The 8800 GTX and GTS

Today we expect to see availability of two cards based on NVIDIA's G80 GPU: the GeForce 8800 GTX and 8800 GTS. Priced at $599 and $449 respectively, the two cards, as usual, differ in clock speeds and processing power.


8800 GTX (top) vs. 7900 GTX (bottom)

The 8800 GTX gets the full G80 implementation of 128 stream processors and 64 texture fetch units. The stream processors are clocked at 1.35GHz with the rest of the GPU running at 575MHz. The GTX has six 64-bit memory controllers operating in tandem, connected to 768MB of GDDR3 memory running at 900MHz. GDDR4 is supported but will be introduced on a later card.


NVIO: Driving a pair of TMDS transmitters near you

You get two dual-link DVI ports driven by NVIDIA's new NVIO chip that handles TMDS and other currently unknown functions. Keeping a TMDS on-die is a very difficult thing to do, especially if you have logic operating at such high clock speeds within the GPU, so with G80 NVIDIA had to move the TMDS off-die and onto this separate chip. The NVIO chip also supports HDCP, but you do need the crypto ROM keys in order to have full HDCP support on the card. That final decision is up to the individual card manufacturers, although at this price point we hope they all choose to include HDCP support.

The 8800 GTX has two PCIe power connectors and two SLI connectors:


Two SLI connectors on the 8800 GTX


Bridges in action

The dual power connectors are necessary to avoid drawing more power from a single connector than the current ATX specification allows for. The dual SLI connectors are for future applications, such as daisy chaining three G80 based GPUs, much like ATI's latest CrossFire offerings.


dual power connectors

The GeForce 8800 GTS loses 32 SPs bringing it down to 96 stream processors and 48 texture fetch units. The shader core runs at 1.2GHz, while the rest of the GTS runs at 500MHz. The GTS also has only five 64-bit memory controllers with 640MB of GDDR3 memory running at 800MHz.


7900 GTX (left) 8800 GTS (middle) 8800 GTX (right)

The 8800 GTS has the same NVIO chip as the 8800 GTX, but the board itself is a bit shorter and it only features one SLI connector and one PCIe power connector.


Only one power connector on an 8800 GTS


...and only one SLI connector

Both cards are extremely quiet during operation and are audibly indiscernible from a 7900 GTX.

Image Quality: Summing it All Up Power Supply Requirements
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  • JarredWalton - Wednesday, November 8, 2006 - link

    They did the same thing with the original Halo, porting it (and slowing it down) to DX9. MS seems to think making Halo 2 Vista-only will get people to upgrade to the new OS. [:rolls eyes:]
  • stmok - Wednesday, November 8, 2006 - link

    How else are they gonna get gamers to upgrade to Vista? :)
    (by cornering them into adopting Vista, using DirectX 10.0)

    Its sad and pathetic at the same time.

    DirectX 10.0 should be a "transitional" solution...That is, it covers both XP and Vista. This allows people to gradually upgrade their hardware, and if they wish, to Vista. What MS is doing now, is throwing everyone (developers and consumers) into the deep end, and expecting them to pay for the changes. (I suspect some would be put off by this, while the majority will continue to accept it...Which is unfortunate).


    Great article BTW. Interesting to see the high-end stuff...But I doubt I can afford it in this lifetime!

    I have two questions!

    (1) Any chance of looking at a triple video card setup?
    (I saw a presentation slide which had 2 video cards in SLI, while a third showed something else on screen).

    (2) Any idea when the GF8600-series comes?
    (mainstream market solution).
  • yyrkoon - Thursday, November 9, 2006 - link

    Great, links arent working ?

    http://www.gamedev.net/reference/programming/featu...">http://www.gamedev.net/reference/programming/featu...
  • yyrkoon - Thursday, November 9, 2006 - link

    http://www.gamedev.net/reference/programming/featu...">

    This article was written by a friend of mine back in April after an interview with ATI. Perhaps this will clear some things up.
  • yyrkoon - Thursday, November 9, 2006 - link

    When you break all hardware/software ties to something that has been around for 4-5 years? Its not that easy making it "transitional". From a software perspective, D3D10 is not compatable with XP in the least.

    I for one, think this is a step in the right direction.
  • JarredWalton - Thursday, November 9, 2006 - link

    Supposedly all of the changes to the WDDM make porting DX10 back to Windows XP "impossible", although I'm more inclined to think the correct term would be "difficult" and you also have to add in "it doesn't fit with MS marketing protocol". WDDM is quite different in Vista however, so maybe there's some substance to the claims.
  • cosmotic - Wednesday, November 8, 2006 - link

    On page 9:

    --Briefly explain what a sub-pixel is in the sentence before--
  • JarredWalton - Wednesday, November 8, 2006 - link

    Due to the size of this article and the amount of time it took to get ready, let me preempt any comments about the spelling and grammar. I am in the process of editing the final document as I read through it, and there are spelling/grammar errors. If they bother you too much, check back in an hour. If you read this an hour from now and you still find errors, then you can respond, though it would be useful to keep all responses in a single thread like this one.

    Thanks in advance,
    Jarred Walton
    Editor
    AnandTech.com
  • xtknight - Thursday, November 16, 2006 - link

    On p 12 (gamma corrected AA):

    "This causes problems for thing like thin lines."
  • acejj26 - Wednesday, November 8, 2006 - link

    "If DirectX 10 sounds like a great boon to software developers, the fact that DX10 will only be supported in Windows XP is certain to curb enthusiasm. "

    I believe this should say "DX10 will only be supported in Windows Vista..."

    Not to be rude, but shouldn't the article be edited BEFORE being published??

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