AA Comparison

And now the fun part: playing around with images. Certainly everyone has their own taste when it comes to AA, but we've cropped and blown up this 800x600 screenshot from Oblivion in order to better show what's really going on. As resolution increases and pixel size decreases, the impact of higher AA modes also decreases. This is useful to keep in mind here.

A few key points to check out: compare the interior of textures between either no AA image and any of AMD's tent filters. Notice how the detail on interior textures is significantly decreased. It can be quite frustrating to enable a high anisotropic filtering level to increase the detail of textures only to find them blurred by your AA mode. Also, note how NVIDIA's 8x CSAA and 16x CSAA modes only subtly change some of the pixels. This is because CSAA actually attempts to better understand the actual geometry that a pixel covers rather than going around looking for data outside the pixel to bring in.

These screenshots are with gamma correction enabled on NVIDIA hardware in order to give the best comparison with RV770 which does not allow us to disable gamma correction. We do prefer disabling gamma correction for the average case and especially for anti-aliasing thin lines.

Click the links in the table below to change the AA images displayed


AMD RV770 No AA

AMD RV770
NVIDIA GT200

Click here to download all the full resolution, uncompressed images used in this comparison

Fixing AMD's Poor AA Performance The Test
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  • Final Destination II - Wednesday, June 25, 2008 - link

    Dear girls and guys,

    does anyone know of a manufacturer, who offers a HD4850 with a better cooler? I'm desperately searching for one...


    Please reply!
  • Graven Image - Wednesday, June 25, 2008 - link

    Asus recently announced a 4850 with a non-stock cooler, though their version still doesn't expel the air out the back like a dual slot design. (http://www.asus.com/news_show.aspx?id=11871)">http://www.asus.com/news_show.aspx?id=11871). Its not available yet thought. My guess is mid-July we'll probably start seeing a couple different fan and heatsink designs.
  • strikeback03 - Thursday, June 26, 2008 - link

    Only dual-slot card I've ever used was an EVGA 8800GTS 640, it sucked air in the back and blew it into the case.
  • Final Destination II - Wednesday, June 25, 2008 - link

    Nice! 7°C cooler, that's a start! I guess I'll wait a bit more, then.
  • Spacecomber - Wednesday, June 25, 2008 - link

    Although I'm somewhat dubious about dual card solutions, I keep looking at the benchmarks and then at the prices for a couple of 8800 GTs.

    Perhaps, if the 4870 forces Nvidia to reduce their prices for the GTX 260 and the GTX 280, they will likewise bring down the price for the 9800 GX2. This is already the fastest single card solution, and it sells for less than the GTX 280. If this card starts selling for under $400 (maybe around $350), will this become Nvidia's best answer to the 4870?

    Given the performance and the prices for the 4870 and the 9800 GX2 will Nvidia be able to price the GTX 280 competitively, or will it simply be vanity product - ridiculously priced and produced only in very small numbers?

    It should be interesting to see where the prices for video cards end up over the course of the next few weeks.
  • kelmerp - Wednesday, June 25, 2008 - link

    Better HD knickknacks? Better offloading/upscaling?
  • chizow - Wednesday, June 25, 2008 - link

    The HD4000 series have better HDMI sound support with 8ch LPCM over HDMI, but still can't pass uncompressed bistreams. Image quality hasn't changed as there isn't really any room to improve.
  • kelmerp - Wednesday, June 25, 2008 - link

    It would be nice to have a video card, where it doesn't matter how weak the current-gen processor is (say the lowliest celeron available), the card can still output 1080p HDTV without dropping any frames.
  • Chaser - Wednesday, June 25, 2008 - link

    Good to have back at the FRONT of the finish line.
  • JPForums - Wednesday, June 25, 2008 - link

    Ragarding the SLI scaling in Witcher:
    The GTX 280 SLI setup may be running into a bottleneck or driver issues, rather than seeing inherent scaling issues. Consider, the 9800 GTX+ SLI setup scales from 22.9 to 44.5. So the scaling isn't an inherent SLI scaling problem. Though it may point to scaling issues specific to the GTX 280, it is more likely that the problem lies elsewhere. I do, however, agree with your general statement that when CF is working properly, it tends to scale better. In my systems, it seems to require less CPU overhead.

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