Assassin's Creed PC

by Jarred Walton on June 2, 2008 3:00 AM EST

More Gameplay

Side missions come in two varieties: information gathering related to your assassination target, and optional scouting/preparation. The latter consists of two tasks: climbing viewpoints and rescuing citizens. The easiest way to find side missions is to climb a viewpoint and scout out the area, after which you can perform a "Leap of Faith" into a conveniently placed pile of hay. While we seriously doubt the ability of anyone to fall over 100 feet (repeatedly) into a pile of hay without serious injury, the view from above can be quite breathtaking and the swan dive into the hay is graphically impressive. Rescuing citizens is a bit more mundane; you find a group of guards harassing someone and commence the slicing and dicing. Afterwards, the grateful citizen will offer to help you, either by spawning some vigilantes that will delay any guards pursuing you or by spawning a group of scholars that you can blend with in order to reach restricted areas without killing anyone.


A third type of optional "mission" exists. Throughout the game, there are various flags scattered around the environment. You can try to collect all of these if you want to -- collect enough of them and you will gain another bubble on your "sync bar" (i.e. your health). Since you can have a maximum of 20 health points, however, there's no real reason to go out of your way to collect them all. On the Xbox 360 version of AC, collecting all of the various flags of a specific type will give you an Xbox Achievement; since there's no equivalent on the PC it seems the only reason to do this is for bragging rights.

The information gathering missions have a bit more variety. Some involve killing, some involve stealth, some are timed -- and some are a combination of any or all of those elements. There are nine different types of side missions, including four new mission types for the PC version of the game. Returning from the console are eavesdropping, pickpocketing, interrogation, guard assassination, and flag runs; new to the PC are roof races, archer assassination, escorting, and merchant stand destruction.

Archer and guard assassination missions are essentially the same thing, the only difference being that in the case of the former you assassinate archers on the rooftops and in the latter you assassinate guards patrolling the streets. These are both "stealth" missions, so you need to be careful that you don't attract attention -- if you ever get into an open battle during these missions, you will fail the mission and will need to try again. Later in the game, some of the stealth assassination missions will also have a time limit.

Eavesdropping, pickpocketing, and interrogation missions are also similar, in that you begin all three by listening in on a conversation. The difference is that for eavesdropping missions you have to find a nearby bench to sit on first, and on pickpocketing and interrogation missions you only need to stand nearby (but not too close). You also need to follow your target afterwards on these last two; on interrogation missions, you then beat up the person in order to "interrogate" them while on pickpocketing missions you will sneak up behind your target and filch whatever they are carrying.

The escort and merchant stand destruction missions generally involve outright conflict with the city guards. On the escort missions, you need to guide a fellow assassin to a "safe" location, killing any guards who try to stop you along the way. For the merchant stand destruction missions, you need to destroy anywhere between two and four merchant stands in a set amount of time; this is accomplished by throwing a nearby guard or other citizen into the stand. It may be possible to destroy merchant stands without triggering an encounter with the guards, but I was not successful in this attempt while playing the game -- and since the guards were easy enough to dispatch afterwards I didn't worry about it.

The final two mission types -- flag collection and roof races -- are timed missions. The roof races involve getting from point A to point B in a short amount of time, and this usually (but not always) requires sprinting across the rooftops. The flag collection missions also involve sprinting around an area in gathering a bunch of "misplaced" flags. Since I found the free running across roofs and climbing up buildings to be one of the most enjoyable aspects of the game, these last two were probably my favorite type of side mission. (There's plenty of killing to be had elsewhere.)


All of these side missions are sort of filler as you progress through the game taking out the major assassination targets. The information gathering missions provide additional background details for the story, but the major plot points are all unveiled in the assassination mission assignments, the actual assassinations, and their aftermath. Each assassination mission is also unique, unlike all of the side quests that fade into each other, making them all the more enjoyable. First you have to infiltrate the stronghold of the target, then you typically get a cut scene of sorts showing you exactly why this person deserves to be killed, and then you have to figure out a good way to do your dirty deed and make good your escape. Sure, you can just wade in with your sword swinging (though you'll still have to watch the cut scene), but there's a certain satisfaction to be had by sneaking up on the target and performing a stealth kill.


After each major assassination, you are presented with another cut scene that shows a dialogue between Altaïr and his victim. Like the "Leap of Faith", a certain suspension of disbelief is required as it's not uncommon for the person whose throat you just slit to go on rambling about his motivations for a good minute or two, but this is one area where the game takes a moment to flesh out the story.

All of the commentary on the previous two pages may give you some idea about what the gameplay is like, but it's probably just better if we show you some of the missions. We created videos of various missions during the second assassination target that are available for viewing at the end of this article. Note that these videos do contain some spoilers, and in particular the full 8 minute Garnier assassination sequence should be avoided if you want the story to remain a surprise. However, if you're not exactly sure whether you would like this style of game the videos should help answer that question.

