Mirror’s Edge: Do we have a winner?

And now we get to the final test. Something truly different: Mirror’s Edge.

This is an EA game. Ben had to leave before we got to this part of the test, he does have a wife and kid after all, so I went at this one alone.

I’d never played Mirror’s Edge. I’d seen the videos, it looked interesting. You play as a girl, Faith, a runner. You run across rooftops, through buildings, it’s all very parkour-like. You’re often being pursued by “blues”, police offers, as you run through the game. I won’t give away any plot details here but this game, I liked.

The GPU accelerated PhysX impacted things like how glass shatters and the presence of destructible cloth. We posted a video of what the game looks like with NVIDIA GPU accelerated PhysX enabled late last year:

"Here is the side by side video showing better what DICE has added to Mirror's Edge for the PC with PhysX. Please note that the makers of the video (not us) slowed down the game during some effects to better show them off. The slow downs are not performance related issues. Also, the video is best viewed in full screen mode (the button in the bottom right corner)."

 

In Derek’s blog about the game he said the following:

“We still want to really get our hands on the game to see if it feels worth it, but from this video, we can at least say that there is more positive visual impact in Mirror's Edge than any major title that has used PhysX to date. NVIDIA is really trying to get developers to build something compelling out of PhysX, and Mirror's Edge has potential. We are anxious to see if the follow through is there.”

Well, we have had our hands on the game and I’ve played it quite a bit. I started with PhysX enabled. I was looking for the SSD-effect. I wanted to play with it on then take it away and see if I missed it. I played through the first couple of chapters with PhysX enabled, fell in lust with the game and then turned off PhysX.

I missed it.

I actually missed it. What did it for me was the way the glass shattered. When I was being pursued by blues and they were firing at me as I ran through a hallway full of windows, the hardware accelerated PhysX version was more believable. I felt more like I was in a movie than in a video game. Don’t get me wrong, it wasn’t hyper realistic, but the effect was noticeable.

I replayed a couple of chapters and then played some new ones with PhysX disabled now before turning it back on and repeating the test.

The impact of GPU accelerated PhysX was noticeable. EA had done it right.

The Verdict?

So am I sold? Would I gladly choose a slower NVIDIA part because of PhysX support? Of course not.

The reason why I enjoyed GPU accelerated PhysX in Mirror’s Edge was because it’s a good game to begin with. The implementation is subtle, but it augments an already visually interesting title. It makes the gameplay experience slightly more engrossing.

It’s a nice bonus if I already own a NVIDIA GPU, it’s not a reason for buying one.

The fact of the matter is that Mirror’s Edge should be the bare minimum requirement for GPU accelerated PhysX in games. The game has to be good to begin with and the effects should be the cherry on top. Crappy titles and gimmicky physics aren’t going to convince anyone. Aggressive marketing on top of that is merely going to push people like us to call GPU accelerated PhysX out for what it is. I can’t even call the overall implementations I’ve seen in games half baked, the oven isn’t even preheated yet. Mirror’s Edge so far is an outlier. You can pick a string of cheese off of a casserole and like it, but without some serious time in the oven it’s not going to be a good meal.

Then there’s the OpenCL argument. NVIDIA won’t port PhysX to OpenCL, at least not anytime soon. But Havok is being ported to OpenCL, that means by the end of this year all games that use OpenCL Havok can use GPU accelerated physics on any OpenCL compliant video card (NVIDIA, ATI and Intel when Larrabee comes out).

While I do believe that NVIDIA and EA were on to something with the implementation of PhysX in Mirror’s Edge, I do not believe NVIDIA is strong enough to drive the entire market on its own. Cross platform APIs like OpenCL will be the future of GPU accelerated physics, they have to be, simply because NVIDIA isn’t the only game in town. The majority of PhysX titles aren’t accelerated on NVIDIA GPUs, I would suspect that it won’t take too long for OpenCL accelerated Havok titles to equal that number once it’s ready.

Until we get a standard for GPU accelerated physics that all GPU vendors can use or until NVIDIA can somehow convince every major game developer to include compelling features that will only be accelerated on NVIDIA hardware, hardware PhysX will be nothing more than fancy lettering on a cake.

You wanted us to look at PhysX in a review of an ATI GPU, and there you have it.

The Unreal Tournament 3 PhysX Mod Pack: Finally, a Major Title CUDA - Oh there’s More
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  • Hauk - Thursday, April 2, 2009 - link

    Congrats ATI, the 4890 is a strong performer! So much chatter about what constitutes rebadging; at the end of the day it's performance that matters. 4890 does a great job for the money.

