" iPhones/Touch vs new iPhones/Touch).
  • ltcommanderdata - Wednesday, July 8, 2009 - link

    You're right that it's difficult to take full advantage of the SGX without writing a separate dedicated code path for it and one for the MBX. However, there are simpler ways to take advantage of the iPhone 3G S power without writing 2 separate code paths. For example, you can scale draw distance based on hardware. Firemint demonstrated the iPhone 3G S accelerating 40 cars in Real Racing compared to 6 in the iPhone 3G, so the potential for better scalable AI is there. For a RPG, perhaps having more NPCs walking around to make the environment more lifelike. This can all be done using existing OpenGL ES 1.1 code playable on all iPhones/Touches, optimizing for each device, without making older iPhone users feel like they are playing some Lite version of the game as implementing shaders and HDR using OpenGL ES 2.0 in the iPhone 3G S might do.

    I believe the reluctance of Apple to change the resolution is that it could break the interface layout for existing apps and/or make things ugly if apps haven't used vector graphics. It would have been nice if they had enforced resolution independence early on, but I don't believe they did. Resolution independence is also what is needed for Apple to introduce an iPhone nano with a smaller screen and presumably smaller resolution.
  • smallpot - Wednesday, July 8, 2009 - link

    Thanks for the article Anand. Your long-form articles are the reason Anandtech is my number one tech website. I'm thinking of articles such as this, your articles on SSD performance, and the long-form story behind the RV770. After reading such articles, I really feel like I've learned something, rather than just had performance metrics thrown at me without context.
  • Baron Fel - Tuesday, July 7, 2009 - link

    Interesting article.

    As far as portable gaming goes, the Ipod Touch/iPhone/Zune HD dont have a chance against the DS or even the PSP. The software support just isnt there.

    PSP hardware runs circles around the DS, so why is the DS killing it in sales? Good games.

    and are we getting more SSD articles anytime soon? I think thats what we want to see :D
  • ltcommanderdata - Tuesday, July 7, 2009 - link

    Given all the media attention about discoloration and possible heat issues with the iPhone 3G S, I was wondering if you could comment on your experience in this area. Do you think it's a real concern or just stories popularized to generate page hits as Apple related stories tend to do? The latest reports on discoloration indicate that it might actually be from a reaction with some third-party cases that may be reversed by cleaning with alcohol.

    Similarly, there have been lower-key reports of build quality issues with the Palm Pre having a wobbly screen from it's slide-out keyboard. Has this been a major issue for you and do you think it'll be an issue over time?
  • Anand Lal Shimpi - Tuesday, July 7, 2009 - link

    I haven't seen anything to indicate heat as being a bigger concern with the 3GS. It's a new processor so there's bound to be some bad chips out there, but I wouldn't be too concerned.

    The build quality on the Pre did bother me. It's something that I think bothered me more because of my experience with the iPhone. The screen was a bit wobbly and overall the device just didn't feel as well put together. Part of it is because of the slide out keyboard, but part of it has to be cost/experience related. I think you'd get used to it over time, but if you then held an iPhone you'd quickly grow tired of the build quality issues once again :)

    Take care,
    Anand
  • tomoyo - Tuesday, July 7, 2009 - link

    Btw Anand, the chart for number of stages in the cpus shows the Iphone 3GS as 8 stage instead of 13.

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