Mirror’s Edge: Do we have a winner?

And now we get to the final test. Something truly different: Mirror’s Edge.

This is an EA game. Ben had to leave before we got to this part of the test, he does have a wife and kid after all, so I went at this one alone.

I’d never played Mirror’s Edge. I’d seen the videos, it looked interesting. You play as a girl, Faith, a runner. You run across rooftops, through buildings, it’s all very parkour-like. You’re often being pursued by “blues”, police offers, as you run through the game. I won’t give away any plot details here but this game, I liked.

The GPU accelerated PhysX impacted things like how glass shatters and the presence of destructible cloth. We posted a video of what the game looks like with NVIDIA GPU accelerated PhysX enabled late last year:

"Here is the side by side video showing better what DICE has added to Mirror's Edge for the PC with PhysX. Please note that the makers of the video (not us) slowed down the game during some effects to better show them off. The slow downs are not performance related issues. Also, the video is best viewed in full screen mode (the button in the bottom right corner)."

 

In Derek’s blog about the game he said the following:

“We still want to really get our hands on the game to see if it feels worth it, but from this video, we can at least say that there is more positive visual impact in Mirror's Edge than any major title that has used PhysX to date. NVIDIA is really trying to get developers to build something compelling out of PhysX, and Mirror's Edge has potential. We are anxious to see if the follow through is there.”

Well, we have had our hands on the game and I’ve played it quite a bit. I started with PhysX enabled. I was looking for the SSD-effect. I wanted to play with it on then take it away and see if I missed it. I played through the first couple of chapters with PhysX enabled, fell in lust with the game and then turned off PhysX.

I missed it.

I actually missed it. What did it for me was the way the glass shattered. When I was being pursued by blues and they were firing at me as I ran through a hallway full of windows, the hardware accelerated PhysX version was more believable. I felt more like I was in a movie than in a video game. Don’t get me wrong, it wasn’t hyper realistic, but the effect was noticeable.

I replayed a couple of chapters and then played some new ones with PhysX disabled now before turning it back on and repeating the test.

The impact of GPU accelerated PhysX was noticeable. EA had done it right.

The Verdict?

So am I sold? Would I gladly choose a slower NVIDIA part because of PhysX support? Of course not.

The reason why I enjoyed GPU accelerated PhysX in Mirror’s Edge was because it’s a good game to begin with. The implementation is subtle, but it augments an already visually interesting title. It makes the gameplay experience slightly more engrossing.

It’s a nice bonus if I already own a NVIDIA GPU, it’s not a reason for buying one.

The fact of the matter is that Mirror’s Edge should be the bare minimum requirement for GPU accelerated PhysX in games. The game has to be good to begin with and the effects should be the cherry on top. Crappy titles and gimmicky physics aren’t going to convince anyone. Aggressive marketing on top of that is merely going to push people like us to call GPU accelerated PhysX out for what it is. I can’t even call the overall implementations I’ve seen in games half baked, the oven isn’t even preheated yet. Mirror’s Edge so far is an outlier. You can pick a string of cheese off of a casserole and like it, but without some serious time in the oven it’s not going to be a good meal.

Then there’s the OpenCL argument. NVIDIA won’t port PhysX to OpenCL, at least not anytime soon. But Havok is being ported to OpenCL, that means by the end of this year all games that use OpenCL Havok can use GPU accelerated physics on any OpenCL compliant video card (NVIDIA, ATI and Intel when Larrabee comes out).

While I do believe that NVIDIA and EA were on to something with the implementation of PhysX in Mirror’s Edge, I do not believe NVIDIA is strong enough to drive the entire market on its own. Cross platform APIs like OpenCL will be the future of GPU accelerated physics, they have to be, simply because NVIDIA isn’t the only game in town. The majority of PhysX titles aren’t accelerated on NVIDIA GPUs, I would suspect that it won’t take too long for OpenCL accelerated Havok titles to equal that number once it’s ready.

Until we get a standard for GPU accelerated physics that all GPU vendors can use or until NVIDIA can somehow convince every major game developer to include compelling features that will only be accelerated on NVIDIA hardware, hardware PhysX will be nothing more than fancy lettering on a cake.

