Remember when you were a kid and you set up some dominoes so that the last one to be knocked over would fall off the table? Remember taking it a step further and letting that domino fall in a bowl of water? This was fun, right? Sure it was. And you kept adding to your little experiment to achieve the ultimate outcome. Eventually, when the last domino fell, it landed on a see-saw made of tinker toys that launched an army man into the air, only to fall into your bowl of water now occupied by a rubber shark. Those were the days, weren't they? This next game will have you reliving those memories, this time with a much steeper learning curve.


Crazy Machines 2, the sequel to 2005's Crazy Machines: The Wacky Contraptions Game, is quite possibly the puzzler to end all puzzlers. (Ed: Those who remember The Incredible Machine fondly can skip to the end and go purchase the game - assuming you haven't already done so.) The game sets the stage for each level by giving players an overall objective, such as popping a balloon or launching a rocket. To achieve these goals, the game offers an array of different objects that you use and manipulate in order to complete each experiment successfully. The first levels in the game are fairly straightforward, consisting of minimal input on your behalf. For instance, players will learn to create their setup that will allow a ball to roll down a hill, knock over an object, and watch that object fall into a basket. From here, the rules of the game get progressively more complicated.


Once you get familiar with the basics, the difficulty level ramps up quite a bit as more and more elements come into play. For example, the falling domino must now land on a wind turbine that will spin, causing a set of gears to operate a conveyor belt whose passenger, a blow torch, must heat up a Bunsen burner, whose flame snaps a rubber band that was suspending a cannon ball that falls into a cannon that... doesn't go off. Wait a minute, what went wrong? Hmm, I placed everything where it should go. Oh, I see. I forgot to place the magnifying glass between the cannon and the table lamp, allowing for increased heat intensity that will light the fuse! These are the kind of things you'll run into while playing. Luckily, players have the ability to run through their little chain reactions repeatedly, adding, removing, and replacing different elements that will allow for the eventual completion of their objectives.


Crazy Machines 2 is a fun game, despite all the little annoyances and intricacies that will be present with each new attempt at an experiment. However, the games does feature a mode that lets you build your own experiments from the ground up, which can be as simple or complex as you want them to be. In that respect, the game caters to players of all mindsets. Another cool feature is the ability to download experiments that others have created for your own education and enjoyment. With these, you can view and manipulate the creations of others, thus offering tons of ideas to add to your own experiments.

Crazy Machines 2 is geekdom at its finest. There is a lot of fun to be had with the game, depending on one's patience and willingness to complete a fairly lengthy tutorial - which I strongly recommend doing before attempting the career mode... twice! While players with a tendency to get frustrated easily may spend little time with the game, those with a lust for complexity and heavy involvement can enjoy Crazy Machines 2 to their hearts' content. Those with a PhysX AGEIA card in their rig (Ed: Or the latest NVIDIA drivers, I'd assume?) can enjoy twenty additional levels designed specifically to take full advantage the hardware. Nice.

It is not only the living who are killed in war. I always say shopping is cheaper than a psychiatrist.
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  • kilkennycat - Monday, September 1, 2008 - link

    Penumbra:Black Plague is the second game in a trilogy. The first is Penumbra: Overture, still available retail from Gamestop and on-line sources for $19.99. The game mechanics in Black Plague are a lot less awkward than in Overture. The third in the series Penumbra:Requiem has just been released in the past few days and is available as an add-on EXPANSION to Black Plague. Afaik, there will never be a retail version of the Requiem expansion, however it is available for download purchase for $9.99, currently from www.gamersgate.com. The download version will run with either a retail copy or download copy of Black Plague. Gamersgate has all parts of the trilogy separately available for download purchase and also offers Black Plague Gold Edition for $19.99, which contains both Black Plague and Requiem. This combo may also be released retail, but I have not come across any (US) sources so far. See:-

    http://www.gamersgate.com/index.php?page=shop&...">http://www.gamersgate.com/index.php?pag...what=bro...

    Not affiliated in any way with Gamersgate. I have not (yet) purchased any games from them. I have retail copies of both Overture and Black Plague, knew that Requiem had just been released for download only, so came across Gamersgate yesterday in my hunt.
  • duderockin - Monday, September 1, 2008 - link

    this could also be a useful article series for those who want the more zen perspective of 20/20 hindsight.

    also good for those who hate spending more time on video card catch-up than actual gaming.
  • GTForce - Monday, September 1, 2008 - link

    Check out Falcon:
    http://home.novint.com/">http://home.novint.com/

    and how Penumbra series benefits from it:
    http://home.novint.com/games/games_list.php?c=0&am...">http://home.novint.com/games/games_list.php?c=0&am...
    http://home.novint.com/games/games_list.php?c=0&am...">http://home.novint.com/games/games_list.php?c=0&am...
  • cosmotic - Monday, September 1, 2008 - link

    I don't really see any need to do (Ed: blah blah) notes. I presume there is an editorial process that is two way? Maybe these 'issues' should be resolved and the text of the article changed. This makes for an easier read and would help the professionalism of the articles. Thanks.
  • JarredWalton - Monday, September 1, 2008 - link

    I felt most were somewhat humorous. Sorry they didn't please, since I added them. Without having Crazy Machines 2 I couldn't verify whether PhysX drivers were sufficient or not.
  • Pottervilla - Monday, September 1, 2008 - link

    I agree with the humorous part.

    However, you guys are one of the premier hardware review sites on the web--I would expect you to know about things like drivers. Also, I would expect that if you were reviewing a game, you would have a copy of it somewhere, and maybe a couple PhysX capable graphics cards.

    Overall, it was still a good thing to mention (the possibility that PhysX drivers might open up the extra levels), but I have come to expect a little more than maybes from this site--and a little communication between editor and reviewer would be nice too. :)

    I hope this is constructive criticism--keep up the good work.
  • Nihility - Monday, September 1, 2008 - link

    ...suck.

    The whole point of the titles is to make it easier to navigate a 7 page article. Sure it's fun to be random at times and be witty, but seriously give us readers a break please.
  • StormEffect - Monday, September 1, 2008 - link

    I thought they were clever. Enjoy the creativity, if you want numbers and easily searchable reviews go to google or use meta-critic.

    Anandtech readers can be so dry and boring sometimes. Waa waa waa.

  • JarredWalton - Monday, September 1, 2008 - link

    And here I thought the readers might enjoy some literary quotes as a change of pace. I mean, isn't the point that you actually read about the games rather than just look at a page heading and decide whether or not that's worth reading? Or you can treat it like a magazine and click through the pages; if you see the pictures and don't feel like reading, click to the next page. It takes all of 5 seconds. Besides, more page views are good for the articles - the popular stuff is more likely to get similar articles in the future, since after all we are a business the depends on advertising.
  • Anand Lal Shimpi - Tuesday, September 2, 2008 - link

    Honestly I think it's got to be a balance between something creative and something functional, I try to blend the two as much as I can whenever I write - sometimes I get it right, other times I don't.

    I've never been a fan of forcing pageviews on an article, my thinking is always that if an article is good enough it'll attract its own traffic, regardless of how it's structured.

    Thanks for the feedback, while I can't always guarantee that we'll be perfect - we'll definitely try :)

    Take care,
    Anand

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