New Drivers From NVIDIA Change The Landscape

Today, NVIDIA will release it's new 185 series driver. This driver not only enables support for the GTX 275, but affects performance in parts across NVIDIA's lineup in a good number of games. We retested our NVIDIA cards with the 185 driver and saw some very interesting results. For example, take a look at before and after performance with Race Driver: GRID.

As we can clearly see, in the cards we tested, performance decreased at lower resolutions and increased at 2560x1600. This seemed to be the biggest example, but we saw flattened resolution scaling in most of the games we tested. This definitely could affect the competitiveness of the part depending on whether we are looking at low or high resolutions.

Some trade off was made to improve performance at ultra high resolutions at the expense of performance at lower resolutions. It could be a simple thing like creating more driver overhead (and more CPU limitation) to something much more complex. We haven't been told exactly what creates this situation though. With higher end hardware, this decision makes sense as resolutions lower than 2560x1600 tend to perform fine. 2560x1600 is more GPU limited and could benefit from a boost in most games.

Significantly different resolution scaling characteristics can be appealing to different users. An AMD card might look better at one resolution, while the NVIDIA card could come out on top with another. In general, we think these changes make sense, but it might be nicer if the driver automatically figured out what approach was best based on the hardware and resolution running (and thus didn't degrade performance at lower resolutions).

In addition to the performance changes, we see the addition of a new feature. In the past we've seen the addition of filtering techniques, optimizations, and even dynamic manipulation of geometry to the driver. Some features have stuck and some just faded away. One of the most popular additions to the driver was the ability to force Full Screen Antialiasing (FSAA) enabling smoother edges in games. This features was more important at a time when most games didn't have an in-game way to enable AA. The driver took over and implemented AA even on games that didn't offer an option to adjust it. Today the opposite is true and most games allow us to enable and adjust AA.

Now we have the ability to enable a feature, which isn't available natively in many games, that could either be loved or hated. You tell us which.

Introducing driver enabled Ambient Occlusion.

What is Ambient Occlusion you ask? Well, look into a corner or around trim or anywhere that looks concave in general. These areas will be a bit darker than the surrounding areas (depending on the depth and other factors), and NVIDIA has included a way to simulate this effect in it's 185 series driver. Here is an example of what AO can do:

Here's an example of what AO generally looks like in games:

This, as with other driver enabled features, significantly impacts performance and might not be able to run on all games or at all resolutions. Ambient Occlusion may be something some gamers like and some do not depending on the visual impact it has on a specific game or if performance remains acceptable. There are already games that make use of ambient occlusion, and some games that NVIDIA hasn't been able to implement AO on.

There are different methods to enable the rendering of an ambient occlusion effect, and NVIDIA implements a technique called Horizon Based Ambient Occlusion (HBAO for short). The advantage is that this method is likely very highly optimized to run well on NVIDIA hardware, but on the down side, developers limit the ultimate quality and technique used for AO if they leave it to NVIDIA to handle. On top of that, if a developer wants to guarantee that the feature work for everyone, they would need implement it themselves as AMD doesn't offer a parallel solution in their drivers (in spite of the fact that they are easily capable of running AO shaders).

We haven't done extensive testing with this feature yet, either looking for quality or performance. Only time will tell if this addition ends up being gimmicky or really hits home with gamers. And if more developers create games that natively support the feature we wouldn't even need the option. But it is always nice to have something new and unique to play around with, and we are happy to see NVIDIA pushing effects in games forward by all means possible even to the point of including effects like this in their driver.

In our opinion, lighting effects like this belong in engine and game code rather than the driver, but until that happens it's always great to have an alternative. We wouldn't think it a bad idea if AMD picked up on this and did it too, but whether it is more worth it to do this or spend that energy encouraging developers to adopt this and comparable techniques for more complex writing is totally up to AMD. And we wouldn't fault them either way.

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  • Lonyo - Thursday, April 2, 2009 - link

    I haven't checked the benchmark numbers yet, but you list Forceware 185's on the NV side, and Cat 8.12's on the AMD side.
    Any reason why you are using brand new drivers for one side and 4 set old drivers on the other?
    Sure, NV might not support a card on older drivers etc, but it's more useful to see newest driver vs newest driver, since there are performance changes from 8.12's to 9.3's in various games, but it just seems silly to use 3+ month old drivers which have been superseded by 3 revisions already. Would anyone buy a brand new card and then use drivers from 3~4 months ago?
  • Gary Key - Thursday, April 2, 2009 - link

    The setup chart has been updated. We utilized previous test results from the HD4870 with the 8.12 HotFix drivers. The HD 4890 results were with the 9.4 beta drivers. I just went through a complete retest of the HD4870 with the 9.3 drivers and just started with the 9.4 betas on the AMD 790FX and Intel P45/X58 platforms. Except for a slight performance improvement in Crysis Warhead on the P45/X58 systems, the 9.3 drivers offered zero performance improvements over the 8.12 HotFix. The 9.3 drivers do offer a few updated CF profiles and improved video playback performance, but that is it.
  • Nfarce - Thursday, April 2, 2009 - link

    "the 9.3 drivers offered zero performance improvements over the 8.12 HotFix."

    Not only that, but if you read the ATI forums, a lot of people have been having MAJOR problems with 9.2 & 9.3. I downloaded 9.1 for my new 4870 build and have had no problems.
  • SiliconDoc - Monday, April 6, 2009 - link

    Now now, ati doesn't have any driver problems, so don't you DARE go spreading that lie. You hear me ?
    Hundreds of red roosters here have NEVER had a driver problem with their ati cards.
    Shame shame.
  • Rhino2 - Monday, April 13, 2009 - link

    Stop posting, seriously, you're stupidity is causing me pain.
  • SiliconDoc - Thursday, April 23, 2009 - link

    Another personal attacker without a single counterpoint to the many lies I've exposed. Good job brainwashed fool.
  • Frallan - Thursday, April 2, 2009 - link

    Thanx - good to know.

  • StormyParis - Thursday, April 2, 2009 - link

    The Inq or The Reg is pretty adamant about the 275 being there just to spoil the 4890 launch, but never really in stores, and reviewers getting special hi-specs, hi-overclock hand by nVidia instead of the manufacturers.

    Did your card come from an anonymous purchase, or was it a special review sample ?
  • Gary Key - Thursday, April 2, 2009 - link

    We mentioned in the article that we received a review sample from NVIDIA. The clock speeds are the same as the retail cards that should start arriving later next week with widespread availability around the week of 4/13. Our retail review samples will arrive early next week.

    As we stated several times in the article, this is a hard launch for AMD and yet another paper launch for NVIDIA, although according to the board partners the GTX275 is coming quickly this time around.
  • evilsopure - Thursday, April 2, 2009 - link

    I also feel confused and somewhat misled by the conclusion that the GTX275 is "the marginal leader at this new price point of $250".

    That conclusion doesn't seem true outside of resolutions of 2560x (30" monitor). Plus, $250 cards aren't even targeted or seriously considered for gaming at that resolution.

    I came up with a different conclusion after thoroughly reading this review:

    At the $250 price point and 1680x or 1920x gaming resolutions (where these cards primarily matter), the 4890 holds the majority performance advantage. However, at 2560x the GTX275 performs a bit better than the 4890. Realistically though, at 2560x or on 30+" displays, you're best served by a dual GPU or SLI/Xfire solution.

    Something's fishy about the reviewers' conclusion.

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