    The GTX 275 performs well but lacks excitement IMO. Nothing surprising or exciting; we've already seen a 240 shader enabled gpu on a 260 style interface (x2). If anything, the 285 receives strong competition from both 4890 and 275. Makes little sense to remain at it's price point. It's price should be $300.

    Times are tight. Cheers to competition...
  • slickr - Thursday, April 2, 2009 - link

    I can't believe how biased anandtech has become.
    I've checked all other review sites and in all the GTX275 was winning by a pretty big margin, here it actually looses to the HD4890.

    Now I'm not a fanboy for either, I've had 2 nvidia graphic cards and 2 ATI cards, the current one is ATI, but this bias thing can't go un-noticed.

    Some investigators must be summoned to deal with anandtech, this has been going for quite a while now.
  • z3R0C00L - Friday, April 3, 2009 - link

    I see the difference.. those "other reviews" used the Catalyst 9.3 drivers.

    Anandtech, HardOCP and Firingsquad used the new 9.4 Beta drivers.

    No bias on Anandtech's part. Rather a bias from those other sites who used the new nVIDIA BETA driver but not the ATi one that has proper support for the 4890.
  • B3an - Thursday, April 2, 2009 - link

    I dont normally take notice of comments like this on here, but it does seem a little like it. It's as if NV have pissed off Anandtech with there dirty tactics (understandable), and Anandtech are being a little bias because of this.
  • JarredWalton - Thursday, April 2, 2009 - link

    I've looked at three reviews (FiringSquad, THG, and HardOCP - also Xbitlabs, but they didn't have the GTX 275 in their results). I'm not quite sure what horribly biased and inaccurate results we're supposed to have, as most of the tests are quite similar to ours. Two sites - HardOCP and FiringSquad - essentially end up as a tie. THG favors the 275, at least at lower resolutions and without 4xAA, but then several of the games they test we didn't use, and vice versa. (The 4970 also beats the 275 there if you run 4xAA 2560x1600.)

    Obviously, we had a lengthy rant on CUDA and PhysX and discussed the usefulness of those features (conclusion: meh), but with all the marketing in that area it was something that was begging to be done. Pricing, availability, and drivers are still areas you need to look at, but it's really a very close race.

    If you have reviews that show very different results than what I'm seeing, post the name of the site rather than making vague claims like, "I've checked all other review sites and in all the GTX275 was winning by a pretty big margin, here it actually looses to the HD4890."
  • SkullOne - Thursday, April 2, 2009 - link

    That's different then what I've seen. I dunno what sites you visit but all of the ones I've been to show them just about neck and neck or the 4890 just edging out the 275.

    Personally I give the edge to the 4890 due to it's high overclockability.
  • SkullOne - Thursday, April 2, 2009 - link

    That's different then what I've seen. I dunno what sites you visit but all of the ones I've been to show them just about neck and neck or the 4890 just edging out the 275.

    Personally I give the edge to the 4890 due to it's high overclockability.
  • Spoelie - Thursday, April 2, 2009 - link

    p=2 As we can clearly see, in the cards we *r*ested
    p=11 particles are one of the most difficult things to do on the CPU *thanks*

    Drivers? test table says 8.12 hotfix but we're at 9.3/9.4 now...
  • Yojimbo - Thursday, April 2, 2009 - link

    First you say you aren't concerned about the 4890 being a rebadge because at the end of the day it's performance that matters, and then you said the GTX 275 lacks excitement because "we've already seen a 140 shader enabled gpu on a 260 style interface (x2)," whatever the significance of already seeing that is.

    Aren't these contradictory statements?
  • SiliconDoc - Thursday, April 23, 2009 - link

    Of course it's contradictory, it's a red rooster statement. Then the 3m they use to just crank a few more mhz is the rework.. LOL
    Pay homage to the red and hate green and spew accordingly with as many lies as possible or you won't fit in here - been like that for quite some time. Be smug and arrogant about it, too, and never amdit your massive errors - that's how to do it.
    Make sure you whine about nvidia and say you hate them in as many ways as possible, as well - be absolutely insane mostly, that's what works - like screaming they can take down nvidia when the red rooster shop has been losing a billion a year on a billion in sales.
    Be an opposite man.
    Of course it's contradictory. Duhh.. they're insane man - they are GONERS.

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