Oblivion Performance

We aren't listing the table with all the settings we used because this time it's easy. We cranked everything up to the maximum setting. Every slider maxed and every feature enabled (with the exception of bloom and AA which are precluded by HDR). Taking into account just how stressful this game is under balanced quality settings, we can easily see just how incredible the 8800 GTX really is.

The Elder Scrolls IV: Oblivion

Oblivion - Power Consumption

Oblivion - Performance per Watt

Oblivion has been one of the most demanding games in terms of graphics requirements ever since its launch. Up till now, ATI had a pretty substantial performance lead over almost anything NVIDIA could offer in this game, short of the 7950 GX2. With the launch of the GeForce 8800 series, the tables have turned, and quite dramatically. Not only does a single 8800 GTX card outperform any other current configuration (with the likely exception of 8800 GTS SLI, which we weren't able to test yet), but even the GeForce 8800 GTS is able to perform nearly as fast as X1950 XTX CrossFire, and slightly better than 7900 GTX SLI.

The 8800 GTX SLI is still the bottleneck in this game at resolutions above 1280x1024, showing just how demanding Oblivion is when it comes to graphics cards. ATI's CrossFire also scales better than NVIDIA's SLI in this title, gaining on average ~75% with CrossFire versus ~65% with SLI. Of course, we have to temper that statement by pointing out that X1950 CrossFire did not run properly at 2560x1600.

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  • DerekWilson - Thursday, November 9, 2006 - link

    i'm sure there was a lot burried in there ... sorry if it wasn't easy to find.

    8800 gtx and gtx are both no louder than 7900 gtx. 1950 xtx still takes the cake for loudest graphics card around by a long shot -- especially after it heats up in a game.
    Reply
  • crystal clear - Thursday, November 9, 2006 - link

    My comments in Daily Tech on this subject-

    More "G80" Derivatives in February R
    E: More info would be nice
    By crystal clear on 11/8/06, Rating: 2
    By crystal clear on 11/8/2006 8:03:43 AM , Rating: 2

    If you link VISTA -SANTA ROSA platform-Core2DUO(merom)CPU line up(T7300,7500,7700 models)then a matching Graphics card
    to complete the link.

    So a G80 for laptops/notebooks?

    The pairing of Intels Santa Rosa platform with Vista in the 2Q 07 is next big thing for the first tier notebook manufacturers & all they need is a matching G80 for this setup.

    Unquote-
    Nvidia currently caters to Desktop requirement/needs with the new G80 releases,wonder how the notebook/server versions will be-with Vista ofcourse.



    Reply
  • yyrkoon - Thursday, November 9, 2006 - link

    Vitual memory is probably a good thing for most cases, but in the graphics arena, this *could* potentially make for sloppy/ bad coding practises. Knowing a lot of game devers (some of which actually work for well known companies), I've heard them from time to time complain about maxing a 16x PCI-E pipe. What I'm trying to say here, is that while it would be a good thing for never having to run out of texture memory, but that system memory, and definately the swap disk can not hold a candle to the memory bandwidth that most Video cards are capable of. End result, is that you definately *will* get a performance hit. All this, and we already know the memory bandwidth capabilities of modern PCs, suffice it to say, the most we'll see from current systems is what ? 12-13K GB/s ? Even a 7800GS can do roughly 35 GB/s on card. A 7600GT ? 22GB/s ?

    Still I think Directx10 is a very good thing, and as I didnt read the whole article, perhaps a missed a little ? Reason being, I've been reading about Directx10 since April, and a friend of mine was privy to some of this information after an interview with ATI.

    http://www.gamedev.net/reference/programming/featu...">http://www.gamedev.net/reference/programming/featu...
    Reply
  • saratoga - Thursday, November 9, 2006 - link

    I don't know how they threading really works, but its quite possible VM support is required in order to allow multiple threads to run without stepping all over each other,. Reply
  • saratoga - Thursday, November 9, 2006 - link

    Sorry, should read "I don't know how THEIR threading works" Reply
  • falc0ne - Thursday, November 9, 2006 - link

    I don't know what is the problem but I'm really unable to see the images within the latest articles from Anand...Can anyone give me a suggestion? What might be the cause of that?
    The thing is I'm really, really interested in these articles and I need to see those images. Thanks
    Reply
  • yyrkoon - Thursday, November 9, 2006 - link

    Oh, er, then in the options tab of Firefox, (tools->options->content) check the "load images" check box ;) Reply
  • falc0ne - Thursday, November 9, 2006 - link

    well...it would've been simple but I'm afraid is not that...It might be the addblock extension from firefox, other than that I have nooo ideeea...Well I will use the IE tab option instead and load the pages using IE 7. Thanks anyway:) Reply
  • yyrkoon - Thursday, November 9, 2006 - link

    Checked the exceptions list ? I know that firefox makes it really simple to block images from a site (to a point of being too easy). Reply
  • JarredWalton - Thursday, November 9, 2006 - link

    If you've got AdBlock on Firefox, press Ctrl+Shift+A and you can see what it's blocking. If it blocks the images.anandtech.com stuff, you can then see which RegEx isn't working right and edit that. Reply

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