CPU Benchmark Performance: Legacy and Web

In order to gather data to compare with older benchmarks, we are still keeping a number of tests under our ‘legacy’ section. This includes all the former major versions of CineBench (R15, R11.5, R10) as well as x264 HD 3.0 and the first very naïve version of 3DPM v2.1. We won’t be transferring the data over from the old testing into Bench, otherwise, it would be populated with 200 CPUs with only one data point, so it will fill up as we test more CPUs like the others.

The other section here is our web tests.

We are using DDR4 memory at the following settings:

  • DDR4-3200

Legacy

(6-1a) CineBench R10 ST

(6-1b) CineBench R10 MT

(6-2a) CineBench R11.5 ST

(6-2b) CineBench R11.5 MT

(6-3a) CineBench R15 ST

(6-3b) CineBench R15 MT

(6-4a) 3DPM v1 ST

(6-4b) 3DPM v1 MT

(6-5a) x264 HD 3.0 Pass 1

(6-5b) x264 HD 3.0 Pass 2

Looking at Ryzen 7 5800X3D's performance in our legacy section of our CPU test suite, it does seemingly lack behind the Intel 12th Gen Core series in terms of overall grunt. The most interesting element is that the discrepancy is clear to see between the clock speeds of the 5800X3D and the vanilla 5800X; the 5800X is slightly faster and is marginally better than the 5800X in compute-heavy tasks.

Web

(7-1) Kraken 1.1 Web Test

(7-2) Google Octane 2.0 Web Test

(7-3) Speedometer 2.0 Web Test

Even in our web-based tests, the regular Ryzen 7 5800X outperforms the 5800X3D with 3D V-Cache quite consistently. This shows that the additional L3 cache has no bearing on performance in this area.

CPU Benchmark Performance: Encoding and Compression Final Words
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  • Stuka87 - Thursday, June 30, 2022 - link

    Its not you, there is two full sets of them.
  • Gavin Bonshor - Thursday, June 30, 2022 - link

    Thank you, fixed 😊
  • RBeen - Thursday, June 30, 2022 - link

    Also does wonders for Planetside 2. I'm getting almost double the FPS from a 3600X
  • brucethemoose - Friday, July 1, 2022 - link

    Ah, the other game I wanted to see!

    Unsurprising, and it definitely needs all the CPU it can get.
  • bunkle - Saturday, July 2, 2022 - link

    Nailed it. That's the biggest problem with all the games tested these days, they are single player games where CPU performance matters very little IMO.

    Games that are heavily CPU bottlenecked tend to be online FPS games with large player counts (~100) and lots entities to simulate such as Plantside 2 you mentioned and many Unreal Engine 4 titles: Hell Let Loose, Squad, Post Scriptum, Beyond the Wire, Holdfast Nations at War, Rising Storm 2: Vietnam, Squad, PUBG etc. to name but a few.

    The problem is that it's very hard to reliably benchmark these games where it matters: in online gameplay without developer support. It's also where gaming has stagnated for the last 10-15 years. We have these amazing openworld maps that are completely barren with nothing happening in them and stuck with a limited number of players.

    I realise that this isn't directly related to CPU performance and is also a software engineering challenge simulating world across multiple cores etc. but being able to showcase new CPUs and associated performance in these titles would probably help a lot with CPU marketing and would probably drive further innovation. Just look at UE5, theirs no mention of it's online capability or what new gameplay it enables, just more eye candy.
  • MadAd - Sunday, July 3, 2022 - link

    Agreed, in an shooter like Planetside 2 the closer things like resist tables and default texture maps can be to the CPU the more fps can be gained on the graphic side. Having easily 200-300 players in a single fight over a base along with tanks, quads, troop transports and aircraft flying around you need the best single core processor you can get, which is why I switched to AMD with the 5 series and having more 3D cache just sweetens that pot.
  • Slash3 - Thursday, June 30, 2022 - link

    On page 5, it states memory used is DDR4-3200 CL40. I assume that's a typo, and that the usual JEDEC 3200 CL22 kit was used?
  • Slash3 - Thursday, June 30, 2022 - link

    Also, "insert analysis" at the bottom of page 7, and "DDR4-43200" at the top of page 8. ;)

    Glad to see the review up!
  • Gavin Bonshor - Thursday, June 30, 2022 - link

    You are correct, was just a typo
  • DevBuildPlay - Thursday, June 30, 2022 - link

    Great article! I would love to see a similar article on the 3D cache differences on Epic under DB and other server workloads.

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