General Purpose Processing

With all the talk about how general purpose G80 is, can we expect it to replace our shiny new quad core desktop processor? This isn't quite possible at this point due to the way most general purpose code uses the CPU. Many dependencies and low parallelism prevent NVIDIA from simply dropping this in a motherboard and running Windows on it.

But there are general purpose tasks that lend themselves well to the parallelism of G80, and NVIDIA is enabling developers to take advantage of this via a technology they call CUDA (Compute Unified Device Architecture).

The major thing to take away from this is that NVIDIA will have a C compiler that is able to generate code targeted at their architecture. We aren't talking about some OpenGL code manipulated to use graphics hardware for math. This will be C code written like a developer would write C.

A programmer will be able to treat G80 like a hugely parallel data processing engine. Applications that require massively parallel compute power will see huge speed up when running on G80 as compared to the CPU. This includes financial analysis, matrix manipulation, physics processing, and all manner of scientific computations.

NVIDIA has written a totally separate driver for G80 that will be used to run compiled C code targeted at G80. The reason they've done this is because the usage model for GPGPU programming is so different from that of graphics. Both the graphics driver and the CUDA driver can be running on G80 at the same time. This may allow programmers to take advantage of CUDA for in game physics on a single card. The driver changes the conceptual layout of the GPU into something that looks more like this:

This design, along with stream output capabilities, allows programmers to treat the GPU like a general purpose data processing engine. Each block of 16 SPs is able to share data with each other and can perform multiple passes on the data without having to write out and read back in from the onboard graphics memory. Developers are given the ability to manage the caches themselves.

Will NVIDIA make an x86 CPU? Most likely not, but we may see NVIDIA produce even more general purpose CPUs for the handheld, CE, integrated markets. NVIDIA may end up becoming a producer of system on a chip solutions utilizing its graphics technology and simply expanding G80 to be more general purpose (and obviously get rid of some of the SPs in order to lower costs).

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  • JarredWalton - Wednesday, November 8, 2006 - link

    Page 17:

    "The dual SLI connectors are for future applications, such as daisy chaining three G80 based GPUs, much like ATI's latest CrossFire offerings."

    Using a third GPU for physics processing is another possibility, once NVIDIA begins accelerating physics on their GPUs (something that has apparently been in the works for a year or so now).
  • Missing Ghost - Wednesday, November 8, 2006 - link

    So it seems like by substracting the highest 8800gtx sli power usage result with the one for the 8800gtx single card we can conclude that the card can use as much as 205W. Does anybody knows if this number could increase when the card is used in DX10 mode?
  • JarredWalton - Wednesday, November 8, 2006 - link

    Without DX10 games and an OS, we can't test it yet. Sorry.
  • JarredWalton - Wednesday, November 8, 2006 - link

    Incidentally, I would expect the added power draw in SLI comes from more than just the GPU. The CPU, RAM, and other components are likely pushed to a higher demand with SLI/CF than when running a single card. Look at FEAR as an example, and here's the power differences for the various cards. (Oblivion doesn't have X1950 CF numbers, unfortunately.)

    X1950 XTX: 91.3W
    7900 GTX: 102.7W
    7950 GX2: 121.0W
    8800 GTX: 164.8W

    Notice how in this case, X1950 XTX appears to use less power than the other cards, but that's clearly not the case in single GPU configurations, as it requires more than everything besides the 8800 GTX. Here's the Prey results as well:

    X1950 XTX: 111.4W
    7900 GTX: 115.6W
    7950 GX2: 70.9W
    8800 GTX: 192.4W

    So there, GX2 looks like it is more power efficient, mostly because QSLI isn't doing any good. Anyway, simple subtraction relative to dual GPUs isn't enough to determine the actual power draw of any card. That's why we presented the power data without a lot of commentary - we need to do further research before we come to any final conclusions.
  • IntelUser2000 - Wednesday, November 8, 2006 - link

    It looks like putting SLI uses +170W more power. You can see how significant video card is in terms of power consumption. It blows the Pentium D away by couple of times.
  • JoKeRr - Wednesday, November 8, 2006 - link

    well, keep in mind the inefficiency of PSU, generally around 80%, so as overall power draw increases, the marginal loss of power increases a lot as well. If u actually multiply by 0.8, it gives about 136W. I suppose the power draw is from the wall.
  • DerekWilson - Thursday, November 9, 2006 - link

    max TDP of G80 is at most 185W -- NVIDIA revised this to something in the 170W range, but we know it won't get over 185 in any case.

    But games generally don't enable a card to draw max power ... 3dmark on the other hand ...
  • photoguy99 - Wednesday, November 8, 2006 - link

    Isn't 1920x1440 a resolution that almost no one uses in real life?

    Wouldn't 1920x1200 apply many more people?

    It seems almost all 23", 24", and many high end laptops have 1900x1200.

    Yes we could interpolate benchmarks, but why when no one uses 1440 vertical?

  • Frallan - Saturday, November 11, 2006 - link

    Well i have one more suggestion for a resolution. Full HD is 1920*1080 - that is sure to be found in a lot of homes in the future (after X-mas any1 ;0) ) on large LCDs - I believe it would be a good idea to throw that in there as well. Especially right now since loads of people will have to decide how to spend their money. The 37" Full HD is a given but on what system will I be gaming PS-3/X-Box/PC... Pls advice.
  • JarredWalton - Wednesday, November 8, 2006 - link

    This should be the last time we use that resolution. We're moving to LCD resolutions, but Derek still did a lot of testing (all the lower resolutions) on his trusty old CRT. LOL

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