Basic Plot and Gameplay Graphics and Design Decisions
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  • geogaddi - Tuesday, June 10, 2008 - link


    ...now, what did i do with that babelfish...
  • ssgoten00 - Monday, June 2, 2008 - link

    AC was only an average game overall. Graphics presentation was it's strong suit but gameplay was lacking and the game seemed to drag on as the player progresses through the game. Undoubtedly the repetitiveness was the worst part of AC. Not simply the fact that is seemed like some tasks were a redue of previously accomplished tasks but the shear fact that tasks were repeated verbatim with same characters and voices, only changing dialogue to create variation. Some characters players will have to kill multiple times under the guise of actually killing different characters in the game. AC was also disappointing in the fact that it mislead gamers in presenting its self a a somewhat stealth game. Nothing could be further from the truth. In AC players will often be forced into full on combat with multiple opponents to progress in the storyline. In vary select situations players have the choice of using stealth as a viable option. Ironically the last 5 or 10 minutes at the very end of the game are the most compelling. After the credits roll players are left in the main room to explore and decrypt code and hidden messages. It's unfortunate AC's developers couldn't have spent more time on puzzles that actually pertained to gameplay. Out of a possible 10 I give Assassin's Creed a 6.0 barely coming in at par, bordering on subpar.
  • Donkey2008 - Monday, June 2, 2008 - link

    It does have a Thief feel but after playing it on Xbox, I found it to be more Thief meets BloodRayne meets Splinter Cell with some of the best graphics I have seen in a while. It is sorta repetitive,but the violence cut away any boredom I had. I enjoyed it a lot.

    But I guess they could have done what other Rockin high-profile companies do and make an even more repetitive game exactly like its previous versions, but with a much worse soundtrack. Throw in some terribly low-res character models and reuse the same, bottom-of-the-barrel, cartoon-looking cutscenes and they would have a perfect 10 as well.
  • poohbear - Monday, June 2, 2008 - link

    this is the kind of game reviews i'd like to see, wherein hardware is tested w/ a game to show performance. I mean, you guys ARE a hardware site and there are'nt many sites that do game reviews w/ hardware testing shortly after. I dont think u should do game reviews without hardware testing cause there are a ton of game review sites, but your niche shines when you do these hardware and DX analysis. cheers and thanks for a very informative article.
  • DesertCat - Monday, June 2, 2008 - link

    The article talks about wanting to check the performance of Assassin's Creed on a Phenom processor (and its 4 cores). I can speak to that to some degree.

    I have a Phenom 9600 (2.3 MHz) on an AM2 board (Asus M2N-SLI Deluxe) with an EVGA 8800GT OC (650 MHz). I play at 1280x1024 so I play in a letterbox mode. This processor is enough to run the game at acceptable frame rates but I would tend to think that a fast dual core would do just as well (like was found with the Intel processors in the article).

    With the performance hurting TLB patch enabled, I noticed one area where frame rates truly took a nosedive: when doing the "look" pan from the top of one of those towers. I didn't have an fps counter on at the time, but I'm guessing it was in the 12-16 fps range based on the chunkiness I experienced. I got similar slow framerates when diving from those spots into the hay (especially the really high towers).

    With the TLB patch disabled on my Phenom, those two low fps spots were much better. I'm guessing that those areas were in the low 20's of fps. The rest of the game was smooth as silk and probably above 40 fps. I do not, however, see high utilization on any particular core when I've checked.

    If I was to point to areas that really stress a system in AC, I would say that the tower pan shots are the most common. (*minor spoiler ahead*) King Richard's speech from horseback about 3/4 the way through the game is also very intensive.
  • aguilpa1 - Monday, June 2, 2008 - link

    I know I've had it for a long time?
  • emboss - Monday, June 2, 2008 - link

    The word you *are* looking for is possibly letterboxing?
  • PrinceGaz - Monday, June 2, 2008 - link

    I was going to mention that as well. Anamorphic means the pixels making up the image are stretched either horizontally (as with wide-screen DVDs) or vertically when displayed. If the game were anamorphic, it would be like it running on a monitor at 1920x1080 but being rendered internally at some other resolution such as 1440x1080 and stretched to the displayed 1920x1080.

    The correct description is what you said originally, that it allows only a 16:9 aspect-ratio view, so if I ran it on my monitor (1600x1200 native) the game itself would only use the central 1600x900 of that.
  • JarredWalton - Tuesday, June 3, 2008 - link

    Sorry - I saw the original comment and thought I corrected it. Missed the other two occurrences. I wasn't thinking and just used the word after reading the thread on widescreengamingforum.com about AC. (I was hoping someone had found a way around the locked letterbox view.)
  • AnnihilatorX - Monday, June 2, 2008 - link

    This review is great! I have never read a game review that includes all the analysis, benchmarks, gameplay video conveniently presented.

    Excellent work!

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