You wanted us to look at PhysX in a review of an ATI GPU, and there you have it.

The Unreal Tournament 3 PhysX Mod Pack: Finally, a Major Title CUDA - Oh there’s More
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  • Warren21 - Thursday, April 2, 2009 - link

    Yeah, I don't know why they're playing this off as an RV770 overclock. RV790 is indeed a respin of RV770, but hey if nV can get by with 1000 different variants on the same GT200... Why not mention the benefits/differences between the RV770 and the RV790? Disappointed.
  • SiliconDoc - Monday, April 6, 2009 - link

    I guess they didn't mention the differences ? Tell you what, when ati gets 999 more rebrands and catches up with their competitotr, we'll call it even, ok ?
    In the mean time, the 4870 crossfires with the 4980, and soon enough we'll have the gamer joe reviewers that downclock the 4890 and find it has identical results to the same clocked 4870 - at that point the red roosters will tuck their flapping feathers and go home.
    I know, it's hard to see it coming, when all you can see is s tiny dot of red, in a sea of 1000 choices of green. rofl
  • bill3 - Thursday, April 2, 2009 - link

    According to info at other sites, the 4890 has 3 million more transistors (959 instead of 956, very little difference). It also has a somewhat larger die due to tweaks made to allow the higher clocks.

    Go to Firing Squad or Xbitlabs review, both have an certain ATI slide that explains the small changes in detail.
  • SiliconDoc - Monday, April 6, 2009 - link

    " Because they’re so similar, the Radeon 4870 and 4890 can be combined together for mix-and-match CrossFire, just like the 4850 and 4870. "
    I guess it's not a rebrand.
    roflmao
  • bill3 - Thursday, April 2, 2009 - link

    http://www.firingsquad.com/hardware/ati_radeon_489...">http://www.firingsquad.com/hardware/ati..._4890_nv...

    The slide is the first clickable pic on that page, actually. Didn't realize we could do links.
  • bill3 - Thursday, April 2, 2009 - link

    Or even better

    http://www.firingsquad.com/hardware/ati_radeon_489...">http://www.firingsquad.com/hardware/ati...0_nvidia...

    heh
  • Proteusza - Thursday, April 2, 2009 - link

    Thanks guys, good read.

    The piece on PhysX kinda mirrors my thoughts on it - its not worth basing a GPU purchasing a decision on it because it affects so few games. If you design your game around PhysX, you end up making a gimmicky game, if you design a good game and think of good ways to let PhysX enhance it, you can make something good like Mirror's Edge.

    The way I think about PhysX is based on Amdahl's law, which says that overrall speedup of a CPU from an enhancement that affects only a certain class of application is affected by the amount of time spent using that certain class of application. In the case of PhysX, the amount of time spent using it is generally extremely low, and when it is used the effect isnt always noticeable or worth having.

    NVidia's marketing tactics leave a lot to be desired frankly, although I'm not naive enough to say AMD never tries a little marketing manipulation themselves.
  • Sylvanas - Thursday, April 2, 2009 - link

    Why on earth would you compare a newly released Nvidia driver to that of an ATI driver from December last year and a Hotfix at that? The latest ATI drivers have had substantial improvements in a few games and surely they would have sent you an up to date driver with the 4890 review sample- somethings not right there. Also, where was the overclocking comparisons? (some reviews stating 1ghz core 4890 no problem). What about Temps and Stock cooling fan noise?

  • 7Enigma - Thursday, April 2, 2009 - link

    I'm a bit disappointed with the ATI card. That is pretty much the Sapphire Vapochill model with increased core (actually it's a slightly slower memory setting). At least the GTX 275 is something different.
  • bill3 - Thursday, April 2, 2009 - link

    Wow lol..both cards are just rehashes. Calling the Nvidia card "something different" is a hell of a stretch.. it's just their same other cards with various clocks twiddled for the trillionth time.

    If anything the ATI card brings more to the table, as it offers much more clock headroom (1ghz is said to be well within reach) due to it's redesign, while the Nvidia card is nothing at all new intrinsically (aka it will overclock similar to the 285). Too be fair Nvidia's better clock-capable models (285) just came out a couple months earlier instead of now.

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